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friedmandesigns

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    Peppers, pics, Planck's Constant, Sphinx Moths, climbing things, healing things, algorithms.

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friedmandesigns's Achievements

  1. Greets TIS, Quick and easy one -- messaged Pandorea but unsure where to submit other than here. Not a code problem. The "Agony" Moodle's text description ("Speed and accuracy severly reduced") should read ("Speed and accuracy severely reduced") Link below. Warm winds and keep up the magic, y'all. Best, -friedman ("Agony" Moodle text descriptor -- 'severly' should be 'severely')
  2. I personally (we play with 2.0 hour days so this bug also affected us) miss being able to eat Plonkies, Jellybeans, and Jujubes all day long without gaining weight, haha. XD Cheers.
  3. Are you playing with (greater-than) one-IRL-hour game-days? There seems to be a weight-loss bug on multiplayer servers ... Check EnigmaGrey's replies here, Cheers! (*edit* inserted link to other forum post).
  4. (Question re: possible zed spawning changes in 41.71) I don't see anything in 41.71 patch notes other than "Updated distributions Lua files" which I'm not sure is applicable to my question... I base in a rural area (farmhouse halfway between "House on the lake" (Ben's Cabin) and Pony Roam-O). In 1k hours multiplayer on both a server in the first few game-months and one four-years(+), I've *never* had zeds spawn in my corn-fields and 'grassy' fields. As-of 41.71 I'm getting an absolute ton of them suddenly, both servers. Have zed-spawning chunks/regions been changed/updated? Keep up the magic! Cheers.
  5. TIS -- Thank the gods, goddesses, and mostly, thank you. This has caused me nightmares for some time now, haha. Keep on and cheers. * - Fixed the BurningFlesh sound not stopping in multiplayer after a player dies.
  6. G'day! I'm not attaching a log file as I don't see this an overt bug, just unusual post-41.66 behavior. 350 hours into PZ (LOVE!) and post-41.66 update today on our hosted (G-Portal) 4-person server -- Respawn at 0, 60 days post-outbreak (PeakDay = 28) where we'd cleared entirety of southern Muldraugh, we've suddenly got zeds respawning. There have been zero changes to SandboxVars.lua or any general server options or defaults. This is *not* "migration" or "zeds we'd missed." Barricaded homes we'd cleared and built as Mad Max tributes had zeds in them today after the update in areas we'd cleared in many-mile (no hyperbole) radii. Just wondering if others have seen same. TIS -- keep it up! Love this creation. Cheers.
  7. (I'd added a post here re: receiving the same dropped-hat-disappearing behavior without specifically having "Base.Hat" in my WIR list but can't verify that here, so deleting my post).
  8. Fixed some duplication exploits. But mah infinite pancakes! TIS -- Please keep on what you're doing. Zomboid has gleefully absorbed 100's of hours of my time since being turned-onto it ... sincerely one of the most spooky-beautiful creations of perfect mechanics and stellar sound I've been immersed in over 40 years of gaming starting with text adventures on TRS-80's in the 80's. Don't stop! Cheers.
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