Wow, this game really took off. Next to PZ in my 'must play' indie game selection now. I was a little paranoid the game would be a total flop like so many others this year, but it looks like I've been proven wrong... so hooray!
While I probably shouldn't continue it, what Austin is saying is that you were quite blunt in what you said. Obviously someone else is better, but you could have said it a little more carefully. Just because you don't know a guy over the net doesn't mean common courtesy isn't something to aim for.
I'm actually a little surprised that so many don't seem to understand this...?
Back when my line of work was a lot more journalist-y I’d do a lot of interviews with Executive Producers, Senior Marketing Vice Presidents and all other manner of other glorified mouth-pieces for the big publishers. Whenever they brought out the old “of course, we’re doing this for the community – they’re who matter!” line I’d start to roll my eyes. I wouldn’t stop rolling them until I’d asked my killer ‘DLC plans?’ question.
I don’t want to be like that guy – the guy who talks about the value of a game’s community without once visiting it, and praises it as a part of some bullshit boardroom checklist.
Without Project Zomboid’s community (without you - the person reading this – whether you’re a lurker or a regular) times could’ve been so much darker. We owe you a ‘thank you’ so massive it’s almost impossible to deliver. Your testing, your enthusiasm, your friendship, your shared passion for the game… it means more than I can convey in a simple forum post.
I’m not going to whitewash the bad stuff. Two years ago TIS self-inflicted some wounds from which it took an age to recover and gave ruffians ample room to play, and I know that the fabled ‘winter of no content’ was tough on us all. (I don’t think we ever answered the question of what constitutes a ‘white knight’ and what constitutes a ‘troll’, but we certainly seemed to get closer to the answer than most…)
So, before the Steam Early Access launch potentially stirs things up, I wanted to say thank you. To our moderators, to our regulars, to our lurkers, to our critics, to our fans, to those who dip in and out… everyone. Thanks for giving a shit about our zombie game.
Speaking on behalf of all of the Indie Stone, all of our contributors and anyone else who’ve found themselves strapped onto this rollercoaster for the past couple of years – it wouldn’t have been the same without you, and it’s entirely possible that it couldn’t have happened at all.
We’re really appreciative, and we’ll always do our best to do right by you – however we can.
You started this. You incubated the PZ infection. You'll forever have our thanks.
Man, their record is getting more and more impressive - I'm not sure if you guys remember the Ultima series (man I feel old) but that was the first in a long line of EA fucking up established brands.
Bioware and Mass Effect 3 could technically count too but only for the crappy ending. Should I add Maxis (sorry EAMaxis) and Sim City 2013?
Finally they completely raped my childhood to death by making Star Wars as an MMORPG which could not have failed if any other company had been handling it. Sadly EA were involved and that game has gone from crap to crap.
Also on a related note from my experience working for them for a short while as a QA tester for a Harry Potter game I know that their management practices are APPALLING.