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uberevan

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  1. Pie
    uberevan got a reaction from cat enthusiast in Nuts!   
    Nuts are actually one of the best calorie-packed foods you can eat/find in the woods.  This makes perfect sense to me
  2. Pie
    uberevan got a reaction from TrailerParkThor in Nuts!   
    Nuts are actually one of the best calorie-packed foods you can eat/find in the woods.  This makes perfect sense to me
  3. Like
    uberevan got a reaction from TheWraithPlayer in Stone need more uses   
    Could skipping stones be a way to reduce boredom perhaps?
  4. Like
    uberevan reacted to Okamikurainya in Diversity in Injury   
    So far we have:
    Scratched
    Bitten
    Deep Wound
    Burned
    Fractured
     
    As well as "Bleeding" tied to the first three.
     
    I suggest adding:
     
    Bruised
    When getting hit with a blunt weapon such as a baseball bat or taking a lot of damage in one go from a "Zombie Punch". This wound hurts quite a bit though won't cause any damage over time. Can be treated with cataplasm and a bandage to make it heal faster.
     
    Sprained
    Similar to Fractured though lasting for a far shorter time. I don't know about you but jumping from the second storey has never caused me a fracture. Considering we're getting weight based effects from falling, I think this is the perfect time to incorporate this wound type.
     
    Fractured (Arm)
    Same as a normal fracture but applied to the arm and requires a "sling". Can be caused by being hit by heavy blunt weapon trauma.
     
    Cauterized
    A self inflicted wound, similar to a burn but not lasting as long. Done to avoid bleeding with a lighter or propane torch though does a good chunk of damage and causes a lot of pain. I guess this could also be a simple switch out of a bleeding wound and a burn too.
     
    Splinter
    Doesn't damage your HP but causes pain whilst you have it. Can use tweezers to remove it. Caused by carpentry actions at a low skill, baseball bat/axe breaking while equipped.
     
    Any other suggestions? What y'all think?
  5. Like
    uberevan got a reaction from arkahys in Flooding, Puddles, and Other Rain Mechanics   
    As of now, rain impairs the movement and senses of zombies, makes players sick, moistens crops, fills barrels, and puts out fires. However, there is a lot more that can be done to make it feel more like true rain.
     
    Flood Tiles by Riverbank (And future added Creeks/Streams)
    When it is raining/has just rained, the banks of the water sources really should be raised.  My suggestion is that the Devs add a "transition tile" of sorts, basically a tile that will switch states from land to water based on the amount of time it has rained, the time since it stopped raining, and what month it is.
     
    Puddle Formation 
    Similarly to the flood tiles I just suggested, the game should randomly select different spots of the map to have "Depression points", basically the land/water switchtiles that accumulate water at the center and expand outward based on how rainy it is.  That way, if you're not to the point where you have rain barrels yet you can still collect a little bit of water, albeit water that's probably really grainy even if you boil it.
     
    Bugs Forming Around The Puddles And Rivers/The Day After a Storm
    The few days after a rainstorm, or just being around a body of water should make bug bites a possible affliction. This can be reduced by wearing longer clothing, or by trying not to stand by those bodies of water too long.  You can also douse yourself in smoke, or perhaps create your own bug repellent out of household materials/some natural item.  Bug bites should have a really low chance to give you a disease.
     
    Rain Smearing Blood
    Basically, if it rains, splotches of blood should get lighter and maybe spread a little more, eventually fading away.
     
    Rain Creating Mud and Impairing the Player
    Have you ever tried sprinting on a rainy day through dirt?  It doesn't work too well if it's been raining for a while.  Players (and zombies) should be slowed way down when traversing grass/dirt as it is much more slippery and muddy than it usually is.
     
    Outdoorsman/Skill Alerting Player to Weather
    The character you play as should be able to observe the sky and predict what kind of weather they may experience.  Just add another tab to the health/skills/info panels for "observations".  Observations could include more than just weather but for this example I will stick solely to weather.  This can be a passive skill that increases the more time you spend in the outdoors.  I'll make a new suggestion specifically for this one actually.
     
    Multiple-Day Storms
    Sometimes when it rains, it should rain for multiple days.  This is where the heavy flooding and puddle formation really kick in, damaging your house, equipment, crops, and leaving you stuck indoors or traveling around in flood weather.  Imagine how hard sloshing around in foot-deep water is while trying to evade zombies!
     
    Intense Storming Destroys Baby Crops
    If the flooding or overall weather is bad enough it should tear out, wash away, or damage young crops.  This means that you have to keep them in pots until they're big enough to stay rooted down or just hope that it doesn't rain too badly.  You can find pots or make them from clay you forage in creeks or puddles after it rains.
     
    Foraging After Rainstorms Should Give Different Items
    The items you get from foraging after it has rained heavily should be slightly altered.  For example, most berries would probably have been knocked down, but so would many branches.  If you forage near the future creeks, the river, or in hypothetical puddles you should be able to gather clay and make pottery from it.  You should also be able to gather frogs and water, and the wood you collect be slightly soggy. 
     
    Rainstorms should wash up fish/make them more plentiful 
    The fish inside the river could get stirred up or washed away if enough water comes pouring down.  After the water recedes, this could leave dead fish on the shore, which may not be the cleanest option, but if you're really desperate, food is food...
    This could also stir up more fish from the bottom, making them easier to catch
     
    Future water vehicles such as boats should wash away if too near the river
    If the aforementioned flood tiles overlap where you're storing a boat on land, it should wash it away, meaning you'll have to build a new one/lose it forever, or maybe have to go downstream to look for it.  This will be especially important when river travel leads to communities built along the river. 
     
    I will add to my list as I think of more things, feel free to comment what you think rain should do as well.
  6. Like
    uberevan got a reaction from grammarsalad in Flooding, Puddles, and Other Rain Mechanics   
    As of now, rain impairs the movement and senses of zombies, makes players sick, moistens crops, fills barrels, and puts out fires. However, there is a lot more that can be done to make it feel more like true rain.
     
    Flood Tiles by Riverbank (And future added Creeks/Streams)
    When it is raining/has just rained, the banks of the water sources really should be raised.  My suggestion is that the Devs add a "transition tile" of sorts, basically a tile that will switch states from land to water based on the amount of time it has rained, the time since it stopped raining, and what month it is.
     
    Puddle Formation 
    Similarly to the flood tiles I just suggested, the game should randomly select different spots of the map to have "Depression points", basically the land/water switchtiles that accumulate water at the center and expand outward based on how rainy it is.  That way, if you're not to the point where you have rain barrels yet you can still collect a little bit of water, albeit water that's probably really grainy even if you boil it.
     
    Bugs Forming Around The Puddles And Rivers/The Day After a Storm
    The few days after a rainstorm, or just being around a body of water should make bug bites a possible affliction. This can be reduced by wearing longer clothing, or by trying not to stand by those bodies of water too long.  You can also douse yourself in smoke, or perhaps create your own bug repellent out of household materials/some natural item.  Bug bites should have a really low chance to give you a disease.
     
    Rain Smearing Blood
    Basically, if it rains, splotches of blood should get lighter and maybe spread a little more, eventually fading away.
     
    Rain Creating Mud and Impairing the Player
    Have you ever tried sprinting on a rainy day through dirt?  It doesn't work too well if it's been raining for a while.  Players (and zombies) should be slowed way down when traversing grass/dirt as it is much more slippery and muddy than it usually is.
     
    Outdoorsman/Skill Alerting Player to Weather
    The character you play as should be able to observe the sky and predict what kind of weather they may experience.  Just add another tab to the health/skills/info panels for "observations".  Observations could include more than just weather but for this example I will stick solely to weather.  This can be a passive skill that increases the more time you spend in the outdoors.  I'll make a new suggestion specifically for this one actually.
     
    Multiple-Day Storms
    Sometimes when it rains, it should rain for multiple days.  This is where the heavy flooding and puddle formation really kick in, damaging your house, equipment, crops, and leaving you stuck indoors or traveling around in flood weather.  Imagine how hard sloshing around in foot-deep water is while trying to evade zombies!
     
    Intense Storming Destroys Baby Crops
    If the flooding or overall weather is bad enough it should tear out, wash away, or damage young crops.  This means that you have to keep them in pots until they're big enough to stay rooted down or just hope that it doesn't rain too badly.  You can find pots or make them from clay you forage in creeks or puddles after it rains.
     
    Foraging After Rainstorms Should Give Different Items
    The items you get from foraging after it has rained heavily should be slightly altered.  For example, most berries would probably have been knocked down, but so would many branches.  If you forage near the future creeks, the river, or in hypothetical puddles you should be able to gather clay and make pottery from it.  You should also be able to gather frogs and water, and the wood you collect be slightly soggy. 
     
    Rainstorms should wash up fish/make them more plentiful 
    The fish inside the river could get stirred up or washed away if enough water comes pouring down.  After the water recedes, this could leave dead fish on the shore, which may not be the cleanest option, but if you're really desperate, food is food...
    This could also stir up more fish from the bottom, making them easier to catch
     
    Future water vehicles such as boats should wash away if too near the river
    If the aforementioned flood tiles overlap where you're storing a boat on land, it should wash it away, meaning you'll have to build a new one/lose it forever, or maybe have to go downstream to look for it.  This will be especially important when river travel leads to communities built along the river. 
     
    I will add to my list as I think of more things, feel free to comment what you think rain should do as well.
  7. Like
    uberevan got a reaction from Kuren in Foraging Puddles during rainy weather   
  8. Like
    uberevan got a reaction from michel093 in Flooding, Puddles, and Other Rain Mechanics   
    As of now, rain impairs the movement and senses of zombies, makes players sick, moistens crops, fills barrels, and puts out fires. However, there is a lot more that can be done to make it feel more like true rain.
     
    Flood Tiles by Riverbank (And future added Creeks/Streams)
    When it is raining/has just rained, the banks of the water sources really should be raised.  My suggestion is that the Devs add a "transition tile" of sorts, basically a tile that will switch states from land to water based on the amount of time it has rained, the time since it stopped raining, and what month it is.
     
    Puddle Formation 
    Similarly to the flood tiles I just suggested, the game should randomly select different spots of the map to have "Depression points", basically the land/water switchtiles that accumulate water at the center and expand outward based on how rainy it is.  That way, if you're not to the point where you have rain barrels yet you can still collect a little bit of water, albeit water that's probably really grainy even if you boil it.
     
    Bugs Forming Around The Puddles And Rivers/The Day After a Storm
    The few days after a rainstorm, or just being around a body of water should make bug bites a possible affliction. This can be reduced by wearing longer clothing, or by trying not to stand by those bodies of water too long.  You can also douse yourself in smoke, or perhaps create your own bug repellent out of household materials/some natural item.  Bug bites should have a really low chance to give you a disease.
     
    Rain Smearing Blood
    Basically, if it rains, splotches of blood should get lighter and maybe spread a little more, eventually fading away.
     
    Rain Creating Mud and Impairing the Player
    Have you ever tried sprinting on a rainy day through dirt?  It doesn't work too well if it's been raining for a while.  Players (and zombies) should be slowed way down when traversing grass/dirt as it is much more slippery and muddy than it usually is.
     
    Outdoorsman/Skill Alerting Player to Weather
    The character you play as should be able to observe the sky and predict what kind of weather they may experience.  Just add another tab to the health/skills/info panels for "observations".  Observations could include more than just weather but for this example I will stick solely to weather.  This can be a passive skill that increases the more time you spend in the outdoors.  I'll make a new suggestion specifically for this one actually.
     
    Multiple-Day Storms
    Sometimes when it rains, it should rain for multiple days.  This is where the heavy flooding and puddle formation really kick in, damaging your house, equipment, crops, and leaving you stuck indoors or traveling around in flood weather.  Imagine how hard sloshing around in foot-deep water is while trying to evade zombies!
     
    Intense Storming Destroys Baby Crops
    If the flooding or overall weather is bad enough it should tear out, wash away, or damage young crops.  This means that you have to keep them in pots until they're big enough to stay rooted down or just hope that it doesn't rain too badly.  You can find pots or make them from clay you forage in creeks or puddles after it rains.
     
    Foraging After Rainstorms Should Give Different Items
    The items you get from foraging after it has rained heavily should be slightly altered.  For example, most berries would probably have been knocked down, but so would many branches.  If you forage near the future creeks, the river, or in hypothetical puddles you should be able to gather clay and make pottery from it.  You should also be able to gather frogs and water, and the wood you collect be slightly soggy. 
     
    Rainstorms should wash up fish/make them more plentiful 
    The fish inside the river could get stirred up or washed away if enough water comes pouring down.  After the water recedes, this could leave dead fish on the shore, which may not be the cleanest option, but if you're really desperate, food is food...
    This could also stir up more fish from the bottom, making them easier to catch
     
    Future water vehicles such as boats should wash away if too near the river
    If the aforementioned flood tiles overlap where you're storing a boat on land, it should wash it away, meaning you'll have to build a new one/lose it forever, or maybe have to go downstream to look for it.  This will be especially important when river travel leads to communities built along the river. 
     
    I will add to my list as I think of more things, feel free to comment what you think rain should do as well.
  9. Like
    uberevan got a reaction from Jericoshost in Foraging Puddles during rainy weather   
  10. Like
    uberevan reacted to bezdonas in Best Bases   
    Peninsula: http://map.projectzomboid.com/?#0.7038052929657539,0.11441288151636433,58.400516811004145


    Close to downtown for loot runs, even better if you'll build the bridge across the river.
    Plenty of wood, protected by water from three sides, easy to wall-off, got wilderness for trapping.
    This is from my latest save: http://steamcommunity.com/sharedfiles/filedetails/?id=741705413
  11. Like
    uberevan reacted to EnigmaGrey in Dedicated stomp keybinding   
    Press the spacebar.
  12. Like
    uberevan got a reaction from Keshash in Weapons and some military things   
    Birds pooping everywhere exists
    Showering exists
    Children exist
    Sexytimes exist
     
    As of now, I don't see the developers planning on adding this into the game because its either unnecessary or doesn't fit the theme.
    In the case of vastly overpowered weapons, you're meant to survive the zombies, its not supposed to be zombies surviving you.
    You're meant to take them down if need be, but you're not supposed to be able to wipe them all off the earth, otherwise there wouldn't have been an apocalypse to start with.
  13. Like
    uberevan got a reaction from Livio Persemprio in Flooding, Puddles, and Other Rain Mechanics   
    The only issue is when you start asking these questions you realize that zombies aren't really feasible lol
    I just think chilling at the bottom of a river til someone walks by is too much suspension of disbelief
    I agree with this, especially the fact that Crawlers are super uncommon, I only see them when I hit a zombie but it doesn't die
  14. Like
    uberevan got a reaction from CzarUltra in Flooding, Puddles, and Other Rain Mechanics   
    As of now, rain impairs the movement and senses of zombies, makes players sick, moistens crops, fills barrels, and puts out fires. However, there is a lot more that can be done to make it feel more like true rain.
     
    Flood Tiles by Riverbank (And future added Creeks/Streams)
    When it is raining/has just rained, the banks of the water sources really should be raised.  My suggestion is that the Devs add a "transition tile" of sorts, basically a tile that will switch states from land to water based on the amount of time it has rained, the time since it stopped raining, and what month it is.
     
    Puddle Formation 
    Similarly to the flood tiles I just suggested, the game should randomly select different spots of the map to have "Depression points", basically the land/water switchtiles that accumulate water at the center and expand outward based on how rainy it is.  That way, if you're not to the point where you have rain barrels yet you can still collect a little bit of water, albeit water that's probably really grainy even if you boil it.
     
    Bugs Forming Around The Puddles And Rivers/The Day After a Storm
    The few days after a rainstorm, or just being around a body of water should make bug bites a possible affliction. This can be reduced by wearing longer clothing, or by trying not to stand by those bodies of water too long.  You can also douse yourself in smoke, or perhaps create your own bug repellent out of household materials/some natural item.  Bug bites should have a really low chance to give you a disease.
     
    Rain Smearing Blood
    Basically, if it rains, splotches of blood should get lighter and maybe spread a little more, eventually fading away.
     
    Rain Creating Mud and Impairing the Player
    Have you ever tried sprinting on a rainy day through dirt?  It doesn't work too well if it's been raining for a while.  Players (and zombies) should be slowed way down when traversing grass/dirt as it is much more slippery and muddy than it usually is.
     
    Outdoorsman/Skill Alerting Player to Weather
    The character you play as should be able to observe the sky and predict what kind of weather they may experience.  Just add another tab to the health/skills/info panels for "observations".  Observations could include more than just weather but for this example I will stick solely to weather.  This can be a passive skill that increases the more time you spend in the outdoors.  I'll make a new suggestion specifically for this one actually.
     
    Multiple-Day Storms
    Sometimes when it rains, it should rain for multiple days.  This is where the heavy flooding and puddle formation really kick in, damaging your house, equipment, crops, and leaving you stuck indoors or traveling around in flood weather.  Imagine how hard sloshing around in foot-deep water is while trying to evade zombies!
     
    Intense Storming Destroys Baby Crops
    If the flooding or overall weather is bad enough it should tear out, wash away, or damage young crops.  This means that you have to keep them in pots until they're big enough to stay rooted down or just hope that it doesn't rain too badly.  You can find pots or make them from clay you forage in creeks or puddles after it rains.
     
    Foraging After Rainstorms Should Give Different Items
    The items you get from foraging after it has rained heavily should be slightly altered.  For example, most berries would probably have been knocked down, but so would many branches.  If you forage near the future creeks, the river, or in hypothetical puddles you should be able to gather clay and make pottery from it.  You should also be able to gather frogs and water, and the wood you collect be slightly soggy. 
     
    Rainstorms should wash up fish/make them more plentiful 
    The fish inside the river could get stirred up or washed away if enough water comes pouring down.  After the water recedes, this could leave dead fish on the shore, which may not be the cleanest option, but if you're really desperate, food is food...
    This could also stir up more fish from the bottom, making them easier to catch
     
    Future water vehicles such as boats should wash away if too near the river
    If the aforementioned flood tiles overlap where you're storing a boat on land, it should wash it away, meaning you'll have to build a new one/lose it forever, or maybe have to go downstream to look for it.  This will be especially important when river travel leads to communities built along the river. 
     
    I will add to my list as I think of more things, feel free to comment what you think rain should do as well.
  15. Like
    uberevan got a reaction from Undust4able in Flooding, Puddles, and Other Rain Mechanics   
    As of now, rain impairs the movement and senses of zombies, makes players sick, moistens crops, fills barrels, and puts out fires. However, there is a lot more that can be done to make it feel more like true rain.
     
    Flood Tiles by Riverbank (And future added Creeks/Streams)
    When it is raining/has just rained, the banks of the water sources really should be raised.  My suggestion is that the Devs add a "transition tile" of sorts, basically a tile that will switch states from land to water based on the amount of time it has rained, the time since it stopped raining, and what month it is.
     
    Puddle Formation 
    Similarly to the flood tiles I just suggested, the game should randomly select different spots of the map to have "Depression points", basically the land/water switchtiles that accumulate water at the center and expand outward based on how rainy it is.  That way, if you're not to the point where you have rain barrels yet you can still collect a little bit of water, albeit water that's probably really grainy even if you boil it.
     
    Bugs Forming Around The Puddles And Rivers/The Day After a Storm
    The few days after a rainstorm, or just being around a body of water should make bug bites a possible affliction. This can be reduced by wearing longer clothing, or by trying not to stand by those bodies of water too long.  You can also douse yourself in smoke, or perhaps create your own bug repellent out of household materials/some natural item.  Bug bites should have a really low chance to give you a disease.
     
    Rain Smearing Blood
    Basically, if it rains, splotches of blood should get lighter and maybe spread a little more, eventually fading away.
     
    Rain Creating Mud and Impairing the Player
    Have you ever tried sprinting on a rainy day through dirt?  It doesn't work too well if it's been raining for a while.  Players (and zombies) should be slowed way down when traversing grass/dirt as it is much more slippery and muddy than it usually is.
     
    Outdoorsman/Skill Alerting Player to Weather
    The character you play as should be able to observe the sky and predict what kind of weather they may experience.  Just add another tab to the health/skills/info panels for "observations".  Observations could include more than just weather but for this example I will stick solely to weather.  This can be a passive skill that increases the more time you spend in the outdoors.  I'll make a new suggestion specifically for this one actually.
     
    Multiple-Day Storms
    Sometimes when it rains, it should rain for multiple days.  This is where the heavy flooding and puddle formation really kick in, damaging your house, equipment, crops, and leaving you stuck indoors or traveling around in flood weather.  Imagine how hard sloshing around in foot-deep water is while trying to evade zombies!
     
    Intense Storming Destroys Baby Crops
    If the flooding or overall weather is bad enough it should tear out, wash away, or damage young crops.  This means that you have to keep them in pots until they're big enough to stay rooted down or just hope that it doesn't rain too badly.  You can find pots or make them from clay you forage in creeks or puddles after it rains.
     
    Foraging After Rainstorms Should Give Different Items
    The items you get from foraging after it has rained heavily should be slightly altered.  For example, most berries would probably have been knocked down, but so would many branches.  If you forage near the future creeks, the river, or in hypothetical puddles you should be able to gather clay and make pottery from it.  You should also be able to gather frogs and water, and the wood you collect be slightly soggy. 
     
    Rainstorms should wash up fish/make them more plentiful 
    The fish inside the river could get stirred up or washed away if enough water comes pouring down.  After the water recedes, this could leave dead fish on the shore, which may not be the cleanest option, but if you're really desperate, food is food...
    This could also stir up more fish from the bottom, making them easier to catch
     
    Future water vehicles such as boats should wash away if too near the river
    If the aforementioned flood tiles overlap where you're storing a boat on land, it should wash it away, meaning you'll have to build a new one/lose it forever, or maybe have to go downstream to look for it.  This will be especially important when river travel leads to communities built along the river. 
     
    I will add to my list as I think of more things, feel free to comment what you think rain should do as well.
  16. Like
    uberevan got a reaction from Jericoshost in Flooding, Puddles, and Other Rain Mechanics   
    As of now, rain impairs the movement and senses of zombies, makes players sick, moistens crops, fills barrels, and puts out fires. However, there is a lot more that can be done to make it feel more like true rain.
     
    Flood Tiles by Riverbank (And future added Creeks/Streams)
    When it is raining/has just rained, the banks of the water sources really should be raised.  My suggestion is that the Devs add a "transition tile" of sorts, basically a tile that will switch states from land to water based on the amount of time it has rained, the time since it stopped raining, and what month it is.
     
    Puddle Formation 
    Similarly to the flood tiles I just suggested, the game should randomly select different spots of the map to have "Depression points", basically the land/water switchtiles that accumulate water at the center and expand outward based on how rainy it is.  That way, if you're not to the point where you have rain barrels yet you can still collect a little bit of water, albeit water that's probably really grainy even if you boil it.
     
    Bugs Forming Around The Puddles And Rivers/The Day After a Storm
    The few days after a rainstorm, or just being around a body of water should make bug bites a possible affliction. This can be reduced by wearing longer clothing, or by trying not to stand by those bodies of water too long.  You can also douse yourself in smoke, or perhaps create your own bug repellent out of household materials/some natural item.  Bug bites should have a really low chance to give you a disease.
     
    Rain Smearing Blood
    Basically, if it rains, splotches of blood should get lighter and maybe spread a little more, eventually fading away.
     
    Rain Creating Mud and Impairing the Player
    Have you ever tried sprinting on a rainy day through dirt?  It doesn't work too well if it's been raining for a while.  Players (and zombies) should be slowed way down when traversing grass/dirt as it is much more slippery and muddy than it usually is.
     
    Outdoorsman/Skill Alerting Player to Weather
    The character you play as should be able to observe the sky and predict what kind of weather they may experience.  Just add another tab to the health/skills/info panels for "observations".  Observations could include more than just weather but for this example I will stick solely to weather.  This can be a passive skill that increases the more time you spend in the outdoors.  I'll make a new suggestion specifically for this one actually.
     
    Multiple-Day Storms
    Sometimes when it rains, it should rain for multiple days.  This is where the heavy flooding and puddle formation really kick in, damaging your house, equipment, crops, and leaving you stuck indoors or traveling around in flood weather.  Imagine how hard sloshing around in foot-deep water is while trying to evade zombies!
     
    Intense Storming Destroys Baby Crops
    If the flooding or overall weather is bad enough it should tear out, wash away, or damage young crops.  This means that you have to keep them in pots until they're big enough to stay rooted down or just hope that it doesn't rain too badly.  You can find pots or make them from clay you forage in creeks or puddles after it rains.
     
    Foraging After Rainstorms Should Give Different Items
    The items you get from foraging after it has rained heavily should be slightly altered.  For example, most berries would probably have been knocked down, but so would many branches.  If you forage near the future creeks, the river, or in hypothetical puddles you should be able to gather clay and make pottery from it.  You should also be able to gather frogs and water, and the wood you collect be slightly soggy. 
     
    Rainstorms should wash up fish/make them more plentiful 
    The fish inside the river could get stirred up or washed away if enough water comes pouring down.  After the water recedes, this could leave dead fish on the shore, which may not be the cleanest option, but if you're really desperate, food is food...
    This could also stir up more fish from the bottom, making them easier to catch
     
    Future water vehicles such as boats should wash away if too near the river
    If the aforementioned flood tiles overlap where you're storing a boat on land, it should wash it away, meaning you'll have to build a new one/lose it forever, or maybe have to go downstream to look for it.  This will be especially important when river travel leads to communities built along the river. 
     
    I will add to my list as I think of more things, feel free to comment what you think rain should do as well.
  17. Like
    uberevan got a reaction from Kuren in Flooding, Puddles, and Other Rain Mechanics   
    I could understand them maybe popping out of the water but it seems almost a little unfair to be bitten by something you can't even see, even if it's plausible
  18. Like
    uberevan got a reaction from Livio Persemprio in Flooding, Puddles, and Other Rain Mechanics   
    I think it's more interesting if weather is more random each time you play, determined a few days in advance, but they could definitely base part of it on actual weather patterns
  19. Like
    uberevan got a reaction from Livio Persemprio in Flooding, Puddles, and Other Rain Mechanics   
    As of now, rain impairs the movement and senses of zombies, makes players sick, moistens crops, fills barrels, and puts out fires. However, there is a lot more that can be done to make it feel more like true rain.
     
    Flood Tiles by Riverbank (And future added Creeks/Streams)
    When it is raining/has just rained, the banks of the water sources really should be raised.  My suggestion is that the Devs add a "transition tile" of sorts, basically a tile that will switch states from land to water based on the amount of time it has rained, the time since it stopped raining, and what month it is.
     
    Puddle Formation 
    Similarly to the flood tiles I just suggested, the game should randomly select different spots of the map to have "Depression points", basically the land/water switchtiles that accumulate water at the center and expand outward based on how rainy it is.  That way, if you're not to the point where you have rain barrels yet you can still collect a little bit of water, albeit water that's probably really grainy even if you boil it.
     
    Bugs Forming Around The Puddles And Rivers/The Day After a Storm
    The few days after a rainstorm, or just being around a body of water should make bug bites a possible affliction. This can be reduced by wearing longer clothing, or by trying not to stand by those bodies of water too long.  You can also douse yourself in smoke, or perhaps create your own bug repellent out of household materials/some natural item.  Bug bites should have a really low chance to give you a disease.
     
    Rain Smearing Blood
    Basically, if it rains, splotches of blood should get lighter and maybe spread a little more, eventually fading away.
     
    Rain Creating Mud and Impairing the Player
    Have you ever tried sprinting on a rainy day through dirt?  It doesn't work too well if it's been raining for a while.  Players (and zombies) should be slowed way down when traversing grass/dirt as it is much more slippery and muddy than it usually is.
     
    Outdoorsman/Skill Alerting Player to Weather
    The character you play as should be able to observe the sky and predict what kind of weather they may experience.  Just add another tab to the health/skills/info panels for "observations".  Observations could include more than just weather but for this example I will stick solely to weather.  This can be a passive skill that increases the more time you spend in the outdoors.  I'll make a new suggestion specifically for this one actually.
     
    Multiple-Day Storms
    Sometimes when it rains, it should rain for multiple days.  This is where the heavy flooding and puddle formation really kick in, damaging your house, equipment, crops, and leaving you stuck indoors or traveling around in flood weather.  Imagine how hard sloshing around in foot-deep water is while trying to evade zombies!
     
    Intense Storming Destroys Baby Crops
    If the flooding or overall weather is bad enough it should tear out, wash away, or damage young crops.  This means that you have to keep them in pots until they're big enough to stay rooted down or just hope that it doesn't rain too badly.  You can find pots or make them from clay you forage in creeks or puddles after it rains.
     
    Foraging After Rainstorms Should Give Different Items
    The items you get from foraging after it has rained heavily should be slightly altered.  For example, most berries would probably have been knocked down, but so would many branches.  If you forage near the future creeks, the river, or in hypothetical puddles you should be able to gather clay and make pottery from it.  You should also be able to gather frogs and water, and the wood you collect be slightly soggy. 
     
    Rainstorms should wash up fish/make them more plentiful 
    The fish inside the river could get stirred up or washed away if enough water comes pouring down.  After the water recedes, this could leave dead fish on the shore, which may not be the cleanest option, but if you're really desperate, food is food...
    This could also stir up more fish from the bottom, making them easier to catch
     
    Future water vehicles such as boats should wash away if too near the river
    If the aforementioned flood tiles overlap where you're storing a boat on land, it should wash it away, meaning you'll have to build a new one/lose it forever, or maybe have to go downstream to look for it.  This will be especially important when river travel leads to communities built along the river. 
     
    I will add to my list as I think of more things, feel free to comment what you think rain should do as well.
  20. Like
    uberevan got a reaction from Jericoshost in Weather Observation Passive Trait   
    The character you play as should be able to observe the sky and predict what kind of weather they may experience.  Just add another tab to the health/skills/info panels for "observations".  Observations could include more than just weather but for this example I will stick solely to weather.  This can be a passive skill that increases the more time you spend in the outdoors, as well as a buff/detriment you can pick at the very beginning..  It would work something like this:
     
    Lvl 1: There are clouds. There isn't wind. Visibility is fine.
    Lvl 5: It's fairly cloudy today, it could rain.  The air's cooler than it usually is.  The wind seems pretty mild.  Visibility is decent, though the low temp could possibly lead to fog later.
    Lvl 10: It's fairly cloudy today, it smells like the rain might set in sometime in the afternoon or later.  The air's a bit cooler than it usually is, and it might continue to drop.  The wind is mild, but if it gets any colder that wind will be bitter.  Visibility is decent, but fog might roll in and block vision.
  21. Like
    uberevan got a reaction from Hilrof in Flooding, Puddles, and Other Rain Mechanics   
    As of now, rain impairs the movement and senses of zombies, makes players sick, moistens crops, fills barrels, and puts out fires. However, there is a lot more that can be done to make it feel more like true rain.
     
    Flood Tiles by Riverbank (And future added Creeks/Streams)
    When it is raining/has just rained, the banks of the water sources really should be raised.  My suggestion is that the Devs add a "transition tile" of sorts, basically a tile that will switch states from land to water based on the amount of time it has rained, the time since it stopped raining, and what month it is.
     
    Puddle Formation 
    Similarly to the flood tiles I just suggested, the game should randomly select different spots of the map to have "Depression points", basically the land/water switchtiles that accumulate water at the center and expand outward based on how rainy it is.  That way, if you're not to the point where you have rain barrels yet you can still collect a little bit of water, albeit water that's probably really grainy even if you boil it.
     
    Bugs Forming Around The Puddles And Rivers/The Day After a Storm
    The few days after a rainstorm, or just being around a body of water should make bug bites a possible affliction. This can be reduced by wearing longer clothing, or by trying not to stand by those bodies of water too long.  You can also douse yourself in smoke, or perhaps create your own bug repellent out of household materials/some natural item.  Bug bites should have a really low chance to give you a disease.
     
    Rain Smearing Blood
    Basically, if it rains, splotches of blood should get lighter and maybe spread a little more, eventually fading away.
     
    Rain Creating Mud and Impairing the Player
    Have you ever tried sprinting on a rainy day through dirt?  It doesn't work too well if it's been raining for a while.  Players (and zombies) should be slowed way down when traversing grass/dirt as it is much more slippery and muddy than it usually is.
     
    Outdoorsman/Skill Alerting Player to Weather
    The character you play as should be able to observe the sky and predict what kind of weather they may experience.  Just add another tab to the health/skills/info panels for "observations".  Observations could include more than just weather but for this example I will stick solely to weather.  This can be a passive skill that increases the more time you spend in the outdoors.  I'll make a new suggestion specifically for this one actually.
     
    Multiple-Day Storms
    Sometimes when it rains, it should rain for multiple days.  This is where the heavy flooding and puddle formation really kick in, damaging your house, equipment, crops, and leaving you stuck indoors or traveling around in flood weather.  Imagine how hard sloshing around in foot-deep water is while trying to evade zombies!
     
    Intense Storming Destroys Baby Crops
    If the flooding or overall weather is bad enough it should tear out, wash away, or damage young crops.  This means that you have to keep them in pots until they're big enough to stay rooted down or just hope that it doesn't rain too badly.  You can find pots or make them from clay you forage in creeks or puddles after it rains.
     
    Foraging After Rainstorms Should Give Different Items
    The items you get from foraging after it has rained heavily should be slightly altered.  For example, most berries would probably have been knocked down, but so would many branches.  If you forage near the future creeks, the river, or in hypothetical puddles you should be able to gather clay and make pottery from it.  You should also be able to gather frogs and water, and the wood you collect be slightly soggy. 
     
    Rainstorms should wash up fish/make them more plentiful 
    The fish inside the river could get stirred up or washed away if enough water comes pouring down.  After the water recedes, this could leave dead fish on the shore, which may not be the cleanest option, but if you're really desperate, food is food...
    This could also stir up more fish from the bottom, making them easier to catch
     
    Future water vehicles such as boats should wash away if too near the river
    If the aforementioned flood tiles overlap where you're storing a boat on land, it should wash it away, meaning you'll have to build a new one/lose it forever, or maybe have to go downstream to look for it.  This will be especially important when river travel leads to communities built along the river. 
     
    I will add to my list as I think of more things, feel free to comment what you think rain should do as well.
  22. Like
    uberevan got a reaction from Zentharius in Flooding, Puddles, and Other Rain Mechanics   
    As of now, rain impairs the movement and senses of zombies, makes players sick, moistens crops, fills barrels, and puts out fires. However, there is a lot more that can be done to make it feel more like true rain.
     
    Flood Tiles by Riverbank (And future added Creeks/Streams)
    When it is raining/has just rained, the banks of the water sources really should be raised.  My suggestion is that the Devs add a "transition tile" of sorts, basically a tile that will switch states from land to water based on the amount of time it has rained, the time since it stopped raining, and what month it is.
     
    Puddle Formation 
    Similarly to the flood tiles I just suggested, the game should randomly select different spots of the map to have "Depression points", basically the land/water switchtiles that accumulate water at the center and expand outward based on how rainy it is.  That way, if you're not to the point where you have rain barrels yet you can still collect a little bit of water, albeit water that's probably really grainy even if you boil it.
     
    Bugs Forming Around The Puddles And Rivers/The Day After a Storm
    The few days after a rainstorm, or just being around a body of water should make bug bites a possible affliction. This can be reduced by wearing longer clothing, or by trying not to stand by those bodies of water too long.  You can also douse yourself in smoke, or perhaps create your own bug repellent out of household materials/some natural item.  Bug bites should have a really low chance to give you a disease.
     
    Rain Smearing Blood
    Basically, if it rains, splotches of blood should get lighter and maybe spread a little more, eventually fading away.
     
    Rain Creating Mud and Impairing the Player
    Have you ever tried sprinting on a rainy day through dirt?  It doesn't work too well if it's been raining for a while.  Players (and zombies) should be slowed way down when traversing grass/dirt as it is much more slippery and muddy than it usually is.
     
    Outdoorsman/Skill Alerting Player to Weather
    The character you play as should be able to observe the sky and predict what kind of weather they may experience.  Just add another tab to the health/skills/info panels for "observations".  Observations could include more than just weather but for this example I will stick solely to weather.  This can be a passive skill that increases the more time you spend in the outdoors.  I'll make a new suggestion specifically for this one actually.
     
    Multiple-Day Storms
    Sometimes when it rains, it should rain for multiple days.  This is where the heavy flooding and puddle formation really kick in, damaging your house, equipment, crops, and leaving you stuck indoors or traveling around in flood weather.  Imagine how hard sloshing around in foot-deep water is while trying to evade zombies!
     
    Intense Storming Destroys Baby Crops
    If the flooding or overall weather is bad enough it should tear out, wash away, or damage young crops.  This means that you have to keep them in pots until they're big enough to stay rooted down or just hope that it doesn't rain too badly.  You can find pots or make them from clay you forage in creeks or puddles after it rains.
     
    Foraging After Rainstorms Should Give Different Items
    The items you get from foraging after it has rained heavily should be slightly altered.  For example, most berries would probably have been knocked down, but so would many branches.  If you forage near the future creeks, the river, or in hypothetical puddles you should be able to gather clay and make pottery from it.  You should also be able to gather frogs and water, and the wood you collect be slightly soggy. 
     
    Rainstorms should wash up fish/make them more plentiful 
    The fish inside the river could get stirred up or washed away if enough water comes pouring down.  After the water recedes, this could leave dead fish on the shore, which may not be the cleanest option, but if you're really desperate, food is food...
    This could also stir up more fish from the bottom, making them easier to catch
     
    Future water vehicles such as boats should wash away if too near the river
    If the aforementioned flood tiles overlap where you're storing a boat on land, it should wash it away, meaning you'll have to build a new one/lose it forever, or maybe have to go downstream to look for it.  This will be especially important when river travel leads to communities built along the river. 
     
    I will add to my list as I think of more things, feel free to comment what you think rain should do as well.
  23. Like
    uberevan got a reaction from LordBitter in More creepy horror elements   
    I agree completely.  This isn't scary because it's a monster game, it should be scary because of the situation you're forced to survive in
  24. Like
    uberevan reacted to Demonic_Kat in Flooding, Puddles, and Other Rain Mechanics   
    This makes me think of some game I saw on youtube a while back. They took the weather pattern for X  year and applied it to their game. Would be interesting to use data from a number of years to match each day. Probably too much of a pain though...
  25. Like
    uberevan got a reaction from Joshnpk in Flooding, Puddles, and Other Rain Mechanics   
    As of now, rain impairs the movement and senses of zombies, makes players sick, moistens crops, fills barrels, and puts out fires. However, there is a lot more that can be done to make it feel more like true rain.
     
    Flood Tiles by Riverbank (And future added Creeks/Streams)
    When it is raining/has just rained, the banks of the water sources really should be raised.  My suggestion is that the Devs add a "transition tile" of sorts, basically a tile that will switch states from land to water based on the amount of time it has rained, the time since it stopped raining, and what month it is.
     
    Puddle Formation 
    Similarly to the flood tiles I just suggested, the game should randomly select different spots of the map to have "Depression points", basically the land/water switchtiles that accumulate water at the center and expand outward based on how rainy it is.  That way, if you're not to the point where you have rain barrels yet you can still collect a little bit of water, albeit water that's probably really grainy even if you boil it.
     
    Bugs Forming Around The Puddles And Rivers/The Day After a Storm
    The few days after a rainstorm, or just being around a body of water should make bug bites a possible affliction. This can be reduced by wearing longer clothing, or by trying not to stand by those bodies of water too long.  You can also douse yourself in smoke, or perhaps create your own bug repellent out of household materials/some natural item.  Bug bites should have a really low chance to give you a disease.
     
    Rain Smearing Blood
    Basically, if it rains, splotches of blood should get lighter and maybe spread a little more, eventually fading away.
     
    Rain Creating Mud and Impairing the Player
    Have you ever tried sprinting on a rainy day through dirt?  It doesn't work too well if it's been raining for a while.  Players (and zombies) should be slowed way down when traversing grass/dirt as it is much more slippery and muddy than it usually is.
     
    Outdoorsman/Skill Alerting Player to Weather
    The character you play as should be able to observe the sky and predict what kind of weather they may experience.  Just add another tab to the health/skills/info panels for "observations".  Observations could include more than just weather but for this example I will stick solely to weather.  This can be a passive skill that increases the more time you spend in the outdoors.  I'll make a new suggestion specifically for this one actually.
     
    Multiple-Day Storms
    Sometimes when it rains, it should rain for multiple days.  This is where the heavy flooding and puddle formation really kick in, damaging your house, equipment, crops, and leaving you stuck indoors or traveling around in flood weather.  Imagine how hard sloshing around in foot-deep water is while trying to evade zombies!
     
    Intense Storming Destroys Baby Crops
    If the flooding or overall weather is bad enough it should tear out, wash away, or damage young crops.  This means that you have to keep them in pots until they're big enough to stay rooted down or just hope that it doesn't rain too badly.  You can find pots or make them from clay you forage in creeks or puddles after it rains.
     
    Foraging After Rainstorms Should Give Different Items
    The items you get from foraging after it has rained heavily should be slightly altered.  For example, most berries would probably have been knocked down, but so would many branches.  If you forage near the future creeks, the river, or in hypothetical puddles you should be able to gather clay and make pottery from it.  You should also be able to gather frogs and water, and the wood you collect be slightly soggy. 
     
    Rainstorms should wash up fish/make them more plentiful 
    The fish inside the river could get stirred up or washed away if enough water comes pouring down.  After the water recedes, this could leave dead fish on the shore, which may not be the cleanest option, but if you're really desperate, food is food...
    This could also stir up more fish from the bottom, making them easier to catch
     
    Future water vehicles such as boats should wash away if too near the river
    If the aforementioned flood tiles overlap where you're storing a boat on land, it should wash it away, meaning you'll have to build a new one/lose it forever, or maybe have to go downstream to look for it.  This will be especially important when river travel leads to communities built along the river. 
     
    I will add to my list as I think of more things, feel free to comment what you think rain should do as well.
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