Kim Jong Un

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About Kim Jong Un

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    Breakfast SQUID

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  1. Kim Jong Un

    Pitch for a Pitchfork

    These are great ideas! I think the idea of pitchfork and hay is great, kind of like how we have rope and logs. Turning compost as a one-time boost for composting speed each batch of fertilizer could be a neat idea as well.
  2. Kim Jong Un

    Toolbox

    A toolbox container would definitely be a great idea. It could easily work similar to the first aid kits that we find, as to not complicate things.
  3. Kim Jong Un

    Compass

    Thank you for the response, @RingoD123. It may be a more feasible request to have a simple static compass put on the corner ingame map items (perhaps the legend), maybe in the future when there aren't things of higher priority going on. It's a small detail, but it could easily clear up any disagreements when I can't readily send people that image. Keep up the great work! I look forward to seeing what you guys pull off in the next build.
  4. Kim Jong Un

    Compass

    There was a lot of talk about this on a thread a little while back. So far, many people want the compass - enough to not just ignore them because experienced players don't need it. It certainly seems to come up enough that we should actually explore this as a possibility rather than immediately dismiss it. The problem with the camera angle of the game being an end-all be-all is that we also have access to maps that are not oriented in the same direction. It is very clear that these maps are intended to lead players towards hidden items and provide some kind of direction for different elements of gameplay (hordes, loot, ex-bases) and therefore, there is merit to establish which way is which if one were to try and direct other players using these maps. The maps aren't difficult to understand, but still - Right now we have "map north" which isn't exactly the same as "top of the screen" North. Also, providing directions for friends and deciding in-game on what the orientation is. That is a very valid point, one that wasn't successfully ruled out in the last discussion. Having been involved in multiple groups, "top of the screen" and "top right of the screen" and "head right" all mean totally different things from server to server. As much as this was repeated on the last thread, no, there is no solid, stated consensus on this. Is teleporting players the easy answer to write it off - no, it isn't, since using commands for stuff like travel is considered taboo for a lot of people, and a lot of players (like the folks on my server and those that I've joined) play without the use of commands exclusively for the sake of having the fun challenge of playing the game as intended. I guess it is also a valid point that it may not be as fruitful to implement a navigation object that becomes obsolete through player experience. I think giving an official in-game decision on what's north and what is actually northwest could benefit everyone though, so there is at least more cohesion there. That's my 2c of the USD. Have a wonderful day!
  5. The 90 degree turns on the highways are truly an annoyance, since there is no warning whatsoever and you don't have nearly enough notice of them coming because of the limited camera zoom while driving. Since the vehicle handling mechanics are designed to support gradual turns (like how real driving works) and decently mimic real handling, the roads where you drive at the highest speeds could at least reflect this - the "offramps" seen in the highway intersections are a gradual curve, so using gradual curves for the larger roads would fix this problem. This is direct proof of smoother curves already being used in the map, but at a smaller scale, that work. Inner city 90 degree turns and most of the country roads having them I can accept, but the idea that freeway traffic all have to slow down to make 90 degree turns after a long high-speed 50+mph straight can be immersion breaking. Yes, this change would be hard work - but as the commenter above has said, this is a necessary evil and a change the game should ideally see before release. Map creators are trying to implement something of the sort in their own maps already - it doesn't look pretty, but at least it works out much nicer than this.
  6. Kim Jong Un

    Please fix highly unrealistic jar and jar lids.

    Yeah, 60 days is far too little. This is definitely something that needs to be changed, since 60 days kind of defeats the immersion and point of canning stuff.
  7. Kim Jong Un

    Adjustments to Skill Progression, XP, etc.

    A very well-written post. I can agree with almost everything you have said here, except that I find some difficulty in defining what counts as a work area to add towards XP growth. That said, I totally agree that having the option to practice something removes a lot of excessive button mashing and repeating the exact same minor processes. For balance, one may consider having practice consume resources, while granting the player an extended growth of that skill over a long period of time. I think reading skip through time faster is a great idea that has little downside for the reason that sleeping uses the same system. I would love to see this implemented.
  8. Kim Jong Un

    Compass Item

    The problem with the camera angle of the game being an end-all be-all is that we also have access to maps that are not oriented in the same direction. It is very clear that these maps are intended to lead players towards hidden items and provide some kind of direction for different elements of gameplay (hordes, loot, ex-bases) and therefore, there is merit to establish which way is which if one were to try and direct other players using these maps. The maps aren't difficult to understand, but still - Right now we have "map north" which isn't exactly the same as "top of the screen" North.
  9. Kim Jong Un

    69 Zeds

    Alcoholics Anonymous meeting, or any kind of intervention of sorts. It would be great to see the various community centers around the place get this rare scene.
  10. Kim Jong Un

    The Sound of Mucus

    Looks awesome! I think the farther zombies shouldn't suddenly give up when the survivor dies, though. Join into the buffet (or at least try), am I right?
  11. Kim Jong Un

    Planters

    I meant to hyperlink the picture of planters used in the article, but yeah, I can agree with that. Not so much on your roof collapsing on you, but that's where I was going with being unable to have soil/planters on low level carpentry structures or house roofs.
  12. Kim Jong Un

    Inverse decay setting for zombies

    This could be interesting. I wouldn't use it normally, but for a good challenge run, this could be very spicy.
  13. Kim Jong Un

    Planters

    I've seen more than enough rooftop gardens to know that this both isn't the case for buildings with roof access, and even if urban gardening was an unrealistic concept implemented as-is, this concern is a hardly enough of an issue to use the "realism gets in the way" card here to rationalize throwing on heavy constraints that limit players to something so little. Yes, you can produce a lot of food from a rooftop garden. It is perfectly reasonable to grow crops up there. On the shingled roof of a home? Or the roof above a porch? No. But any building that has roof access? They can support the weight of planters. @PapayaKing makes a really good point here with what you can do with the space. There is no question about it, especially since we are scrutinizing this for the sake of a video game. Would you dump a ton of soil on a roof and expect verdant meadows to grow? Not at all. But planters are perfectly fine, this is a proven concept beyond a reasonable doubt. To scrutinize this too much would just take away from the game, which wouldn't have really been needed if realism was the sole concern anyways. As for rooftops in the game, the buildings that already have roof access would be ideal locations for rooftop gardens to begin with. These structures aren't exactly your average shanty house, what we have now are small office buildings and warehouses that would be ideal choices for this kind of thing. I think that a player structure that is built from a threshold of a certain carpentry skill wouldn't be able to make use of planters, but anything else with roof access (not your neighborhood home) has been designed with bearing weight in mind to begin with. Still, while weight is a valid concern, it is not enough to seriously deter sizeable rooftop gardens from existing. So there is give-and-take here. This is something people already do often without consulting an architect and rarely face any real consequences for it. To shut down the rooftop garden or constrain it to a few pots would be a pointless limitation, as nobody who had a horse in rooftop gardens would ever question it outside of building something obviously inappropriate. For a video game, PZ is probably fine and safe for supporting this. In the realm of base-building for a video game, most that claim to have some stake in realism (State of Decay, for example) offer opportunities for sizeable, profitable rooftop gardens where the opportunity is available. Anyways, that's my take on it! Gameplay and realism both allow for leeway and creativity here.
  14. Kim Jong Un

    More details

    I don't think there is a real to change the base map, since they are mostly clean for a reason. There are already event houses that rely on RNG and are supposed to represent some kind of situation happening, like an overrun home base, a suicide, or homes that have already been fully looted with one window smashed in. I wouldn't mind expanding on that, maybe increase the odds for starting later into the apocalypse with the erosion mechanic. There is actually more than you would think, what with shelves being populated by books and even themed loot lists based on the profession. Apart from that, the chances of encountering special homes that have the remnants of the former residents (suicides, dead bodies, obvious loot) there is also cooked food still on the stove. This is something likely to improve naturally with the inclusion of NPCs.
  15. Kim Jong Un

    Drink to the Memory

    This looks great! One issue, though. My only note is that the pickup truck is now far too small in comparison to the other vehicles. It definitely needs a little bit of an upscale. It also should ride a little higher than that in terms of ride height, but size is the more obvious concern. Example: For reference, in the collision with the compact hatchback, it is clear that both vehicles are the same size, even though realistically the pickup would be much bigger. Source: My father restored one of these (1981 1500) and I know all too well just how much harder it is to park one of these compared to my 2005 pursuit based on size alone.