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spunkbun

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  1. So to completely disable the degeneration I just remove all instances of ConditionLowerChanceOneIn in items.txt? And to make degeneration more realistic I could multiply the ConditionLowerChanceOneIn values with 10?
  2. I could bash my cheap, wooden baseball bat into a cement wall all day, it still wouldn't break. I have a hard time grasping why a baseball bat in the game would break from bashing some soft zombie skulls in. I want to remove this feature from my game, or drastically reduce the speed that weapons degenerate. How do I do that?
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