Kim Jong Un

Member
  • Content count

    1007
  • Joined

  • Last visited

About Kim Jong Un

  • Rank
    Breakfast SQUID

Profile Information

  • Gender
    Other

Recent Profile Visitors

1639 profile views
  1. Simple vehicle accessories

    Please don't use a snowplow as a means to hit things. They are designed to push snow at extremely low speeds. Hitting anything with a snow plow will most certainly destroy the plow and potentially bend your vehicle in ways you cannot repair. Everything else seems cool though.
  2. things you'd say about rosewood?

    What Rosewood lacks in tools and practical loot holes, it makes up in civil service buildings and high-end residential homes that are chalk full of gear. It's a shame that there is no special axe spawn for the firehouse, it's just twine, hammer, nails and wire mostly. (And a massive mound of medical supplies) Of all spawn towns, Rosewood has the highest chance of all of them to miss the mark in checking off your long term survival needs. Thankfully a couple massive warehouses of tools are not too far out in the farmlands. Still a solid place to call home, some preparation needed.
  3. RELEASED: Vehicle Test 41

    Happy to see that the visual bugs with the railing sprites are fixed. Here are my longstanding issues, unsure if these are horror shows: Vehicles: -Key is still required to take engine parts. Only workaround is hotwiring the car. -Decided to remove the truck from our server that kept switching textures after it was patched, as an identical one we found did not have this issue. Hoping that is the case. General Issues: -Zombies respawning on some roofs in a world where respawn is turned off entirely. This is after a player went to that roof and killed them as well, so the roof in question as been 'seen' from the level as well. -In our non-steam multiplayer server, TVs still do not reward XP when nature shows are watched, neither do they reduce boredom. Tested in a server with 4 players to learn that it is not an isolated issue.
  4. RELEASED: Vehicle Test 41

    Our current big problem is that zombies continually spawn on the roof of nearby outbuildings on a server where respawn is turned off entirely. Every time we need a new zombie or want to try for a key, we go to an outbuilding, shout and zed will come toppling off of the roof. Our carpenter built stairs up to the top after we concluded that we should stop exploiting it, however when we went up there we realized that the game must think there is a roof above the roof as it was dark and muted up there. Not sure what that means or if it has anything to do with the respawning, but that's all she wrote. -- Additionally, the texture for the fossoil truck and ranger truck are still desync'd. This time it is one truck in particular, the second one in the same parking lot is fine. Here are screenshots of the same truck from two different characters: I think the solution may be that this is just a bugged truck and the fix applied previously applies to newly spawned ones, but as it is different between the 4 players we tested this with I think the fix only fixed the changing of textures in the same instance of the game for a single player and not the server-side knowledge of the car, if that makes any sense (we really have no idea what we are talking about). My players also seem to find that TVs still aren't working so it's not isolated, if that testing helps.
  5. RELEASED: Vehicle Test 41

    I raised it to 55 and performance did improve, however transferring loot while in the UI still reduces performance significantly - down to 20 FPS and lower, it seems. Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Windows 8.1 (64 bit) AMD Radeon HD 7500 Series 10GB RAM !Edit: It's universal, not just to loot. Have to hover mouse over dashboard and click it a few times to get opening a trunk to trigger.
  6. RELEASED: Vehicle Test 41

    UI is just as laggy, if not worse than before. TVs (multiplayer) still don't add XP when they are supposed to and don't reduce boredom either.
  7. Climate Change

    I would absolutely hate to have windows break for something entirely out of my control especially if it's unpreventable.
  8. RELEASED: Vehicle Test 41

    The UI is extremely laggy. Not unplayable but significant to the point of note. Running into the black squares (navigating the map in vehicles and admin character) now seems to be much more of a problem. Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Windows 8.1 (64 bit) AMD Radeon HD 7500 Series 10GB RAM
  9. RELEASED: Vehicle Test 41

    The fossoil and ranger pickups still are changing textures. It's far less often, but it is still desync'd between players and will rarely change after being outside of the loaded chunk for some time.
  10. I'm still of the opinion that I got a game worth well over I paid for it as it stood, not because of content but because it had a solid formula that only needed to be built on to. The good thing about this as a survival game is that the developers started out with goals, and then the need for goals. You need food to eat, water to drink, a place to sleep. Boom. Beds, water, and food. A goal, and a means to attain said goal. Then stuff like happiness and boredom got fleshed out, giving the player motive to be smart about the choices the make. Certain actions have different drains on stuff you are supposed to keep track of. The core goals of the game right now are present in the way they were years ago at the beginning. You have X core needs and ways of attaining them, and you can entertain yourself by filling those goals to the best of your ability. You are rewarded by advancing player skills and acquiring more loot that shows that you are accomplishing something. All the developers really had to do was add on the content from that point. Why do we need woodworking? Why do we need cooking? Why do we need metalworking, vehicles and NPCs? Will those help you 'win' the game? Not directly, but it sure is making the game more playable and enjoyable, right? My point is, the game could have been labeled 'completed' a long time ago and it would still have a pretty loyal following. Remember that you are in a state (and have been for a while) where you can build a base, stockpile, win the game and win it with your friends. For your standard survival game, the bells and whistles arrived a long time ago. The developers planning these features is not icing on the cake, but proof of how well the formula has worked thus far. Not having NPCs will not detract from that. The goals of PZ will never be to keep a NPC alive. It will be to keep you alive. This is the story of how you died, not Kate. Now, the developers have to avoid implementing this in a way that is going to screw that formula up. If you are expecting NPCs to interact with the world to the same degree you can, you are already expecting too much. I also don't see them driving cars or building houses any time soon. If you are certain that NPCs are the single thing drawing you to the game - ask yourself how you would reality test playing the game with NPCs that are capable beyond eating your food and hitting things. This game centers around your survival, don't you dare twist that now. How important are NPCs to this? Is it important that NPCs arrive before everything the player is supposed to do gets finalized and fleshed out? Or is it something nice to have when the game can stand on it's feet without them?
  11. RELEASED: Vehicle Test 41

    @SonaGX I'm in a multiplayer server, which could be the difference. Are you getting TV XP in single player or multiplayer? The 4 of us couldn't get any XP from the TV, nor our boredom reduced.
  12. RELEASED: Vehicle Test 41

    The XP gain from watching skill TV still doesn't work, and it seems like it doesn't reduce boredom anymore either. TVs are broken.
  13. RELEASED: Vehicle Test 41

    I always noticed that the Cossette's headlights don't actually function. I'm not sure where the decision came to put them where the turn signals are supposed to be, but I'm chalking it up to a modeling issue. I mean, they have the outline on the model for the headlights and everything, so they are definitely there.
  14. RELEASED: Vehicle Test 41

    There are still no car zones in this entire town: http://map.projectzomboid.com/?#0.4487924638493398,0.18407880352424844,44.96940128643626 Edit: Yes, this is after a new map reset
  15. RELEASED: Vehicle Test 41

    There seems to be new visual problems that are fairly major that definitely were not there before. As every house on this block was affected I am assuming it is universal, but this is where I checked http://map.projectzomboid.com/?#0.48298493745722243,0.11804877717150784,31.815846846772118 - keep in mind this is a new occurrence, so I wouldn't say this is tied to the general area. Did not see it happen in the country club, however. Additionally, a few rooms on the second floor did not react when I clicked the light switch. The sound effect did not play for me flicking them either.