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Coocumba

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  1. Found the problematic mod! The turning half off trick was so useful, thanks a bunch!
  2. Let me know if you find the answer, super frustrating when everything seems right but you just cant load in for some reason lol.
  3. Hello all, very new to zomboid and loving it so far! I do have a bunch of mods added to my game and any time I play I get about 4000 errors per minute. I went to the console to find it and this kept getting posted X Infinity. function: prerender -- file: ISEquippedItem.lua line # 127 LOG : General , 1647384137343> 3,423,038> ----------------------------------------- STACK TRACE ----------------------------------------- function: prerender -- file: ISEquippedItem.lua line # 127 ERROR: General , 1647384137343> 3,423,038> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in prerender at KahluaUtil.fail line:82. ERROR: General , 1647384137344> 3,423,040> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: Object tried to call nil in prerender at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1827) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38) at zombie.ui.UIElement.render(UIElement.java:1515) at zombie.ui.UIManager.render(UIManager.java:438) at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1210) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.gameStates.IngameState.renderframeui(IngameState.java:1199) at zombie.gameStates.IngameState.renderInternal(IngameState.java:1350) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.gameStates.IngameState.render(IngameState.java:1297) at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.GameWindow.renderInternal(GameWindow.java:331) at zombie.GameWindow.frameStep(GameWindow.java:753) at zombie.GameWindow.run_ez(GameWindow.java:646) at zombie.GameWindow.mainThread(GameWindow.java:474) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1647384137346> 3,423,042> ----------------------------------------- STACK TRACE
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