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Kafkatrap

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  1. https://grabofus.github.io/zomboid-chunk-cleaner/ https://lordikol.github.io/PZ_MapCleaner/ The only problem with both of these tool is that you cant, to my knowledge, select multiple areas to exclude (such as multiple safehouses) so if you wanted to reset the whole map you'd only be able to save one safehouse, or you'd have to include the areas between the two safehouses. This really should be an option in the vanilla game.
  2. 1. Player built structures are still considered outside by the game in some (most) cases, especially if connected to a pre-existing building and looking at the countless posts concerning this problem, if a stairs was placed on the title previously. It would be great if we at least had an ability to make areas count as indoors or outdoors as an admin. That would be a great workaround until this whole thing is fixed. 2. There is also an issue with player built walls not acting in the same way as the walls on dev built structures, player built walls end up being way too easy to "see through" even if you are outside of the room in question, regardless if its an outside or interior wall. Will this ever be fixed? Will we ever get a setting that lets us adjust how we view interior walls, you know like how it's handled in the Sims? (You could chose to display interior walls either as the current system does it where interior walls are not see through as long as you are outside the room, or chose to not display interior walls at all and have them minimized)
  3. Are the devs considering adding this functionality to the base game? I'm pretty sure it would be very appreciated by people who host bigger servers where players go around dismantling entire towns to level their carpentry and metalworking skills every time they die, effectively leaving entire cities empty. Suggested additions: - An option to keep all the chunks associated to player safehouses intact. - An option to clean the selected chunks in regular intervals, say once an in-game week or month.
  4. Yes, I'll do it the next time i encounter the error. And i do have mods installed, but none that deal with ponchos.
  5. As stated in the title, trying to wear a poncho results in the item despawning and gives this error code: STACK TRACE ----------------------------------------- function: createItem -- file: ISClothingExtraAction.lua line # 70 function: perform -- file: ISClothingExtraAction.lua line # 47 ERROR: General , 1645871669894> 300,465,190> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getVisual of non-table: null at KahluaThread.tableget line:1689. ERROR: General , 1645871669894> 300,465,190> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: getVisual of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:104) at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9745) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9483) at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1879) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1863) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2927) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5716) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5662) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3337) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3265) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1643) at zombie.gameStates.IngameState.update(IngameState.java:1359) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:289) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:744) at zombie.GameWindow.run_ez(GameWindow.java:660) at zombie.GameWindow.mainThread(GameWindow.java:474) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1645871669897> 300,465,193> ----------------------------------------- STACK TRACE ----------------------------------------- function: createItem -- file: ISClothingExtraAction.lua line # 70 function: perform -- file: ISClothingExtraAction.lua line # 47 LOG : General , 1645871669898> 300,465,194> bugged action, cleared queue zombie.characters.CharacterTimedActions.LuaTimedActionNew@2a0ac53 LOG : General , 1645871683518> 300,478,813> 1645871683518 znet: ZNetFriends::OnPersonaStateChange
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