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DenisX3_Scg

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Posts posted by DenisX3_Scg

  1. disgusting as it may seem, this mechanic could prove useful for decreasing nausea and other disease states during the game.

     

    For example, having a high level of Nausea caused by an infection or an illness could cause the player to vomit, decreasing his level of nausea and increasing those of tension, sadness and hunger.

     

    Moreover, the zombies may be able to smell it and approach the affected point if this happens in an uncontrolled manner.

     

    Realizing that you have eaten something rotten, contaminated or poisonous may have a second remedy in addition to illness and eventual death, as an option in the toilets, sinks and showers it may be useful to force vomiting to save yourself.

     

    It's disgusting but it's a mechanic that would add realism and alternative possibilities to the game

  2. It would be cool if you had the possibility to actually ask for help about some hard tasks during the everyday life of a survivor

     

    Example.

    Having to carry a solid 40Kg Furnace over a small road without having a vehicle, asking help to a Npc or Player could split the weight of the item based on the strenght of them, also could be useful in the future when this task is given to a npc, asking for help would be a better Output instead of a dead body and a furnace on it, also, carrying big items such as bodies and furnitures should be visible on hands/shoulder and disable the possibility to use for example a shotgun while carrying a Zed to clean your house.

  3. A similiar mechanic of "The Last of Us" to lure zombie hordes away from our path, if there are 20 Zombies that might see or hear you you could just throw a glass bottle on the other side of the road/inside a house/ on a window/ on the head of a zombie dealing damage, same for cans, rocks and maybe bricks(?) Having their own damage and sound area

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