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KaneGreylock

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  1. I know that the standard (burned-out) cars can be dismantled, however I'd like to be able to completely dismantle a non-wrecked car too. Sometimes I tow in cars for parts, strip them clean, leaving a few parts here and there I don't need, but end up having to tow it away to somewhere else as not to cause clutter. I'd be nice if I could completely dismantle (producing the same/more resources as a wreck, maybe even usable parts) a non-wrecked car. If there was some trigger (like removing engine parts) as a gateway to this option, that would be even better, so you can't accidentally dismantle a good vehicle. My vehicle graveyard is growing quickly and I'd like to be able to clean it out.
  2. Before the power goes out, I often scavenge houses for fridge/freezer food, but more often than not the food thaws before I can get home, and it's pretty annoying to have to keep running back to my base. I've seen real life plug-in coolers that you can sit on your passenger seat to keep food cold, it'd be nice to have something like that to keep frozen/fresh food frozen or fresh. I know coolers exist, but they are passive -- I'm talking about something you can plug in, and of course it should make you use gasoline a little faster, which is totally realistic.
  3. I agree with this suggestion -- when towing a vehicle through a spread-out horde, I can easily navigate around the zombies with my car, but the one I'm towing is constantly hitting them because it's sliding to the outside. I have to constantly wiggle left to right to get the towed car to be lined up behind me. It seems very unrealistic. As said above, maybe a hitch or something you can add to your car (something you can make with a certain mechanics skill, or find on most trucks) will cause the towed car to act more like a fixed trailer.
  4. It sounds like this is the same issue that I'm having - so I wanted to post here to confirm. I've built-out the 2nd floor of the large warehouse in Muldragh, and I get different viewpoints based on where I am -- if I'm on the old, pre-existing section of 2nd floor, I can see the outside walls and everything is fine. (And I have inside temperatures). When I move onto the player-made wooden flooring, the old pre-existing part of the 2nd floor fades out and it's like I'm outside. The temp drops, and I can hear sloshing as I walk around when it's raining. Here are the screenshots to demonstrate what I'm talking about: This is when I'm standing on the metal/pre-existing floor of the 2nd floor: And this is what I see (along with temperature drop and outside conditions (rain, etc) when I step onto the flooring that I added:
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