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Bojanglatron

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  1. I also stumbled upon this build and like it. Zombies can get pretty close to you before detection with extreme panic and everything is much more fun and tense with it, I find. That said, it takes ages to reload a gun so if you do use a firearm be mindful that panic slows it down. As for the completed game, many of these drawbacks we take for granted will probably come back to bite us if our survivor lives that long, I reckon haha
  2. I see my issue. I have been in compatability mode without realizing it the whole time. Silly me. I am so used to playing in compatability mode that I hit compatability mode button without even thinking about it now, even though the normal mode works fine. Thanks for the help.
  3. This may come off as a noobish question and, sorry if it has been answered before, but how do you zoom out in your game to get a picture of the whole safehouse like that? I have been stuck at the default starting camera positioning and haven't seen an option for it - I may have just overlooked it.
  4. I always ever only found clothing so stopped searching them, unless I needed bandages. After reading this went back and searched the oceans of dead in my current run through and found meds, over a hundred shotgun and pistol bullets, and a bunch of other useful sundries. Pretty good advice. + Speaking of which, if you find yourself looking at a carpet of undead and wondering which ones are dead and which ones are crawlers, simply turn away. The crawlers will fade out of view like any other zombie once out of your viewing arc - the truly dead don't, from what I have seen, and remain as scenery objects.
  5. Running all the way to the farm west of Mudraugh without a tent because I didn't know they were a thing on this playthrough but had heard of the farm in the west. Make it to the farm exhausted, drenched, and generally, miserable (but not sick). Excited because I am coming from McCoys Logging with a crazy huge number of nails, a hammer, a sledge, an axe, a trowel, a watering can, and an assortment of seeds, and in a locker a big dufflebag to store it all in - couldn't have asked for a better run (and haven't had luck like that since). Clear the area around the farm house, clear the living room, entryway, kitchen, bathroom, second bathroom, but not the office at the east side of the house. Go upstairs, clear it out, feeling pretty good. Amateur hour with the zombies and I am teflon. Notice there is a nice flat roof outside and climb through the eastern window through the two bed bedroom on the second floor to get onto said roof to get a look around and plan a second floor building extension only to fall through the roof into office I didn't check into a three way between two zombies, Home Alone style. Since this was the first trowel I had ever found, I had foolishly dug a trench outside after clearing the floors and before trying to get on the roof (to try it out for my first time) and it was still equipped when I tumbled through. Shovel fighting worked a lot better in Day of Defeat.
  6. It's Kentucky. I kid, I kid. That said, it is a small, rural American town. I live in a small town of about the same population and built similar to Mudraugh, weirdly enough, and we don't have a book store at all. If you want to buy/borrow books that aren't King James Bibles you have to drive into the city to the nearest Library or have the Internet. Ingame, on the Mudraugh map, I usually have luck with skill books by checking the shelves in living rooms and kitchens of houses I break into. The Adult Learning Center is no good for anything but snacks - you need to go next door to the Electronics Store north of it. It is the one with lots of windows and full of fridges and stoves. In the eastmost back room there are shelves with a line of peculiarly spaced toasters on the lowest shelf on the south facing wall; I almost always find books of use there for skills.
  7. Originally chose it because it fit my migrant worker character concept and was dreading it but I notice very little effect, unless I am tired or in pain with him. When in pain or very tired, it seems every seven to ten seconds, zombies will phase out of view becoming invisible for about a full second, only to phase back in while staring directly at them (and completely forget about seeing anything outside of that 160 or so degrees in front of you). Not too bad if you are careful and keep mental track of where the zombie who vanished exists in space as he moves. Probably best avoided if your spacial awareness is not so good. Thus far the only seriously bad downside I have seen is the weakness one. They could make it worth fifteen red points at character gen and it would still be not worth taking. I'd rather start out somehow on fire than weak.
  8. Ah that is a good point. My current and longer running character is strong to sickness at the cost of eyesight and clumsiness, so I may just have lucked out on the toilet bowls. Still, beats being dehydrated if worse comes to worse, I suppose. Water collectors are the best, though, for sure. I build a gazillion of them when I could. Of course, this character dates back to when you needed no real talent to make them so I had it a bit easier (Lv 2 now, as it were). Also, just remembered one. + Bored? Wake up so early it is too dark to do anything useful? Run back and forth in place (assuming you are in a safe area) till the lungs appear, wait till not out of breath, repeat - leveling up sprint probably isn't a bad investment. Sometimes the best defense against an orgy zombies is making like tree and getting outta there, I am finding.
  9. + Pots of soup seem non-perishable but the bowls of soup you can make out of it are. That said, if you do wind up with bowls of rotten soup it seems you can cook them for a bit and they become fresh cooked soup once more. Not sure if this is supposed to be the way it works or a bug though (so this advice might wind up being useless later - in fact, go ahead and assume this for everything you read while the game is being developed, generally). + Avoid using the sledgehammer (or any weapon that tires you out quickly/in one swing) as a weapon. + A zombie that moves like it is constantly tripping (leaning forward, unsteady gait with heavy movement in the shoulders) should be priority. They shamble fast and tend to lunge (arms outstretched, near sprint speed toward you when they close to three or four meters). These will end your game in a hurry if not prepared. + Twirl. Do it a lot. Checking your six is paramount and the best way to do it is by holding the right mouse button as if readying a weapon and circling your cursor, quickly, around yourself a few times. If your eyesight is bad or you are sleepy, slow your roll as you may have zombies phasing in and out of your sight. This happens a lot when very tired and exhausted. + Avoid building your walls of your fort right next to low fencing as it seems you can "jump" through the wall by jumping the fence. Not sure if a zombie can just bipass your wall this way, yet, but can do my own walls. So, consider this a tenuous tip. + Carrots and radishes are for the birds (in terms of farming). Too much water kills them (and you can't stop the rain, placing their survival in the open outside of your control, for the most part). If you are hellbent on growing them, the south facing awning of the farm house west of the smaller town (about a full day west of McCoy logging) keeps one block clear of rain, right next to the little wooden fence bit you can jump over. I reckon you could grow them there, if anywhere. + Also, don't get carried away. A single planting can produce many fruits/veggies per single block of growth. Don't do what I did and wind up with a pile of hundreds of rotten tomotaes because you got crazy with the trowel. It's wasteful. Speaking of wasteful, plants can sit in the ground for only a few days before rotting there so remember to harvest them. And as your farming skill levels, you get more info on your plant; for starters, plants grow on stages (right click, info to see this) - wait to harvest till the last one and you get seeds back from the harvest along with food. + After the water is turned off, you can still drink out of each toilet bowl you find once, I am finding. After this, they no longer grant the option. Better than nothing(?) [Hardly Protips as I have 20ish hours of experience, but here are some ways to avoid what killed me. Sorry if any were mentioned - I did read through the topic and hope I didn't foolishly repeat anything]
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