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PintLasher

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  1. Like
    PintLasher reacted to Svarog in Zombies seem to be attracted to player built structures in particular?   
    Did my own test using something like Cheat Menu, barricaded 1 out of 4 windows on the side of a building and placed some walls nearby, spawned 25 zombies in the middle, between the walls near the unbarricaded windows.

    Most of them dispersed, two went for the windows, one went for the barricaded one and the other for unbarricaded one. I figure that they decided to go inside and their pathfinding decided that the best way to get inside was through the window, they didn't seem more attracted to player build stuff than they were for barricades or walls.

    In a huge group, zombies tend to push each other, if a zombie ends up being pushed too close to a wall or destructible object he will attack it, same if his pathfinding made him wander too close to one.
  2. Like
    PintLasher got a reaction from Sieben in Easily Digestible List of Trait Balance Issues   
    I dont understand some of these free points comments, namely these ones... High thirst and hearty appetite are extremely debilititating. Slow reader isn't a free pointer either. Time is no longer money in this world, time is now hunger and thirst and the combined cost of reading all the books is at least a few days more worth of food and drink. Probably a week or 2 more realistically. Whereas being a fast reader will net you more supplies by the time you finish with the books. Speeding up time doesn't counteract this. Hemophobic IS free points, but only until npcs are released. Clumsy and conspicous are also incredibly bad for you, I don't understand how anyone would think a wider noise circle and an increased zombie line of sight angle doesn't affect gameplay. At the moment high thirst and hearty appetite mean that you have to eat and drink about 20 to 30 percent more. When you're speaking percentages anything above 25% more or less is a lot. At least in every RPG I've ever played. With a 50% buff or nerf being legendary or unheard of.
  3. Like
    PintLasher got a reaction from PhantomWarlock in Thick Skin and chance to get bitten/injured by a zombie are way too high   
    By insta-kill I think he means insta-infected. Is that what you mean OP?
  4. Like
    PintLasher got a reaction from CaptKaspar in Dismantling: This Does Not Make Sense   
    Note to self, do not steal Kaspars nails in MP lol yeah I totally agree, I think it would be pretty low on the priority list and doing things like improving and balancing things realistically will come closer to 1.0
     
    I like the idea of using screws to build temp barricades and structures. We do this all the time in work to create little bits and bobs that hold tools or material on a roof. Still I could go further and say that they should add a small chance to recover used nails based on your carpentry skill. The amount or percentage of nails received should be higher with a higher skill. Driving nails in straight and taking them out again the same way is totally feasible for someone with the proficiency to do so, just don't tell the GC or health and safety what you're doing and you're good to go lol
  5. Like
    PintLasher reacted to ChaosLegion in Dismantling: This Does Not Make Sense   
    "Using screws for carpentry wouldn't have a big impact on gameplay? Don't know what game you're playing, but nails are the universal currency of this game IMO. They're the single most valuable item since they never replenish and they're needed for nearly everything you want to do with respects to building and defense. Once the nail supply is used up, they're gone. Most other resources are replenish-able."
    - Finite nails made on purpose. use loot respawn settings if disagreed. Zombies dropping nails are ridiculous
     
    Most of the bases have water barrels, walls, door and crate and thats it.
    We need much more building objects before talking about screw system. Im ok with using screw in furniture, but its gonna be movable soon so no point in that.
     
    Besides lossless building leads to level up exploit and and brings feeling that some things can be undone in this game. Thats one way ticket bro. This is a story of your death and you gonna die nailless.
     
    No offence here. Just an opinion.
     
    p.s. you should really try to apply screw to wooden board just with screwdriver.  Its gonna be fun I promise.
     
    p.p.s. according to my exp screws break much more often than nails when you dismantle objects. Nails bend a lot but still can be reused while screws juct break right below head if you manage to apply enough strenght at all
  6. Like
    PintLasher reacted to Magic Mark in Surviving the winter. what you do?   
    I remember a time back in the day my UI broke and it showed all of the technical stats for every amount of food, temperature was one of the stats. Probably related to decay.
  7. Like
    PintLasher reacted to Svarog in Who else hate Five Nights at Freddy's?   
    TotalBiscuit, Jim Sterling are pretty good, at least for me, mostly serious, they're reaction feel genuine and they don't overreact or piss and shit their pants when hyped. I hate YT "screamers" as I call them because they're just acting, I've never seen a genuine reaction from any popular "screamer" they just do what kids like, overreact and screech like hyenas on LSD.
    If you like to watch garbage games watch Jim Sterling, it's hard to believe how much shit is on steam. I'd take his underreaction to random jumpscares over hearing nonstop "OMFG THIS IS TERRYFYING SEND HALP!" anytime.
    As for screamers, well, I don't watch them so they don't annoy me at all. I mean, I tried but I'm just too old to enjoy that kind of stuff.
  8. Like
    PintLasher reacted to nasKo in Who else hate Five Nights at Freddy's?   
    There's a fourth already? I didn't even realise there was a sequel
  9. Like
    PintLasher got a reaction from Navarome in Surviving the winter. what you do?   
    If you played default survival settings you should have started in July which means that you should easily have enough food to winter out any situation? 4-5 months of looting should enable you to survive anything. If looting continues to go like it has been going for me I could probably survive a month long fever right now and by winter it will be way way more than that.
     
    I think the only thing that the cold affects right now is ???movement speed and item transfer speed??? Not even sure if you can die from the cold yet or if that has been fully implemented, but like a lot of the traits and professions I doubt it's in working order.
    Just tested this and yeah its only movement speed that's currently affected by the cold.
     
    Making a gravel pit is a great idea, would be nice to have a campfire in a building
  10. Like
    PintLasher reacted to Paprika in Surviving the winter. what you do?   
    It's considered a win if you make it a year. Think about that.
     
    As it stands? As above. Find a river, hopefully have the supplies you need and all the books to match. Just make sure you were incredibly active in the previous months to have the base to stand on. Foraging and fishing will keep you alive as all you have left are canned foods, and whatever didn't expire. 
     
    Tip - make a 3x3 ring/ one spot open in the middle of sand/earth so you don't burn the place down.
  11. Like
    PintLasher reacted to Spracky in Dev Bait Post (Shhh!)   
    "For build 34 we decided to update our engine to the new version, chocolate chip cookie."
    "Project Zomboid runs on our own homemade Cookie engine."
    "This Cookie engine is made specifically for the most advanced NPCs ever."
  12. Like
    PintLasher reacted to lemmy101 in The Silver Lining of NPC Delays Etc   
    This is something I've wanted to say for a while, and something everyone should remember when getting frustrated by the delay to the NPCs.
     
    We started development of this game in early 2011. It's our baby and has literally consumed some 80%+ of my waking life (probably similar for the others) since 2011. We've had our lows (and some lows at that) and we've had our highs. The community we've built is incredible, and the love and pride we have for the game and community is immense. But...
     
    This game has been in development for over four years now, and that is a long time for your life to be consumed by one thing (This goes way beyond 9-5 job levels). We'd never ever abandon PZ before it's the game we set out to make, but that's not to say we're not tired, worn out, and missing that feeling of working on something new. As well as the rewards, of which we are very grateful, PZ has taken its toll. Even when the day finally comes that some of us move on, as we've said before, we'd continue to support development of PZ for as long as it makes the money to support itself, and likely even some time after that. But there is that ache there for the truly fun and exciting feeling of exploring new ideas and the potential and wonder of a new game, an ache that strikes every developer and truth be told is years old at this point. I hope we score points for resisting it.
     
    But we won't and can't even think about other projects seriously, even if we dabble in our spare time. It's too dangerous to even think about because we can't have any distractions as we need to deliver the full map, the vehicles, the NPCs, before we can hit 1.0. At the point PZ goes 1.0, a few of us will likely finally be able to explore what's next after PZ, and we hope our community is looking forward to whatever we do next too. As I said before, to reiterate, we'd make sure PZ was well supported as we don't want the day to come when PZ stops getting new content. I don't want to presume what the devs we've taken in from the community would like to do post 1.0, but I imagine PZ would continue with long standing devs the community knows and trusts to steer the ship straight, and of course even if working on something else we'd still be heavily involved.
     
    So I guess around to my point: I know waiting for NPCs is hard. I know they keep getting pushed back, seem vapourware at this point, and trust me I want NPCs out there more than any single one of you, by a factor of like 10000000. I know many of you are patient, I know a few aren't, but I also know their impatience is a good sign as to how much people care. I also know that these NPCs are one of the most ambitious NPC systems in the history of games. It feels arrogant to say as much but I can't really argue against that statement. I'm aware of what we're biting off here. I'm totally confident we can do it, but the fact is after this huge delay we HAVE to deliver, and we HAVE to deliver something brilliant. So that's ironically the reason for the delay. They won't be released until they are brilliant. It's as simple as that. I don't want to say NPC development is a nightmare, because it is also wonderful and exciting in equal measure, but it's a shit ton of pressure that is on around the clock. It only makes me want to weep with sympathy imagining what GRR Martin is going through with the sheer monstrous scale of pressure on his shoulders compared to ours. 
     
    BUT. This is a good thing. Not for us, but for you. Why? Right now, EVERY member of the Indie Stone is working full time on PZ. We need to provide you with stuff, meaty content, to keep you happy, interested, and to improve the game in the meantime while we get our shit together with the NPCs and whatnot. We can't have 6 months or a year of no updates while we tick off our last remaining big bullet point planned features. We can't go 1.0 until NPCs are in. If that took a gazillion years that means a gazillion years of updates and support for PZ. If you think of all the many many great features that have been added into the game in the past couple of years since NPCs were removed. A lot of them would have made it in anyway, of course, but many of them may not have been.
     
    As we say, we don't plan on abandoning PZ at any point in the forseeable future. But the fact still remains, that when NPCs, or Vehicles, or the completed map, go into the game, the longer they took, and the more delays and frustrations they had in getting here, they WILL go in. And if they take a long time: The game they will be dropped into will end up better, more feature rich and deep because of it. All the while having the entire Indie Stone dev team dedicated to the game with zero distractions.
     
    So yeah. Brain dump, but its a point of view I wanted to share with you all. hope you don't hate us for dreaming of new adventures at some point in the future.
  13. Like
    PintLasher reacted to Batsphinx in Dev Bait Post (Shhh!)   
    I suddenly felt the need to apparate in this thread. Is there danger?
  14. Like
    PintLasher reacted to lemmy101 in Dev Bait Post (Shhh!)   
    I'm confused, did it work?
  15. Like
    PintLasher reacted to Mike280 in Water collection without carpentry   
    Or, with a shovel/spade, you can dig a hole, place a tarp over it, and wait for it to rain.  That would be a very simple rain collector.  I would even be okay with that not being "common knowledge", and require reading a "Boy Scouts handbook" or some kind of recipe book for that.
  16. Like
    PintLasher got a reaction from Migoxiss in BF4 Attack Helicopter TOW missiles. Best anti-air weapon.   
    I made a new attack helicopter montage and wanted to show it off because I'm so proud of it! If any of you play BF4 and use the attack helicopter you'll know how insane these anti-air TOW missile kills are!! They changed the way that the TOW missiles work in the May 26th RIP SRAW update... They travel twice as fast, not as far, and you can only launch 1 at once. DICE thought they were nerfing it for the scrubs but in reality they just made them even more powerful! Muahahahaha!!!
     
    TOWs start at 0:45 but the first 45 seconds is just roadkills lol

     
     
    If you don't use TOWs you should think about it. Instakill to infantry, choppers and jets. 20+ damage to all armor! They really help with the ground game. Against infantry it's simply unfair and once you get experienced with them they are the ultimate jet defense, but hitting other helicopters is super super hard head-to-head. Chasing them down or surprise attacking them from range is a little bit easier. Hope you guys liked the video!
  17. Like
    PintLasher reacted to EnigmaGrey in Just wanted to say…   
    D'aw.
    I'd better ban someone soon, 'else I'll choke up.
  18. Like
    PintLasher reacted to EnigmaGrey in Passing Through Roofs   
    Ah ha! You fell for my clever plan.
  19. Like
    PintLasher reacted to Hydromancerx in Build 30 wild speculation thread   
    Drivable Ambulance with siren. So you can attract your own MEGA horde and go out in style.
     
    Also rubber gloves and boxes of rubber gloves.
  20. Like
    PintLasher got a reaction from Some Clever Username in Spiffo's / Insanity - Further ideas   
    This is such an awesome idea.
    And seeing other survivors as zombies might be another completely different one. That way you can kill people by "accident" and only when they're dead would their body show up as normal.
     
    You'd have to look at their behaviour a little before making a decision to attack.
  21. Like
    PintLasher got a reaction from Blackthorne in Share your safehouse!   
    Here's my current safehouse, been thinking of knocking down all the walls and rebuilding them so I can plaster and paint them, I've got every bag of plaster, gravel, sand and concrete (no use yet?) from the 3 closest warehouses. I really think the spawn rates of fertilizer need to be upped a bit, can't get enough of that stuff!
  22. Like
    PintLasher reacted to Footmuffin in So was there supposed to be a movie theater and mall somewhere?   
    Yeah, over some bridge I think.
  23. Like
    PintLasher reacted to deprav in So, my 18 year old brother just called Battlefield 3 a "gay rip off" of CoD   
    Doesn't your bro knows CoD is gay as well ?


  24. Like
    PintLasher reacted to thiosk in The Fishing System   
    As a public service announcement, I just have to say, live bait in vending machines isn't wierd when you grow up in the midwest. I think the apple product vending at airports is weirder. You see, most of the hardcore people who use live bait are doing their fishing in the wee hours. They like to get started at 4 am or so. Now this means you can get your bait the day before, possibly stored in poor conditions, or wait til the shops open. Who wants to open a damn bait shop at 4 am?
     
    The vending machines solve this. The shops load the machine at night, and the unit keeps the bait at the ideal temperature regardless of the outside temp. Drive up at 3:45 and you're at the lake at 4. If you need to bring em back in, the owner just pops the door open and pulls the containers back inside. Its a fancy climate control unit, kinda like a bait hotel, that needs constant upkeep and maintenance and reloading with fresh bait.
  25. Like
    PintLasher reacted to PootStain in Threatened Back Injury?   
    I jumped over a fence with a very heavy load, got an agony moodlet, caught a fever, and died in a bathroom eating a bottle of painkillers...
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