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Jose420

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Everything posted by Jose420

  1. I Was thinking that the dev can make a new function to bleach and drugs that you can mix water and a sleeping tablet (bleach,medicine,poison,etc) that you can drink it and you Will see the effect of the pill or poison. It Will depend of the portion that you consume.You can do the same with the food , the stats of the food Will be like this symbol ? For the Mp. In Mp this Will be very effective if you want to kill someone and with the npc Will be great.
  2. More types of beer and wines can be fine to the game and change the algorithm to more realistic methods for the alchol , the medicine etc but the dev Will do this when they go to the 1.0 i think...
  3. But if you dig grave in real life you can see the bones of the dead and when you die the body create some type of worms that descompose you and insects can too... But yeah the loot of buildings Will be easily to take Last thing worms and insects can die and be zeds? :0
  4. I Was thinking that is unrealistic that a zombie can stay years walking , so my idea is that when the zombie spawn it start like a internal clock that it Will die in 2 weeks or more time (you can change it).Whit these we can have a balanced population of zeds , because whit migration they can go to the city and repopulate it.
  5. I like to see one day safes in the game for multiplayer that you can lock it and the people cant steal your things inside it (Or you can put lockpicks and open it ) so you can sleep quietly in your beed Another think is to put them in random houses and you can open it and find weapons , Spiffos , ruber ducks things like that and own the safe for you .(That can be usefull in Single Player)
  6. So... What happen if there is like 4 corpses in my refuge and I burn them inside lol? Only the corpse is removed ? Or i Will make my refuge in dust
  7. You can put infinites things in a shelve in Pz but that isnt realistic can you put 700 items in a shelve ? in real life you cant. I say that they can put a limit in all storage like boxes only 10 items shelves 20 , refrigerator 30 something like that to make the game more realistic and start to make a basement of boxes in your base ( what i said we cant make basements ). Ok that is all
  8. My console is this Yeah when i delete all the data i can connect again but i cant continue my progress when i close the server Spoiler E:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid>".\jre64\bin\java.exe" -Xms2048m -Xmx2048m -Djava.library.path=./ -cp lwjgl.jar;lwjgl_util.jar;sqlitejdbc-v056.jar;./ zombie.network.GameServerSVN REVISION 961Initialising Server Systems...loading 64bit RakNettranslator: language is ENtranslator: failed to parse Recipes for language=ENtranslator: failed to parse Items for language=ENLoading: media/lua/shared/ISBaseObject.luaLoading: media/lua/shared/JoyPad/JoyPadSetup.luaLoading: media/lua/shared/NPCs/MainCreationMethods.luaLoading: media/lua/shared/Reloading/ISRackAction.luaLoading: media/lua/shared/TimedActions/ISBaseTimedAction.luaLoading: media/lua/shared/Reloading/ISReloadAction.luaLoading: media/lua/shared/Reloading/ISReloadManager.luaLoading: media/lua/shared/Reloading/ISReloadUtil.luaLoading: media/lua/shared/Reloading/ISReloadableMagazine.luaLoading: media/lua/shared/Reloading/ISReloadable.luaLoading: media/lua/shared/Reloading/ISSemiAutoWeapon.luaLoading: media/lua/shared/Reloading/ISReloadableWeapon.luaLoading: media/lua/shared/Reloading/ISShotgunWeapon.luaLoading: media/lua/shared/Reloading/ISRevolverWeapon.luaLoading: media/lua/shared/Reloading/stormysReload.luaLoading: media/lua/shared/Sandbox/SandboxVars.luaLoading: media/lua/shared/Util/AdjacentFreeTileFinder.luaLoading: media/lua/shared/Util/BuildingHelper.luaLoading: media/lua/shared/Util/LuaList.luaLoading: media/lua/shared/Util/StringReplacer.luaLoading: media/lua/shared/Util/Vector2.luaLoading: media/lua/shared/a_requires.luaLoading: media/lua/shared/defines.luaLoading: media/lua/shared/keyBinding.luaLoading: media/lua/shared/luautils.luaLoading: media/lua/server/BuildingObjects/ISBuildUtil.luaLoading: media/lua/server/BuildingObjects/ISBuildingObject.luaLoading: media/lua/server/BuildingObjects/ISDoubleTileFurniture.luaLoading: media/lua/server/BuildingObjects/ISLightSource.luaLoading: media/lua/server/BuildingObjects/ISNaturalFloor.luaLoading: media/lua/server/BuildingObjects/ISSimpleFurniture.luaLoading: media/lua/server/BuildingObjects/ISWoodenContainer.luaLoading: media/lua/server/BuildingObjects/ISWoodenDoor.luaLoading: media/lua/server/BuildingObjects/ISWoodenDoorFrame.luaLoading: media/lua/server/BuildingObjects/ISWoodenFloor.luaLoading: media/lua/server/BuildingObjects/ISWoodenStairs.luaLoading: media/lua/server/BuildingObjects/ISWoodenWall.luaLoading: media/lua/server/BuildingObjects/PaintingReference.luaLoading: media/lua/server/BuildingObjects/RainCollectorBarrel.luaLoading: media/lua/server/Camping/BuildingObjects/campingCampfire.luaLoading: media/lua/server/Camping/BuildingObjects/campingTent.luaLoading: media/lua/server/Camping/camping.luaLoading: media/lua/server/Camping/camping_fuel.luaLoading: media/lua/server/Camping/camping_text.luaLoading: media/lua/server/Farming/BuildingObjects/farmingPlot.luaLoading: media/lua/server/Farming/basicFarming.luaLoading: media/lua/server/Farming/farming_displayInfo.luaLoading: media/lua/server/Farming/farming_vegetableconf.luaLoading: media/lua/server/HealthSystem/HealthUpdate.luaLoading: media/lua/server/ISBuildingBlueprintManager.luaLoading: media/lua/server/ISCoordConversion.luaLoading: media/lua/server/ISDoor.luaLoading: media/lua/server/ISObjectClickHandler.luaLoading: media/lua/server/Items/ItemBindingHandler.luaLoading: media/lua/server/Items/ItemPicker.luaLoading: media/lua/server/Items/ScriptItemInterface.luaLoading: media/lua/server/Items/SuburbsDistributions.luaLoading: media/lua/server/Map/MetaEnum.luaLoading: media/lua/server/Movers/ISBaseMover.luaLoading: media/lua/server/Movers/MoverStateMachine.luaLoading: media/lua/server/Movers/MoverStates/ISBaseState.luaLoading: media/lua/server/Movers/MoverStates/MoveToState.luaLoading: media/lua/server/Movers/Rabbit.luaLoading: media/lua/server/NPCs/Behaviour/BaseBehaviour.luaLoading: media/lua/server/NPCs/Behaviour/GuardBehaviour.luaLoading: media/lua/server/NPCs/FetchQuest.luaLoading: media/lua/server/NPCs/ISConversationScript.luaLoading: media/lua/server/NPCs/NPCEncountersMain.luaLoading: media/lua/server/NPCs/NPCHouse.luaLoading: media/lua/server/NPCs/SadisticAIDirector/EventSystem.luanew event systemLoading: media/lua/server/NPCs/SadisticAIDirector/MetaSurvivor.luaLoading: media/lua/server/NPCs/SadisticAIDirector/MetaSurvivorGroup.luaLoading: media/lua/server/NPCs/SadisticAIDirector/RelationshipModifiers/Modifiers.luaLoading: media/lua/server/NPCs/SadisticAIDirector/SadisticAIDirector.luaLoading: media/lua/server/NPCs/SadisticAIDirector/SadisticMusicDirector.luaLoading: media/lua/server/NPCs/SadisticAIDirector/SurvivorSelector.luaLoading: media/lua/server/NPCs/SendOnLootMission.luaLoading: media/lua/server/NPCs/TestThing.luaLoading: media/lua/server/NewSelectionSystem/GridSquareSelector.luaLoading: media/lua/server/Professions/Professions.luaLoading: media/lua/server/Seasons/season.luaLoading: media/lua/server/Seasons/seasonProps.luaLoading: media/lua/server/TurnBased/TurnBasedMain.luaLoading: media/lua/server/TutorialHelperFunctions.luaLoading: media/lua/server/XpSystem/XPSystem_SkillBook.luaLoading: media/lua/server/XpSystem/XpSystem_text.luaLoading: media/lua/server/XpSystem/XpUpdate.luaLoading: media/lua/server/katebaldspottutorial.luaLoading: media/lua/server/mapScripts.luaLoading: media/lua/server/metazones/metazoneHandler.luaLoading: media/lua/server/metazones/metazones_westpoint.luaLoading: media/lua/server/recipecode.luaLoading: media/lua/server/timedactionshelper.luachecking media/maps/Muldraugh, KY/spawnpoints.luanot found media/maps/Muldraugh, KY/spawnpoints.lua (may not be an error)checking media/maps/West Point, KY/spawnpoints.luanot found media/maps/West Point, KY/spawnpoints.lua (may not be an error)Loading world...java.io.EOFException at zombie.iso.IsoLot.readInt(IsoLot.java:64) at zombie.iso.IsoMetaGrid.Create(IsoMetaGrid.java:551) at zombie.iso.IsoWorld.init(IsoWorld.java:973) at zombie.network.GameServer.main(GameServer.java:99)45, 33Exception in thread "main" java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:498) at java.nio.HeapByteBuffer.getInt(HeapByteBuffer.java:355) at zombie.iso.IsoMetaGrid.load(IsoMetaGrid.java:328) at zombie.iso.IsoWorld.init(IsoWorld.java:993) at zombie.network.GameServer.main(GameServer.java:99) E:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid>PAUSEPress to continue ...
  9. The first time that i play whit a friend in my server was okay all good , but when i closed the server and we tried to enter the second time we cant connect only i can enter again if I use the Soft Reset Command but when i close the server and try again I cant connect and my friend too only reseting the server but i want to save all the data of the game.
  10. In-Game Name: Jose Age: 15 Timezone: EST How active can you be: Semi active i can play in the afternoon Why you want to join: I I like play Pz , more in MP and this survivor group Rocks
  11. Why not 2 metods , When there is no rules the people can use item barting but when in Role Play and other servers the cities rise and the factions too , why not use a system of money? This can help the order in facs and cities
  12. They can add like spiffo cards or something like that and the price of the weapons is depending of the ppl
  13. Mooooooooooo Brains

  14. I say to when the npc come out and whit the multiplayer to have a new item that is the money that you can use to trade things whit other npc and whit other players , in server this go to help very much in servers role play this go to change the gameplay because now you can buy a weapon from another player and no changing weapons whit him. The money will be rare to find because when the infection started the people raid the shops , banks , dinners for money. You can find money in corpses , buildings , shelf and more places
  15. Jose420

    PPl spawn points

    How i can make work the spawn points , my game freeze in the intro when I load a new game
  16. Hi everybody i am thinking why not add Saplings? I know it go to take a long time to grow up but you can plant your trees where you want so if you cut all the trees near your zone you can put saplings an then whit the time you go to recover all your trees and stay near your zone. The another things is to put like Destroyed Cars like decoration and anothers looteables so that can give us like a good atmosfere in the game like put a line of abandoned cars from Muldraugth to West Point and put tolls if they want Tolls
  17. No problem
  18. I want to make a make like whit an ambient from the movie I am Legend so only that you start you go to have water and electricity only if you desactivate , but the food will not be rotten :S so it detracts from its realism. I am working in this map like 7 or 9 hour in a week but i love to make it here some Pictures from the map I go to use some buildings from other creators Spoiler Trash Collection Inside New* Spoiler A abandoned House *Before *After Spoiler Abandoned Shop Spoiler Jail From DoctahWong's buildings *New Spoiler *Before Rich House Outside *After Rich House Inside Rich House inside 2 Spoiler Comertial Zone I will add more decoration to streets , and add more cities and a industrial zone whit the time and fix some bugs whit the buildings desing This Map is in BETA Changelog Spoiler Version 1.0 * Added a Jail From DoctahWong's buildings Version 1.1 *Added a Trash Collection whit a Abandoned compressing garbage machine *Added a public bathroom from Beastly Bean * Added Trafic light to the street * Added grass to buildings * Added a Old Park *Added Low Class home From DoctahWong's *Added Modern Villa from Mendonca *Added Car Wash More or Less Builded *Added More decoratives stuff for the street Version 1.2 *Added Tolls *Finished and added mechanic *Fixed Rich house roof and Normal house Roof and changed the wall *Removed some grass in the street *Added Abandoned Construction *Added Small Kiosk 2 From I cant find him :S
  19. Ok I say that if the dev can create like a Alfa Zombie that can control the one horde if you kill him that is very hard because the zombies can defend him. If you kill the Alfa zombie the horde will scatter and then if the zeds found another zombie Alfa they can form another horde or the zombies that no have one can create 1 horde whithout a alfa zombie (vanilla hordes) .Sometimes hordes can have like 2 alfa zombies depend the size , the zeds will follow the alfa zombies until he decease. Alfa zombies will spawn sometimes spawn but they can help to the difficult in the game , so zombies can for they own hordes in the first days and then alfa zombies start to appear (you can put in the option menu if you want them or change the probability to spawn)
  20. Jose420

    Buged wall?

    Thanks i dont updated the post because i was in a trip sorry
  21. Jose420

    Buged wall?

    When you put decorations in a wall or a door frame and you see the wall invisible is buged in the game? or only is a fail of the map tools?
  22. I think we should put more defences to houses like electrical fence that it go to shock you if you touch the fence but until you touch it there will be a signg that say that it is electrical so you need to see another way to get in so that go to be more hard to enter in that house and the zed can die whit that fence but when the electricity shout off that fence will be more weak because it go to loose power whit the time This fence will be more in rich zones , arround in some farms and in normal zones will be rarely to found that house Houses whit that fences will go to have good Items inside Put barbed wires that you can cut whit a special item or climb it but you can get injured when you do that. And then too that you can create barbed wires for your fences but they go to be more weak unless the level of crafting
  23. Idk but i think that is not planned :S
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