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ridai

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  1. I'm not so sure hence this thread; beta blockers drop in abundance even with the rarest loot settings currently possible, so I thought something may be off... I'll have a dig in the code
  2. I'm not actually sure if its 100% bugged, but even when playing with the lowest loot settings it seems zombie corpse loot is unaffected by the loot setting both in SP and MP, and I'm not sure where to confirm this? Are zombie corpses affected by the sandbox loot rarity?
  3. Hi, Could we see an option in sandbox settings to allow exclusion of placed objects from the removal list? Perhaps a second box similar to the original removal list but only for placed objects, or perhaps a simple tickbox to allow placed objects that are in the original list? Discussed on discord 5mins ago, people seem to think it would be a nice idea. Did a quick search of this forum for "removal list" but didn't find anything so far.
  4. If you push while stationary with a pistol, you will be unable to move until the animation finishes. Yet if you push while moving with a pistol, you can continue to freely move around unhampered. ProjectZomboid64_uPbxHB4b7M.mp4
  5. Can only sledgehammer/destroy them: https://map.projectzomboid.com/#4834x6278x8533 Cycling the selection with 'R' doesn't show them.
  6. • Version? 41.73 • Singleplayer/Multiplayer? Tested SP, likely on MP too • Mods? None • Old or new save? New • Reproduction steps: 1. Start game, find a microwave. 2. Check the device interface, the timer is likely turned up to a particular number. 3. While the timer is set to a number (try 60), turn the microwave on and turn it off. Now increase your game volume and you will hear a faint 'ticking'. 4. If the timer is set to 0, this will never occur. Based on my short investigation, I noticed there's a part of the code that gets called for both Stove and Microwave when I believe it should only be stove? Also, you will notice the sound constantly loops several times the more you turn on/off the microwave, so it creates the sound loop but never removes it. (Decompiled) IsoStove.java line number 121 -- perhaps this is relevant? It's the only piece of code I can find without a check specifically for the container being a "stove".
  7. Vision and such is not reduced, only the foraging penalty applies. In contrast to Eagle Eye which works as intended, if you view the code you will notice that Eagle eye is referenced in more places, such as CalcVisibility function in the IsoGridSquare class. • Version? 41.73 • Singleplayer/Multiplayer? both • Host or dedicated? • Mods? none • Old or new save? new • Reproduction steps: Add/remove short sighted in debug, then add/remove eagle eye to see the difference
  8. Can't replicate on my end on 41.72; suspected low fps but still works fine at 20.
  9. If you have an NVIDIA card try using shadowplay to record the last few minutes of it happening.
  10. https://discord.com/channels/136501320340209664/986951681822580736/994634195148214322 NO MODS - VANILLA 41.72 - TESTED SP ONLY, MAYBE MP HAPPENS TOO If you try to build a wall where an existing building has a corner pillar, and then create a room out of it, it will not be classed as indoors due to this existing corner pillar. If you remove it, the indoors classification is applied. See below images and notice the isoRegion debug showing as empty/coloured. another example before pillar remove: after pillar remove:
  11. That was it for me, lock cursor to screen causes my mouse to lag akin to a software cursor limited by FPS ... turn it off and its the same as a hardware cursor completely lag free! I use 144hz gsync monitor with vsync OFF in zomboid and ON in nvidia.
  12. Video: https://cdn.discordapp.com/attachments/136501320340209664/959105586111340584/XKoO739E8r.mp4
  13. 41.68 Singleplayer/Multiplayer? both Host or dedicated? both Mods? none Reproduction steps: Get 10 fitness 10 str 10 spear (not sure skill lvl matters), equip spear with hunting knife (or any spear), hold/spam left click on a group of zombies and you will attack extremely fast if each hit connects. Now try swinging at the air, its half as fast. This is even faster than axe man with an axe, pretty insane.
  14. • Multiplayer • Dedicated • Mods (about 50) • 41.66 • Reproduction steps: Host a dedicated server with a mod. Update the mod while the server is up. Players can no longer join until the server restarts as per the message, "Workshop item version is different than the server's". I have tried unsubscribing the mod in question, and then joining the server and clicking "install". It still presents the above message regardless and you are stuck on the "Server Workshop Items" install screen with the install button greyed out/disabled. If you disconnect and rejoin from here, it will say "Contacting server... Authorizing with steam... Connecting... Workshop item version is different than the servers'". This has been happening at least since I have began playing in December 2021. Frustrating as it requires very frequent server restarts if running with more than a dozen mods.
  15. • Version? Current version. • Singleplayer/Multiplayer? Singleplayer not tested MP • Host or dedicated? SP • Mods? None • Reproduction steps: In debug raise foodsickness to 50, then eat lemongrass, it deducts -12 as expected, eat lemongrass again, further consumption only satiates 1 hunger, not reducing sickness. EDIT: after further testing there appears to be some sort of 5-10 minute cooldown?
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