Kim Jong Un

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About Kim Jong Un

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    Breakfast SQUID

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  1. As 10 represents the master of their craft, the break chance should be nothing (or at the very least, next to nothing). Just seems like an oversight as everything else has 100% pick up rate at that level of skill.
  2. car shild and windoes metal work

    Only as long as it severely reduces visibility from inside the car (and adds weight). I would also like to see traditional destruction derby vehicle changes, such as replacing the windshield with a mesh. It is worse quality than a windshield (reduce heating effectiveness, no wind protection at all and worse aerodynamics) but it can also be easily fixed with metalworking as a skill.
  3. Cruise Control

    Ultimately I am pleased with the performance of vehicles, however with plenty of long distance driving one would think it is necessary to add a cruise control button. This prevents the constant fluctuations of acceleration to keep the car at pace, and also save the player from having to spend extra time adjusting their speed. You may read this post and think "who cares" but you'll pick up on the annoyance it is to spam W when you have to drive 15 minutes ingame to reach your destination there and back and do this regularly. When convoy driving in multiplayer, maintaining the same speed among other vehicles is an absolute must to prevent collisions and having cruise control will really make this more manageable. As it stands, I would recommend toggling cruise control with the shift key as standard.
  4. RELEASED: IWBUMS Build 39.67.3

    Can we get some more information about what exactly was added to the settings regarding erosion? I don't see it in the patch notes and haven't noticed any added options in our server settings.
  5. RELEASED: IWBUMS Build 39.67.3

    We have a player in our server that is still stuck in a permanent blackscreen two updates ago. Got him to try various actions and then send me his console.txt Seems to have something to do with being in a vehicle that was driving farther than he could load. console (4).txt
  6. Simple vehicle accessories

    It's set in 1992, I'm pretty sure. That said, the technology releasing in the same year or the year prior isn't representative of when it gets distributed or what markets it's in. Even for the rich, a GPS navigation system would not have been available everywhere, and more importantly, it would not be accurate by 21st century standards.
  7. Simple vehicle accessories

    Note quite in the game's timeframe as something that would appear at this point because it's almost a within-the-year advancement. None that were widely available or even on market would have any place to spawn in the game's setting. Here's a history of GPS technology. It's a brand new thing in the game's timeframe (1992), there wouldn't be any reason to throw it in because there is a slim-to-none chance that it might have shown up somewhere. Since so many things in the game are said 'no' to for not being available everywhere for the sake of keeping it consistent in-car GPS systems would fall into that.
  8. RELEASED: IWBUMS Build 39.67.3

    Uhhh... no, and that alone is a contradiction to your own complaint. I'm not trying to be rude but I hope you will understand why after this post. Those things he 'nitpicked' need to be fixed in order for the map you get on the full release to be accurate and arrive as fast as possible. In fact, not doing that would probably slow the process as the developers would have to find those issues themselves. I'm not sure there's any place here at all to question his efforts since he actually did a heck of a job documenting what the map people have been hunting down for a long time. I can't speak for the developers but there is nothing wrong with documenting map bugs. Meanwhile, absolutely everybody is already aware that the map is out of date. Like I said before, this is a testing build. The map already provided covers the map that has actually been released to the public. So... if they did jump the gun and waste time by releasing an unfinished update to the map with plenty of map bugs, the map you would be stuck with for a while would also be 'out of date' in that sense. It would be for a build not actually available to non-testers. It's hardly worth a mention at all especially since, as you said, it has been reported already. I hope this helps! You have a nice day. This really shouldn't be a drawn out discussion as the map release pertaining to actually released content makes this matter cut-and-dry.
  9. RELEASED: IWBUMS Build 39.67.3

    It's true that the new rural areas of the game that were added in the most recent map fix are not yet on the online map, however this is not an officially complete build and as shown before there are still a ton of bugs with the map. If the new map was processed as it stands right now, by the time you got the map @Flukey it would still be chalk full of errors. Please have patience as this takes time. You are in a pre-release build that is widely regarded as unstable for a reason and we probably won't see this updated for some time until it enters the main build of the game.
  10. RELEASED: IWBUMS Build 39.67.3

    Something is extremely wrong with the passenger-driver desync. Couldn't move more than a few feet with a passenger in the car (through our new gate) when he black screened and his console log was filled with "player not in chunk" as I drove away. He attempted to reconnect to the game and is now stuck in a permanent black screen. Will try restarting server. Edit: Player has re-started PZ and on a restarted server. This is his screen whenever he joins:
  11. Simple vehicle accessories

    That's extremely outside of the game's 1992 timeframe (would make a cool mod though)
  12. Simple vehicle accessories

    Please don't use a snowplow as a means to hit things. They are designed to push snow at extremely low speeds. Hitting anything with a snow plow will most certainly destroy the plow and potentially bend your vehicle in ways you cannot repair. Everything else seems cool though.
  13. RELEASED: Vehicle Test 41

    Happy to see that the visual bugs with the railing sprites are fixed. Here are my longstanding issues, unsure if these are horror shows: Vehicles: -Key is still required to take engine parts. Only workaround is hotwiring the car. -Decided to remove the truck from our server that kept switching textures after it was patched, as an identical one we found did not have this issue. Hoping that is the case. General Issues: -Zombies respawning on some roofs in a world where respawn is turned off entirely. This is after a player went to that roof and killed them as well, so the roof in question as been 'seen' from the level as well. -In our non-steam multiplayer server, TVs still do not reward XP when nature shows are watched, neither do they reduce boredom. Tested in a server with 4 players to learn that it is not an isolated issue.
  14. RELEASED: Vehicle Test 41

    Our current big problem is that zombies continually spawn on the roof of nearby outbuildings on a server where respawn is turned off entirely. Every time we need a new zombie or want to try for a key, we go to an outbuilding, shout and zed will come toppling off of the roof. Our carpenter built stairs up to the top after we concluded that we should stop exploiting it, however when we went up there we realized that the game must think there is a roof above the roof as it was dark and muted up there. Not sure what that means or if it has anything to do with the respawning, but that's all she wrote. -- Additionally, the texture for the fossoil truck and ranger truck are still desync'd. This time it is one truck in particular, the second one in the same parking lot is fine. Here are screenshots of the same truck from two different characters: I think the solution may be that this is just a bugged truck and the fix applied previously applies to newly spawned ones, but as it is different between the 4 players we tested this with I think the fix only fixed the changing of textures in the same instance of the game for a single player and not the server-side knowledge of the car, if that makes any sense (we really have no idea what we are talking about). My players also seem to find that TVs still aren't working so it's not isolated, if that testing helps.
  15. RELEASED: Vehicle Test 41

    I raised it to 55 and performance did improve, however transferring loot while in the UI still reduces performance significantly - down to 20 FPS and lower, it seems. Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Windows 8.1 (64 bit) AMD Radeon HD 7500 Series 10GB RAM !Edit: It's universal, not just to loot. Have to hover mouse over dashboard and click it a few times to get opening a trunk to trigger.