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NachoNinjaGnome

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Everything posted by NachoNinjaGnome

  1. Absolutely... the definitions of psychological disorders change with time. It is, currently, believed that most of these "disorders" are spectrums of behavior. Patient A may have symptoms A, B & C, while Patient B has symptoms B, C & D and Patient C has symptoms C, D & E. High Intelligence, low intelligence, psychopathy, sociopathy, autism, dyslexia, attention deficit disorder, etc., are all spectrums of attributes and behavior patterns. Genius A could be good at math, science and history, but bad at language and social studies, lacking also in social skills. Meanwhile, Genius B isn't that good at math or science, but excels at history, language and social studies and is also very good at reading/manipulating people. Perhaps you have two psychopaths... Psycho A thoroughly seeks to enjoy in regular schemes, regardless of any consequences, while Psycho B prefers to play it safe and only engage in schemes that are opportunistic and/or low-risk. It would make more sense to just have the various "symptoms" of mental disorders as the available in-game traits. That way, you can mix and match to try and the in-game version of your own unique flavor of crazy, or you can make yourself a "high-functioning sociopath" genius like Sherlock Holmes or Dr. Gregory House. The possibilities are endless. I've always thought that PZ could use a character creation overhaul focusing on Traits and Occupations as well as a skill system overhaul, which, I believe, IS coming.
  2. That would be awesome. I haven't watched these myself as I'm devoting my spare time to the mapping side of modding, but a quick Youtube search yielded these: https://www.youtube.com/watch?v=N6tZujOPnDw https://www.youtube.com/watch?v=ikRcbRHc45k Both are newer... there were older ones as well. Youtube is your best friend here. I'm sure google can lead you to some written guides as well. Just gotta look around, the materials are out there.
  3. Don't you mark your own map? I mark the house I spawn in, every vehicle of interest, every building I empty as well as those with loot still.
  4. ...yes, please... Well, yeah... that's like, rule #4.
  5. Additionally, a wider view cone would be nice. Humans have, on average, about 180 degrees of vision while looking directly forward. Looking to either side with just your eyes grants an extra 30 degrees or so of vision to the side being looked at while severely limiting the vision from the opposite eye, effectively reducing the 'RL vision cone' to around 120 degrees. In-game, even with the Eagle Eye trait, characters come nowhere close.
  6. One of the reasons I hated school. Idk how many times I've gotten to the end of a page and not remembered anything I just read. It doesn't help that I can read reflexively while entertaining other active thoughts. Damn tangent thought trains...
  7. Though they would, probably, be delighted to kill as it is a form of control/power, psychopaths don't feel sadness, so they wouldn't have depression to lower. They also don't feel fear, so it would need to be a high cost trait. Psychopaths would actually thrive in, just about, any apocalyptic scenario. They always have and probably always will, so long as there are other living things to control. I'm not sure if mastery over nature is as fulfilling to a psychopath, you might have to ask one.
  8. Are you certain that each pixel is 0, 0, 0? Maybe your brush isn't set to 100% opacity... or maybe anti-aliasing is on and is leaving dark shades of grey where you're painting.
  9. Realistically, wolves might begin to treat zombies as a potential food source. In a zombie apocalypse scenario, such as PZ, where the zombies are , relatively, slow moving, animal populations would being to increase as the wilderness began to reclaim the Earth. Early on, wolves would treat zombies as they currently treat humans, for the most part, and observe from a distance but run away if approached, which a zombie would do if it spotted a wolf. Then, as time goes on, zombie populations decrease, survivor populations decrease and wolf populations increase. Slowly, but surely, the wolves would see lone zombies as an easy meal and a necessary kill, as they would also be seen as competition for local game. Wolves don't tend to tolerate other predators in their territory.
  10. Omg, that would have saved me from many early playthrough wrecks, before I learned how to use the cruise control.
  11. This game is processor intensive and yours is an aging dinosaur. Just barely under the minimum specs.
  12. Not much makes me queasy, but the thought of smoking a cigarette from an open pack that has been sitting in the pocket of a rotting zombie, for however long, did the job.
  13. If it wasn't intended, it should be... that's just nasty.
  14. This might explain some of those misses. I play with the Movement Disruption setting turned off so I can move while swinging. And I tend to do a perpetual circle. A habit I started a few zombie apocalypse games ago. It's an easy way to group them up while whittling them down and avoiding their lunging attacks. But, I've seen zombies move through the unarmed push and weapon shoves plenty of times.
  15. Right on... I had suspected that might be the case from the first failed download. Guess I'll have to wait until my data cap is reset for the month. Thanks for testing it though.
  16. Got the same result with the new links. Could be due to the fact that I'm using a mobile hotspot. I don't, currently, have internet at my place.
  17. Ah, I see... thank you. Somebody should probably edit this post with a OUTDATED or OBSOLETE notification and the links to the latest. I was looking at an even older page that had something saying that this page had the newest links.
  18. Can't seem to DL these files. Keep getting "Failed - Network error" and "Failed - Server problem". It keeps getting to the last few seconds of the DL before it fails. Thought it might just be a temporary issue... It's been doing it for over 12 hours, at least.
  19. I already use the aim outline and have since my second playthrough. If I'm missing due to early clicking, that's due to the aim outline occurring too soon then. If my PC wasn't 10+ years old, I'd record it and show you, but it gives me overheating warnings just playing the game. It never overheats unless I open other programs, but that warning pops up every time I play PZ. Just opening my browser will send it over the threshold, I can only imagine trying to run OBS. I know for a fact you can miss though, I do it quite often. Even standing on top of a downed zombie, I can swing and stomp and swing and stomp and not get any hit SFX or blood splatter. And it could be due to fighting unarmed, some of the time, but I know, on multiple occasions, I've went to swing at multiple outlines and had one or two bypass the attack. So it could also be something to do with the Multi-hit mechanic as well. I might have to disable my mods and do some testing. Some of those deaths might be due to the Martial Artist Trait. I know I saw my vanilla characters, more than once, go to push a zombie and the zombie just kept moving in like I hadn't done anything to stop him.
  20. I love PZ, despite all its imperfections, the RNG just kills me (literally IG and figuratively IRL). It would be nice if there were some sandbox options to switch PZ from an RNG-based combat system to a skill-based combat system. Idk how many times I've died because my character missed a swing, or because he didn't turn as fast as I moved the mouse, etc. I get you guys have to do things to keep it challenging, but to limit character control to this degree is just a bit much. Missing 5-10% of your swings early game is just brutal. Toddlers have better consistency in their aim. And that movement delay while turning around is just excessive as well. When you hold the aim button and walk, it takes a full second to do a 180. That's WAY too long. My old, decrepit self can spin faster than that. Hate to reference toddlers again, but they're the only humans I've seen turn so slowly. And after they've had a month to practice their new found walking skills, they can probably beat that.
  21. Weird... don't think I've ever disassembled a floor.
  22. It also shows time survived. But yeah, always liked looking at stats after beating a game or after a match of whatever shooter. Especially liked finishing FO:NV with 0 kills... that's just all sorts of satisfying.
  23. Now, before anyone says, "you can place a rain collector above the sink and connect it." Yes, I know. What I'm suggesting is: 1) The ability to connect new fixtures to existing pluming network(s). - Copper pipes, PVC, steel, ceramic, cast iron, etc. - Could require Metalworking as well as Carpentry. 2) The ability to create new plumbing/modify exiting plumbing networks. - Dig/construct a new well. - Install hand pumps/electric pumps. - Build/commandeer water towers and connect/redirect to your base. - Build septic tanks/lagoons PDA (Post Defecation Addition). 3) The addition of water filtration. - Rain water, well water, river water, lake water, pond water, spring water, etc. all have various levels of purity. - Merely boiling unfiltered water may not be sufficient. - Create water filters that automatically filter incoming water. - Lesser filtration systems could need active monitoring to change filters, regulate flow, etc. - Water can still go bad after filtration if not properly stored. May need boiling, bottling, and/or chemical sterilization (chlorine/fluoride). 4) The addition of waste disposal PDA (Post Defecation Addition). - Improper waste disposal may: make you sick from airborne bacteria, pollute clean water or further pollute dirty water and/or attract zombies. - Create/maintain septic systems and lagoons (the sewer system will not continue to function for long without regular maintenance). - Rotting corpses can contaminate a water supply, causing drinking from it without proper treatment to give a chance to zombify. I could keep going... some of this should probably be in the PZ Suggestions, but I'm an idea guy and when it starts to flow, it just floods out. I'd be happy with a mod that was just numbers one and two. I'm just now looking into how to use the PZ modding/mapping tools, so I'm probably a ways off from being able to do any of this myself.
  24. I know I've seen a mod for this, but I can't find it any more. Idk if it got taken off the workshop (it happens) or if I just didn't browse far enough (more likely).
  25. I'd rant about capitalism here, but we're not supposed to. LOL... I love it... paper cuts for EVERYBODY!!! Yeah, no... only a person of lesser intellect would throw a fist at anything, much less something that'll likely kill you if you break your skin on it. I was merely pointing out that, in a pinch, it could be done. Not bare fists though... not without a percentage chance for scratches and lacerations, as well as broken fingers. Not COMPLETELY, but yeah... most people don't have a enough medical knowledge to be telling people such things. And yeah, I've got boxer breaks from when I was young that didn't heal right. I could still move it then, still can now. It's a bit stiff in the winter though... giggity. Same thing when I shattered the tip of my humerus, I could move it just fine, but my arm was numb for a month. I, definitely wouldn't recommend it. I was more referring to the scenarios specified by the OP. The whole stunlock/grab mechanic that was added. It just seems silly to think of zombies being able to grab and hold you in place. Zombies are mindless and shouldn't have ANY thoughts crossing their non-existent minds. It's just a mechanic added for all the PZ vets who were getting bored. We should TOTALLY be able to turn it off or tone it down in Sandbox Settings... along with the fence lunge.
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