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Snug

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  1. I'm not sure what game you're playing but the farming and the fortifaction are extremely easy since once you clear an area out the zombies don't seem to come around. The combat system is also easy, as long as their aren't multiple apporach angles of the zombies, with just a frontal surface area you can kill zombies for a long time. Sure you have to worry about zombies coming behind you but if you clear out a point and work foward then they are never there. I don't think anyone is sitting in a room with cans of beans, I'm in a fenced in farm that zombies never break into sitting on my hands untill it's time to water plants again. I can go out and clear more area, but once I loot the warehouses and storage areas there's no real reason for it except if I want some of those bags of chips or cans of beans I never really need to use. I've been playing here, it's by far the best spot in my opinion, you can barely build any fence and be ready to farm. http://pzmap.crash-override.net/#0.5562276552555384,0.1969010133005076,120.24176954732516 I guess I could role play and move around for no reason but like I said before, can't wait for the hordes ^.^ I'm going to make a new save and do everything ideally, I'll grab all the books and tools I'll need before I start farming. Lets see how long I can keep it going. If that is the case, then you are obviously playing farmville and just seem to have mistook the two games for camera angle simularities. I haven't found ONE trowel. And I have gone through 5 characters, each one trying a different approach of survival. That alone would be a good enough incentive to say farming is at least inconvinient - if the fact that plant deseases and the ability to trample crops easily didn't come into play. Finding an axe is hard enough as it is, let alone saws being much less common than hammers. Oh, and you must have made a terrible generalization about the combat - the combat is extremely difficult to go by. The combat values themselves can disprove your arguement right there. You hit a zombie with an axe/hammer/bat etc. Still a noteable chance it doesn't knock them down. Play 'push zed' for five minutes Hope that in that time no zombie joins the fight, from ANY angle. Mess up your timing and you will recieve the scratch that will end your life. That situation up to the scratch/bite is what generally happens 1/3 melee encounters - I have no idea what game you are playing. And at your one 2nd last remark - moving around isn't roleplaying. It is one of the nessesities to pushing hours out of the game and finding what you need to build up your survival situation. Scavenging weapons in one area won't last forever, you will need to move out sooner than later. And not only that, the zed population poses threats as well. Every time I've went into the big warehouse I've gotten AT LEAST 1 of each tool needed (Axe, saw and trowel). As far as I need to keep scavenging for new weapons, why? i just explained that there aren't any zombies coming to my safe house once I clear the location + the fact that I can always just use a wood plank (It's never came down to this). Earlier I took on 8 zombies at a time with no weapon at all. You just push, get a hit on the ground off if you can, sprint away if you have to, push hit & rinse and repeat. With no weapon it may have taken me 2 minutes to kill all 8 of them. If you push multiple ones down and stomp on them it hits all of the ones that are on their back. It also seems to auto prioritize pushing over kicking them. Another note on the farming, the zombies can only trample on your crops if they are there. I didn't mention hammers, there's usually two of them or more in the warehouse. There's A LOT of crates. You may be doing the combat incorrectly, you know holding your weapon before releasing does more damage right? I didn't mean that to seem like I was mocking you or patronizing. The big warehouse is here. http://pzmap.crash-override.net/#0.5379242301876431,0.18246600259266238,100.20147462277099
  2. I'm not sure what game you're playing but the farming and the fortifaction are extremely easy since once you clear an area out the zombies don't seem to come around. The combat system is also easy, as long as their aren't multiple apporach angles of the zombies, with just a frontal surface area you can kill zombies for a long time. Sure you have to worry about zombies coming behind you but if you clear out a point and work foward then they are never there. I don't think anyone is sitting in a room with cans of beans, I'm in a fenced in farm that zombies never break into sitting on my hands untill it's time to water plants again. I can go out and clear more area, but once I loot the warehouses and storage areas there's no real reason for it except if I want some of those bags of chips or cans of beans I never really need to use. I've been playing here, it's by far the best spot in my opinion, you can barely build any fence and be ready to farm. http://pzmap.crash-override.net/#0.5562276552555384,0.1969010133005076,120.24176954732516 I guess I could role play and move around for no reason but like I said before, can't wait for the hordes ^.^ I'm going to make a new save and do everything ideally, I'll grab all the books and tools I'll need before I start farming. Lets see how long I can keep it going.
  3. The wait time for both filling the water containers and watering the plants is too long is more what I'm poking at I guess that was off topic : P It seems like it consumes too much time to the point that it feels tedious (when there isn't rain or when you start planting). Or maybe I'm being too critical. The lack of difficulty is giving me blue balls, I can't wait for the hordes now : D
  4. My guy can build a fence in 4 seconds but it takes him like 10 to water some plants fully? I built a fence last week and I've water plants before, I can tell you for certain that it takes longer to build the fence lmfao.
  5. Alright yeah I'm biting my tounge a little on the difficulty complaint I should have explored the forums more before posting, sorry for my ignorance. However, the farming is boring topic is still up in the air! Anyone else feel like if you aren't a roleplayer it's silly and time consuming?
  6. Changing the settings in sandbox only makes the gathering supplies stage harder, it does nothing after that.
  7. I realize that was pretty long and I feel like I still wasn't detailed enough lololololol. Let me elabortate on why it is boring, I feel like that was vague. It turns from adventure game into busy work. The amount of effort far exceeds the amount of fun had, the longer the game goes. Nothing happens and the whole process of farming is boring. Have you ever played the game Godus (If you haven't, don't)? That's exactly what the game feels like once you get your base going, you click to do something, wait for him to do it, rinse and repeat. Here's a suggestion, let us que up all the actions we would like to do in the pause menu, so I can press the clock fast forward and skip them. Why would I want to sit here for 10 minutes watering plants? I know I can fully water two plants for each water container, so why can't I que it up to go back and fill it up, then have him come back and water the next ones. What now takes me 10 minutes( Maybe longer) would take 30 seconds.
  8. So I bought the game like a week ago and I've played a good amount of time on it. The first two games I sort of just messed around but after that I just can't seem to die. I've been playing on one now I'm about two months in and I don't even have any interest in this save. It's just entirely two boring, there's nothing happening. After you clear out your neighborhood and gather the needed supplies there's no reason to leave your house area. Zombies rarely come by and I can just farm forever, it's like a daily routine of gardening and sometimes building a couple things. Even if I go out and just fight zombies all day it's ridiculously easy. If you bite off more than you can chew and you cleared the path you came from, you can just sprint, break the line of sight and try again. It doesn't even feel like a zombie game after the first two weeks, it feels like some sort of bad sims. It's a shame, I liked the concept of the game a lot. I understand that it's new. However, how can I test a game that is so boring? I've never made a game but I know when I write a paper you finish getting your concept down before you add in details. Is this what I am to expect? is this a very casual experience? I was led to believe it was the opposite. It could be challenging, maybe for some reason I'll get a bad dice roll and all my crops will get diseased. However sitting around and waiting for it while reinforcing a fence here and there is hardly any fun. Which why am I reinforcing it? After my area is clear it's as if no trespassing signs were put down, besides a poor little straggler here and there it's a wasteland. It tells me that I'm going to die in the load up screen. Call me a critic but It's 100% true, about 6 hours into a playthrough you do start to rott away in boredom >_> I'm not trying to be a dick, hell those first two weeks of the game are awesome. There's some suspense, it's a race against the clock. Once you get your supplies it's gone, you just beat the game for all I'm concerned. Long story short, the late game in it's current state needs more. If you guys need me I'll be replaying those first two weeks... over and over : D
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