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Jose420

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  1. Like
    Jose420 got a reaction from 956Texas in Zombies Generations   
    But if you dig grave in real life you can see the bones of the dead and when you die the body create some type of worms that descompose you and insects can too...
    But yeah the loot of buildings Will be easily to take
    Last thing worms and insects can die and be zeds? :0
  2. Like
    Jose420 reacted to Comrade Crimson in Copperhead Road: Moonshine, homebrew and other refreshments   
    Now, I was thinking. While we got our good old friend Jacky Dan in the game with the whiskey bottles, obviously this is all going to be drunk up eventually. (most likely by me.)

    I'd like to see the addition of MORE types of booze, with different types of effects.
     
    Given I worked in the liqour industry at one point or another and have dealt with various aspects of it, we could simplify it to this (while also keeping it realistic.)
     
    Moonshine, Spirits, Wine and Beers/Ales.
     
    Our standard whiskey in game will act for our spirits, which includes Vodka, cognac, rye, whiskeys and rums, etc.
     
    Moonshine obviously being THE most potent alcoholic drink of them all with beers being the lowest. It'd take a fair few cans or bottles of beer to get to the point where your completely wasted, the hard drinker and light drinker perks sustaining and applying where needed, while wine would need less, spirits get you drunk faster due to their higher alcohol percentage and moonshine... well a single serving of that will screw you up.
     
    I'd also like to see the exploration of and potential growing and distilling of home made booze- home brewing is common even today for a fair many folk and distilling moonshine has historical relevancy and impact within much of North America, ESPECIALLY Kentucky.
     
    Survivors would without a doubt be growing their own crops to be making into booze, as growing grain and other crop for beer and other alcoholic beverages has been one of THE oldest agricultural practices in the world, and nearly every continent on the globe has had some sort of alcoholic beverage to some degree. Whether it was ancient Mesopotamians and Egyptians brewing their own beers, Africans with palm wine, Romans and their wine, British and their ales, Russians and their Vodka, Japan and it's Saki, or even the Aztecs with their cactus beer... only place I have no knowledge of any native booze production is Australia... but you get my point.
     
    It'd be lovely to see. Hell, can even combine this with the weed mod for greater selection of consumable psychoactives and mind altering substances. Weed ain't my forte but I understand folks who appreciate it.
     
    Not that Project Zomboid needs to be filled with drugs and stuff mind you, but stuff like this makes sense and is realistic for survivors to carry out with.
  3. Like
    Jose420 got a reaction from JonSyn in Storage Limit   
    You can put infinites things in a shelve in Pz but that  isnt realistic can you put 700 items  in a shelve  ? in real life you cant.
     
    I say that they can put a limit in all storage like boxes only 10 items shelves 20 , refrigerator 30 
    something like that to make  the game more realistic and start to make a basement of boxes in your base    ( what i said we cant make basements  ).
     
     
     

     
     
     
    Ok that is all 
  4. Like
    Jose420 got a reaction from Neltarin in Storage Limit   
    You can put infinites things in a shelve in Pz but that  isnt realistic can you put 700 items  in a shelve  ? in real life you cant.
     
    I say that they can put a limit in all storage like boxes only 10 items shelves 20 , refrigerator 30 
    something like that to make  the game more realistic and start to make a basement of boxes in your base    ( what i said we cant make basements  ).
     
     
     

     
     
     
    Ok that is all 
  5. Like
    Jose420 got a reaction from dimQ in New metod for trade   
    I say to when the npc come out and whit the multiplayer to have a new item that is the money that you can use to trade things whit other npc and whit other players ,  in  server this go to help very much in servers role play this go to change the gameplay because now you can buy a weapon from another player and no changing weapons whit him.
     
     
     
     
    The money will be rare to find because when the infection started the people raid the shops , banks , dinners for money.
    You can find money in corpses , buildings , shelf and more places  
     
     
     
     

  6. Like
    Jose420 reacted to DoctahWong in Jalsi Unreal City Wip   
    Hey.
     
     
    Thanks for using my building and giving some credit, i appreciate it.
  7. Like
    Jose420 reacted to Phex in Phex's awful building collection.   
    I'm gonna post up the buildings I make here.
    Just wanna share the fun im having making them
     
     
     
    Ok here is my 1st attempt at making a home with the building editor. Just a simple 2floor with 2bathroom, 2bedroom, 1 kitchen, 2 hallways, 1 living room, 1 dining room.
    (editing in more as i go)

    Family Home.


    Download - https://www.dropbox.com/s/jiwo2m5twa4r9dd/famhome1.tbx

    Small Pasty Shop.


    Download - https://www.dropbox.com/s/5mllnq5lzzdfdsb/2.chipshop.tbx
    Simple Garages.



    Download - https://www.dropbox.com/s/zs02bq9e895xi3t/garages.tbx
  8. Like
    Jose420 reacted to Japer in Buged wall?   
    There are some wall textures within the map tools that when you place a window or a door on them, the wall will disappear, and it will also be like that in game

    Current textures that do this are;
    -location_restaurant_seahorse_01 2nd wall
    -location_restaurant_spiffos_01 1st wall
    -location_shed_01 1st and 2nd wall (2nd wall also fails to render NW corners)

    Also;
    location_restaurant_bar_01 1st wall there you can pass through in game

    There are also a few shelving objects that you can pass through in game also
  9. Like
    Jose420 reacted to Cl0nec0mmand0 in cars,helicopter,and.....pony's.:P   
    i dont think helicopters would work you cant just read a book then know how to fly
  10. Like
    Jose420 got a reaction from lordixi in Clothe realism   
    This idea is so that when we hit a zombie bite or our clothes wearing this will go up to this point is damaged and will have to find another or create other materials (If implemented) then the zombies also have torn clothes and worn since being infected could have multiple bumps and damage in her  clothes. You can damage the clothe of the zeds more quicly whit a knive
     
     
    also that much hitting zombies clothing also was damaged slightly and also able to repair clothes and if is in a a bad state the clothe it will no protect you from the could depend of it state. But another Zeds go to have the clothe full because they dont take so much damge
     

     
     
    Does the clothes always right? when you give it  a shot 
     
     

  11. Like
    Jose420 got a reaction from Yorny1 in Clothe realism   
    This idea is so that when we hit a zombie bite or our clothes wearing this will go up to this point is damaged and will have to find another or create other materials (If implemented) then the zombies also have torn clothes and worn since being infected could have multiple bumps and damage in her  clothes. You can damage the clothe of the zeds more quicly whit a knive
     
     
    also that much hitting zombies clothing also was damaged slightly and also able to repair clothes and if is in a a bad state the clothe it will no protect you from the could depend of it state. But another Zeds go to have the clothe full because they dont take so much damge
     

     
     
    Does the clothes always right? when you give it  a shot 
     
     

  12. Like
    Jose420 got a reaction from Yorny1 in Windows Protected   
    Well I think at home I have some iron bars to protect the window from thieves
     
     
    What I think is to put mud tees irons which will be difficult to enter or breaking it with a powerful weapon (one saw or a big hammer) in which items would be best in some houses as this is fortified but break be called the attention of zeds and boarded one time breaking them.
     
    Zombies also be able to break and procrastinating like 5 minutes trying to break it (or if they implement it) if is a horde they go to break it more quick!! 
     
     
     
     
     

     
     
     
     
      Thanks
  13. Like
    Jose420 got a reaction from American Steel in Tv Idea   
    If you play Twd did you remember the part when Sam Lee Break a glass in a shop of tv?
    And the zombies run to go to that shop and the distracted for a time. 
     
    Okay that I recommend is to put the tv that you can turn them on until the electricity shut down.
    Whit that form we can create a decoy that can distract the zombies for a time but be alert the zombies can smell you or see you when you are trying to escape from that place.But you can turn them off too
     
    They can put a image that the tv no have signal and a sound of it.
     
    In multiplayer , coop and single player can be a option before you  start the game that you can desactivate that action whit the tv (Anti Trollers)
     
     
     
    Image 
     
     

  14. Like
    Jose420 got a reaction from d00de in Toys can remove boredoom   
    I say that the toys that we have in the game like Rubik's Cube,Spiffo and others if we add , they can add a command that you can play whit the toy and remove boredoom gently.
     
    But they can add a disadvantage which is that you can get more bored , Like when you fail a lot of time playing whit the Rubik Cube or playing a lot of time whit the same thing.
     
    Whit that form the people go to continue searching for books , magizine and others.
     
     
     
    Thanks 
     
     

     
     
     
     
    This can add utilities for this things
  15. Like
    Jose420 reacted to Etsamaru in The SIms Style Cutaway Walls   
    I was showing this game off to my little cousins, (Which are now taller than me.) at my family reunion and they really liked the game. I think I got him to buy it as well but I am not sure.
     
    The Point: He saw me look for stuff inside of the house and he said. "They should make the walls disappear or make it a toggle icon on the side like the sims."
     
    Now in the SIMS you can make the walls just an outline on the ground. I think that would look better. Still hide the zombies behind walls and all. The walls just get in the way of seeing things most of the time and it would be a nice toggle to have. Making it easier to see. (Still make things hidden behind walls.) 
  16. Like
    Jose420 got a reaction from Rathlord in watches and clocks   
    I think they should  remove the clock from the top corner because you do not have any watch or are you looking at one as what I propose is that can add  watches that can be put on your wrist when equipped you can check the time or see a wall clock * If they add it * Also If you tell the time even when you stop looking at it 
     
     
     

     
     
     
     
     

     
     
     
    The watches appear  closets and sometimes a zombie
     
    when you use the wristwatch and may appear again the clock in the upper corner
  17. Like
    Jose420 got a reaction from Bprince2010UK in Sit down animation for ppl   
    If multiplayer is I think if could put animations for the player to sit on any couch, chair.
     
    For a group of ppl so survivors can sit together in a room and plan your next event. so leave a picture to understand more 
     
     
     

     
     
     
     
     
    they can use npc animations when they sit down
     
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