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Charleston

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Everything posted by Charleston

  1. Charleston

    Prosser, WA

    Started working on a 1 to 1 scale of my homeish town in Washington. Not the entire city. 10x10 cells, every single house. Scaled one tile is one meter, it's going to take a sweet amount of time and starting this project has me realizing the amount of hard work and effort the devs have been putting into Louisville. When finished this will probably already be outdated. I had to completely retrofit the town to make almost every single road vertical/horizontal and not diagonal. Had to move the river, etc. Not going to make absolutely every house (will probably start by making 25-50 houses and eventually expanding as handmaking 3000 different buildings is not going to be an easy task, obviously some roads and houses had to be deleted in the retrofitting process but it's going to be almost completely to scale in terms of town size. Will update this post or make a new one as I progress. Veg map and zombie map exist, they're pretty basic. I used a radial gradient for the zombie map in the most dense areas and filled out the airport a bit but it'll definitely all change with time. Give me any suggestions you all have in how to lay this out! Or if you want help me or are interested in the process just send me a pm. (I have started working on a lot of the houses, one cell at a time though.)
  2. I've been playing this game for 10 years lol. I know what it is, people can play how they want. That doesn't change the fact that too much information is a detriment to most games. (This doesn't mean if you're stuck on something you can't look it up, 50% of content in every single game is DEAD content because the community deemed it DEAD because they deemed it not META. This is the issue with wikis and information.) A large percentage of people move into the forest and do nothing, build a skybase and do nothing, etc. It's safe, it's the meta for long term survival, is it fun? No. Do some people find it fun? Yes. There's sandbox options for a reason, I never mentioned this whatsoever in my previous post.
  3. I am of the (very few probably) that believe wikis and maps ruin games. Even if they aren't "in game" they still affect the game. Mmos, sandbox games, doesn't matter. People knowing things without learning first hand is really boring. I've ruined a few games by reading through wikis or using maps and it's not healthy for the entire ecosystem.
  4. The project is nice and all but honestly I'd prefer it not to exist anyway. We're getting to a point in the game where it's much much much more enjoyable to just wander, learn on your own. Just with this last update it's been really exciting finding some of the new buildings. The only thing holding the game back right now so far is the in game maps, they should be updated and there should definitely be a rarer "county map" that shows general locations of everything. (I know there's a mod for this) Then and only then will the map project not be needed anymore.
  5. Yeah I see where you're coming from here, looking over it again I like it a bit, for some reason I thought it was just purely tabs on the sidebar and didn't realize you could see all of your inventory on the main page still.
  6. My main issue with a clothing/pockets inventory system is the way in which things would get convoluted, especially when you're wearing a lot of gear with a lot of space. I can see it working fine in some aspects (tactical rig, different pouches besides just your backpack) but when every hoodie and pair of jeans etc etc you have on has it's own inventory you end up having to scroll through tabs and tabs just to find whatever it is you're looking for. (Maybe I'm wrong and stupid I don't know) The way I see it the best way around this is to take the approach in which whatever gear you're wearing contributes to your maximum carry weight. If you have normal levels of strength and can typically carry 15/15, you put on jeans and you can now carry: Jean inventory 0/4 Weight reduction I dunno 25%? So now you can carry a maximum of 18/18. (Obviously don't even need weight reduction, just add a base 3 or whatever.) Maybe this would lead to strength levels and the amount of weight you can carry getting decreases, where at mid range strength you can carry 8/8 before becoming overburdened. Then as you equip more clothing you can increase that over time. This would also add to the players choice in equipment where heavier gear that used to be seen as useless because of how much is slows you down over how well it protects against bites and scratches is now used because you can carry an extra 5-10 or whatever in your base inventory, as right now the vast majority of people just wear basic clothing (tshirt, hoodie, jeans, sneakers, etc) over armor (firefighters stuff or other) because that armor decreases your speed by 85% three times (Don't know if it stacks between pants, suit, and boots). Also imagine getting your jacket ripped off of you by a zombie and becoming either overburdened or randomly dropping items down to your maximum weight and having to run off to recover.
  7. Your saves are located at C:/User/NAME/Zomboid/Saves Just be double sure you back it up and then put it back later. That zomboid folder is the folder you will probably wanna delete as well anyhow. To add onto this, what is the frequency of your processor? I know that the game often has problems with (albeit new) slow processors in my experiences. (When I say slow I don't mean bad, just the clock speed tends to be hanging in the mid to low 2ghz range. Friend of mine had an i7 something or other at 2.3ghz and the game would lag terribly, crash constantly, and had no logs that would show anything to help the situation. Edit: Just looked over your log, a 2200g should be just fine, maybe the single core speed just isn't up to par for the time speedups? Is your multicore rendering turned on? I don't know exactly if that would change anything just a suggestion.
  8. Honestly just try uninstalling the game completely, going to your Zomboid folder in your users and deleting that, and reinstalling. Or also try increasing ram. That fixed a few stutters for me, and if you're running on a pc with a cpu with a fairly low clock it could cause it as well. Back in the day I ran the game on an absolutely awful laptop (way before even the first double sized textures update) so I could not speed up time without it crashing, and sleeping was a 50/50.
  9. Personally I think as is the inventory system is "good" but could definitely do with at least a couple changes. I like your first option, mostly to hide gear items you're currently wearing in your inventory to keep from cluttering up the page. The second option you provide I feel just does not fit the game at all. Maybe it could be done? Over my lifetime I've already played enough inventory management simulator to last me the next century. I'd prefer just keeping the tabs as we have it, but with more specific item *types* For example, instead of every single item being called "item, food, medical" and calling it a day, it could get a bit more specific to allow for better organization especially when trying to move loot into your safehouse/base. As is I typically carry around a good amount of meds in the current build, at least a little bit of everything for any situation. I don't store these in a medkit as that creates unnecessary weight when I'm traveling around. When I move everything into my stashes I sometimes accidentally leave too many medical items or don't realize I'm carrying a lot more than I thought. The current UI has been revamped a few times over the years and I think it's honestly at a decent enough stage as it is. I started playing almost 10 years ago now and whenever I took breaks from the alpha to beta to now it seemed things changed enough to confuse me for at least a bit. (Anything is better than the original inventory with slots on the left side of the screen even if I did play for months like that.)
  10. This is only available for the CZombie mod as far as I'm aware, although yes this would be an amazing change for vanilla as all sprinters and all shamblers aren't always what people want. I for one personally enjoy playing with 2% sprinters just to add to the tension, you can't just do horde burns anymore because you get caught out by 2/100 zombies sprinting at you. Having a couple zombies in every hundred be sprinters makes the game much more interesting and fixes the issue with people abusing sirens and molotovs as has been done for the past several years.
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