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Fillet

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  1. I know that FMOD is responsible but when reporting this bug upstream a paying customer I imagine would carry 100x more weight than just some rando, especially considering there are already mentions of this issue on their forums.
  2. The linux audio situation for this game is a joke at the moment, the steam deck uses pipewire as its audio server and lacks the pulseaudio binary, and the way the game checks which audio server to use is very naive, it's done by just running pulseaudio --check and of course that doesn't return 0 because the binary doesn't exist so it defaults back to using ALSA instead of pulseaudio, even though using pulseaudio would work fine since pipewire-pulse is installed, I reported this here many months ago but no fix
  3. Can we please get someone to check this over, it would be such a simple fix and it would allow Linux users to actually play your game in multiplayer. It has gotten to the point where a lot of Linux zomboid users just recommend playing the windows version of the game through proton/wine because this issue along with the pipewire issue is so annoying
  4. Wow that is beautiful, is there a possibility of turning this into a launch option so that it could allow for online play?
  5. I am only asking for this because it's such a shame to take this game's beautiful graphics and turn it into soup.
  6. At least let us only disable the bilinear texture filtering which turns the graphics into mud if possible.
  7. Allow us to disable shaders without disabling zoom.
  8. On Linux Pipewire works as a drop in replacement for Pulseaudio, in fact it pretends to be Pulseaudio for all intents and purposes. But currently the way the fmod engine handles checking whether to use Pulseaudio or ALSA is by making a call to "pulseaudio --check" (Note that it was months ago that I fixed it and it might be another argument but I think it is --check) and if it returns true then pulseaudio is used otherwise zomboid defaults to using ALSA which is horrible, obviously if you replace Pulseaudio with Pipewire there is no Pulseaudio executable so the check always fails. The way people on Linux have to fix this is by adding a fake executable called "pulseaudio" to their PATH and symlinking it to "/bin/true", this is a really hack workaround for an issue that really should not even exist. Please alter the way you check if Pulseaudio exists so that it is compatible with Pipewire, especially since Pipewire is becoming default on many distributions.
  9. The issues that stem from how workshop mod files are found on Linux versus on windows are honestly so annoying, It would take TIS 10 minutes to just make whatever algorithm they are using for the checksum casefolded so it doesn't freak out once some brain-dead mod creator makes the "mods" directory "Mods" or some other simple thing like that. Currently when trying to get in to a new server on Linux it is like a 50/50 chance the server is using it's own mod-pack, the people maintaining that mod-pack are usually first time modders. So I have to spend 5 days corralling the owner into fixing their damn workshop mod. This could be easily corrected by just making whatever system you are using for checksums casefolded
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