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VikiDikiRUS

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  1. Like
    VikiDikiRUS reacted to Legoland99 in [Released] {1.0} Chaparral   
    You could ask that question in the forums. Also, you could add a police station window (the one with metal bars) maybe that works better.
  2. Like
    VikiDikiRUS got a reaction from Legoland99 in [Released] {1.0} Chaparral   
    Well, I tried to increase zombie-spawn. Created zombie map and etc, but I dunno why zombies won’t to spawn normally.
     
  3. Like
    VikiDikiRUS reacted to Thuztor in Bob & S'Parks Bad Trip   
    Hello everyone,
     
    finally I've started creating my own game.
    It shall be a pixel-art point & click adventure for adults based on Ron Gilberts gamestyle. (I'm not quite sure, if the content will be really only for adults)
     
    IDEA OF A GAME OF BOB & S'PARK IS ABANDON!
    IT'S PLANNED TO MAKE AN ANIMATED SITCOM IN FUTURE
     

     
     
     
    See you
     

  4. Like
    VikiDikiRUS got a reaction from Nebula in [Released] {1.0} Chaparral   
    Chaparral
    Original Idea: Turtleey
    RE-build in Project Zomboid: VikiDikiRUS
     
    What's town have:
    1) Police Station/small hospital.
    2) Mall
    3) Few shops
    4) Little bar
    5) Houses
    6) Fires station
    7) 2 Gas stations
    8) Airfield
    9) Train tunnel
     
    Town is here:

     
    Screenshots:


     
    DOWNLOAD:
    *CLICK*
    (map can have some bugs, mb i will fix it soon)
     
    Credits:
    VikiDikiRUS - creator.
    Turtleey - original idea.
    Queen Glory - 1 building.
     
  5. Spiffo
    VikiDikiRUS got a reaction from Atoxwarrior in [Released] {1.0} Chaparral   
    Chaparral
    Original Idea: Turtleey
    RE-build in Project Zomboid: VikiDikiRUS
     
    What's town have:
    1) Police Station/small hospital.
    2) Mall
    3) Few shops
    4) Little bar
    5) Houses
    6) Fires station
    7) 2 Gas stations
    8) Airfield
    9) Train tunnel
     
    Town is here:

     
    Screenshots:


     
    DOWNLOAD:
    *CLICK*
    (map can have some bugs, mb i will fix it soon)
     
    Credits:
    VikiDikiRUS - creator.
    Turtleey - original idea.
    Queen Glory - 1 building.
     
  6. Pie
    VikiDikiRUS got a reaction from Legoland99 in [Released] {1.0} Chaparral   
    Steam\steamapps\common\ProjectZomboid\media\maps 
    Just put "Chaparral" (not zip), into map folder.
     
     
    Maybe. 
  7. Like
    VikiDikiRUS got a reaction from DresdenBBQ in [Released] {1.0} Chaparral   
    Chaparral
    Original Idea: Turtleey
    RE-build in Project Zomboid: VikiDikiRUS
     
    What's town have:
    1) Police Station/small hospital.
    2) Mall
    3) Few shops
    4) Little bar
    5) Houses
    6) Fires station
    7) 2 Gas stations
    8) Airfield
    9) Train tunnel
     
    Town is here:

     
    Screenshots:


     
    DOWNLOAD:
    *CLICK*
    (map can have some bugs, mb i will fix it soon)
     
    Credits:
    VikiDikiRUS - creator.
    Turtleey - original idea.
    Queen Glory - 1 building.
     
  8. Like
    VikiDikiRUS got a reaction from Legoland99 in [Released] {1.0} Chaparral   
    9. But 4 cells, just "forest" cells.
  9. Like
    VikiDikiRUS got a reaction from Legoland99 in [Released] {1.0} Chaparral   
    Oh, yeah, if you want use my buildings on your own map, just PM me, i'll upload it
    I'm not greedy. 
  10. Like
    VikiDikiRUS got a reaction from DramaSetter in [Released] {1.0} Chaparral   
    Chaparral
    Original Idea: Turtleey
    RE-build in Project Zomboid: VikiDikiRUS
     
    What's town have:
    1) Police Station/small hospital.
    2) Mall
    3) Few shops
    4) Little bar
    5) Houses
    6) Fires station
    7) 2 Gas stations
    8) Airfield
    9) Train tunnel
     
    Town is here:

     
    Screenshots:


     
    DOWNLOAD:
    *CLICK*
    (map can have some bugs, mb i will fix it soon)
     
    Credits:
    VikiDikiRUS - creator.
    Turtleey - original idea.
    Queen Glory - 1 building.
     
  11. Like
    VikiDikiRUS reacted to Legoland99 in Legoland99's official custom buildings thread!   
    Hello everyone. I'll make an official thread for posting my custom buildings so that I won't fill the forums every time I do something that I consider worthy or in the mood of sharing. Hope you'll like this  Questions, comments and criticism is welcomed ! <3
  12. Like
    VikiDikiRUS reacted to DresdenBBQ in Queen Glory's buildings thread!   
    Yeah that's like fine, you're able to use anything on this thread, last update I did on anything here was me updating all the indoor names so they *spawn stuff* 
    If they don't spawn stuff for some reason, i'll go back and fix them or you could.
  13. Like
    VikiDikiRUS got a reaction from Legoland99 in Queen Glory's buildings thread!   
    Yo, comrade, I will use trailer on my map, ok?
  14. Like
    VikiDikiRUS reacted to Ciber Ninja in Muldraugh-Westpoint Farms Expansion   
    Are you sick and tired of walking that long lonely road from Muldraugh to Westpoint?
    Think its weird that rural towns have so few farms around them?
    Looking to add more content to the stock map, but hate how most mods don't really blend into the stock map?
    Well how about some of this!

    [Buildings Not yet included]
    [Work in progress]
    [Don't judge me]
  15. penisham
    VikiDikiRUS reacted to DresdenBBQ in Queen Glory's buildings thread!   
    One trailer in a long line of trailers to come so you can arrange them in any order you want to create, your own little trailer park
    https://www.dropbox.com/s/eygynzdal9e60mn/Trailer 1.tbx?dl=0
     
     
     
  16. Pie
    VikiDikiRUS reacted to Atoxwarrior in Eerie Country Beta   
  17. penisham
    VikiDikiRUS reacted to agreubill in Add "Nutritionist" recipe in game   
    Very simple suggestion this time (as i've run a game with Nutrition active for change) :
     
    Add a Nutritionist book in game that learn you the skill (as "The Herbalist" or "How to branch a generator" magazine).
     
    Also add to the description of this item some sentence like the following line : "Learn to know food values and how to reach the 1500 cal./day* you need to stay in shape."
     
    * : it take me some research to exhume the 1500 cal. info (actually from a msg in Steam forum) that allow me to keep my characater near a stable weight... So, yes, it matters to know that particular info IG to stop gain/loss of weight.
     
    I'm still not sure you need to keep geting 1500 cal a day, but you indeed need to go for that amount at some point to reach the stable state on weight balance (in PZ world)...
  18. penisham
    VikiDikiRUS reacted to nasKo in Gas 2 Go   
    Hola gang. Here’s the latest slice of Monday.
    BUILD 38
    Build 38 is fully baked, but requires two roof-rendering fixes to player-made bases from ChrisW who’s beavering away at them as we speak. We didn’t want to wreck the views of solo savegame and server player bases with a public release, and will be patching in further tweaks to the system (improved peeking, fairer window/zed visibility at NW corners etc) after release.
    In the mean-time there’ll be a new public IWBUMS beta release tomorrow with other general/necessary pre-launch bug fixes from RJ and Connall.
    VEHICLES
    With the current vehicles beta soon to transform into Build 39 this week we’ve had extra hands descend upon it. Yuri will continue to oversee physics issues, car shadows, visible damage and general vehicles performance – meanwhile Steve will be providing optimization support game-wide, and now RJ is in amongst it working on gameplay aspects like realistic vehicle spawning, the Mechanic skill, gas used during journeys and the like.
    [In the meanwhile Turbo will continue to work on his devices code, work will begin on the next big map update and Bitbaboon Mark will continue to work with the PZ team with the new animations for integration into the build(s) that follow.]
    In terms of Build 39 RJ has begun this work with Vehicle build 19 (directions on how to access here) in which he transferred aspects of Yuri’s work into the overall PZ zoning system, added Mash’s latest textures for burnt-out cars, balanced attributes of particular cars, restarted work on car keys and added various Sandbox options to let players tailor their vehicular PZ experience a little better.
    Build 19 also introduced some of Yuri’s fixes to vehicles in co-op and MP, so that will hopefully make for a smoother ride online – with less disappearing cars and loot.
    Over to RJ for a brief word on his automobile work:
    “Up until Vehicles Build 19 properties like engine condition, maximum speed and how much gas a car had were purely dependent on where the vehicle spawned. So at the moment I’m giving each car some individuality, although spawn area still matters as a vehicle spawning in a beautiful neighbourhood won’t have the same condition as something found in a trailer park.”
    “Also now in the vehicles build the amount of gas consumed by a car is no longer static – previously you lost a set amount per-tick, but now it depends on various things: stuff like the total mass of the car and your loot, engine quality and the speeds you’re travelling at. So gas usage will really depend on how you use the car.”
    “I’ve also made sure that when driving on non-tarmac surfaces cars will be slowed – and ultimately damaged if you’re driving over bumpy wilderness.”
    “In terms of car spawning zones – that should now be improved, although spawn numbers will likely still need balance. Not every zone is done but where I’ve done work then cars should be appearing in more accurate places, burnt out cars should be appearing in junk yards and trailer parks, and ‘special’ vehicles like the Spiffo’s truck should be parked outside the Spiffo’s restaurant. Still to come is work that’ll make the way that they’re parked look a bit more ‘natural’.”
    “Until Build 38 is released and I need to get back onto bug fixes I’m also working on engine power, car keys and locked cars, and balancing general vehicle stats. We’re also finalizing the ‘Mechanic’ skill design doc, and should be getting the sign off from the rest of the team this week.”
    OPTI-MISSION
    Optimization is currently vital as the vehicle build is careering towards a wider audience. As such Bitbaboon Steve’s opti-mission continues – chalking up two more FPS salves that we’ll test out in the Vehicles Build (Build 39) towards the end of the week, and also spotlighting something funky deep in the PZ engine rendering system that’ll require further investigation.
    To aid him in his quest we’re investigating an update from lwjgl2 to lwjgl3 – which is no simple task, but has been on the ‘must do’ tasklist for a fair while. We’re at a point with it that should help Steve a fair amount when he dives deep into the rendering code, but when it reaches its full fruition then this will hopefully make for general better running of PZ, remedied display issues and general headache easing.
    OTHER STUFF
    Connall’s work on the ‘small things that make a big difference’ suggestion list continues, with the integration of imperial measurements (pounds, miles, Fahrenheit etc) to make our American audience feel a little less like… they’re in a European zombie apocalypse. We’ve stolen Nasko, our community manager, away from his actual real world workplace for a month or two to work on revamping the PZ Wiki – so it’s more accessible and better structured for community efforts. If anyone has any thoughts, or maybe even would like to help him on his quest when details need to flood the system, then please give him a shout. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless Mondoids for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too.
  19. penisham
    VikiDikiRUS reacted to Geras in Over where?   
    Wow, my suggestion with sterilizing bandages by boiling is implemented! Nice. 
  20. Haha
    VikiDikiRUS reacted to Magic Mark in Released: Vehicle Tech Test build   
    I started a new game after the IWBUMS 38.10 build came out and I think something in that update mislayered everything for the buildings.
     
    Anyone else looking at stuff like this everywhere?
     

     
    Also, I find myself unable to name recipes in this build.
     

  21. Like
    VikiDikiRUS reacted to EnigmaGrey in RELEASED: IWBUMS Build 38.15   
    North of West Point, where the river bends into a previously black area.
     
     

  22. Like
    VikiDikiRUS reacted to jinoz in Riversiders   
    @nasKo could you please share with us a higher quality image of the Riverside map? It would be awesome  
  23. Like
    VikiDikiRUS reacted to Legoland99 in Civilian Nuclear Bunker   
    Hey guys, marked the 200 buildings anniversary that I made with this nice family sized Nuclear Bunker. It has 2 decontamination rooms, a common area, a kitchen, storage, bathroom, small armory, small medical supplies room, two shared bedrooms (F and M sleep in different rooms) and a storage room with food and freezers. It has a vent that goes outside, you can probably see it in the pictures. All is furnished and done, and yes, even the light switches are there, it's just that they are a bit hidden from view  Hope you all enjoy my work for the upcoming Union City map !  
  24. Like
    VikiDikiRUS got a reaction from DavidBlane in VikiDikiRUS's buildings collection.   
    WELCOME, STRANGER!
    I'm Matrioshka, AKA Pe2h, AKA VikiDikiRUS. Time to time I post buildings I've made. So, feel free to download it, use it on your maps and stuff like that. I don't mind. Really. 
    Don't forget to credit me. Thanks. 

     
    "Unfinished" building:

    Don't forget to wear hard hat!
    DOWNLOAD
     
     
    Train tunnel
     

     
     
    Shipyard.
     
    Check my Steam Workshop!
    https://steamcommunity.com/profiles/76561198041911358/myworkshopfiles/
     
    My another buildings:
    Farm house. (My favorite)
    Hospital
    Wooden house
     
     
     

     
  25. Like
    VikiDikiRUS got a reaction from Legoland99 in VikiDikiRUS's buildings collection.   
    WELCOME, STRANGER!
    I'm Matrioshka, AKA Pe2h, AKA VikiDikiRUS. Time to time I post buildings I've made. So, feel free to download it, use it on your maps and stuff like that. I don't mind. Really. 
    Don't forget to credit me. Thanks. 

     
    "Unfinished" building:

    Don't forget to wear hard hat!
    DOWNLOAD
     
     
    Train tunnel
     

     
     
    Shipyard.
     
    Check my Steam Workshop!
    https://steamcommunity.com/profiles/76561198041911358/myworkshopfiles/
     
    My another buildings:
    Farm house. (My favorite)
    Hospital
    Wooden house
     
     
     

     
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