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XxZeraphinexX

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  1. Like
    XxZeraphinexX got a reaction from Matthee in IWBUMS AWAY!   
    Don´t we have the Zomboid Go in someway allready? Just look outside and watch the Pokehontas walking around, doesn´t seem such a big diffrence to Zed´s anymore only thing is you get in seriuos trouble for beating them up and loot there pockets, but some guys are doing this xD
  2. Like
    XxZeraphinexX got a reaction from MXXIV in Filling water bottles during rain   
    Catching water just with a bottle in your hand seems to be a little bit off, since if you try to do this your barly catch any. More plausible with pots or buckets. If you wanna have it with bottles you might need a Funnel to have more area to collect. The part with getting wet is good so far since you really do but you barly get sick anyway from being wet in game.
  3. Like
    XxZeraphinexX reacted to nasKo in Stolen art from project zomboid in new steam game   
    Trying to clear up confusion: Thread says game X uses some art from PZ.
    It was said few sprites were the same as in PZ; sprites that were in the game for years.
    It was never mentioned that the game is a copy of PZ.
    It was never mentioned that they stole all the art.
    It was about very few sprites - created specifically for Project Zomboid - being used in the linked game.
    Developers of Game X were approached and apparently they've gotten the sprites from some art package for RPG Maker.
    Developers of Game X will replace sprites in question for the next update.
    This concludes this topic, I guess.
  4. Like
    XxZeraphinexX got a reaction from Injen in Hydrocraft Mod   
    Depends on what infection the infection from cuts they do, the zed infection no
  5. Like
    XxZeraphinexX got a reaction from nasKo in Stolen art from project zomboid in new steam game   
    Then someone else survived the Zed and left the West point library with your stuff maybe should get a improvised alarm system
  6. Like
    XxZeraphinexX reacted to Rathlord in RELEASED: Build 34.10 - Food Tracker Build   
    For residential US, most are about 33% freezer and 66% fridge for the full size units.
    Don't ask about the extra 1%. You don't wanna know.
  7. Like
    XxZeraphinexX got a reaction from Magic Mark in RELEASED: Build 34.10 - Food Tracker Build   
    Depends on how much they have to frezz. I know that some bigger restaurants and chains like McD have cooler rooms or frezzer rooms
    Smaller buisnesses and the ones with less to frezz you either that kind https://www.yourhome.de/p/Beko-Gefriertruhe-HSA-24531-A-1101-cm-breit/18653631/?gclid=CjwKEAiA0ZC2BRDpo_Pym8m-4n4SJAB5Bn4x4rNGeG5Mb5YmLdsoZfsEnLZyXR1F2iQ1Z9HtrwFWDxoC8zjw_wcB#itemId=15912847 or they use something like that http://www.mediamarkt.de/de/product/_exquisit-gs12-4a--1674340.html?uympq=vpqr&gclid=CjwKEAiA0ZC2BRDpo_Pym8m-4n4SJAB5Bn4xALYcCyaSc4jWhK8l4aPPpfLvzpHcwUM1Y3DKQAVo-RoCyQHw_wcB . Some might have a combination of fridge and frezzer like that one https://www.hagebau.de/p/hanseatic-hanseatic-kuehl-gefrierkombinaton-bcd-180n-b-a-1423-cm-hoch-anOV389355236/?itemId=B705937&articleNo=705937&AffiliateID=300225&utm_source=google_shopping&utm_medium=cpc&utm_campaign=431_GSC_Kueche&origin=pla&keyword_id&remote_ad_id&matchtype&creative_id=53752194354&keyword=&utm_content=608075|102693029634 or more the american style like http://www.ao.de/produkt/gsp325pzcv-lg-side-by-side-edelstahl-33990-27.aspx . hope that helps The small frezzer get also used a lot in smaller stores for icream
  8. Like
    XxZeraphinexX reacted to nasKo in Stolen art from project zomboid in new steam game   
    Just in case it's not obvious, please do not go on their forums and post hateful comments. I've already seen that happening and it is rather embarrassing.
  9. Like
    XxZeraphinexX reacted to Connall in Stolen art from project zomboid in new steam game   
    I contacted the developers and they have assured me that they will be removing the icons in the next update, if this turns out to not be the case I would appreciate a heads up.
  10. Like
    XxZeraphinexX got a reaction from Man_In_The_Purple_Hat in Stolen art from project zomboid in new steam game   
    O.o just read again and the description sounds just like PZ
     
    Story of the Survivor is an action RPG that takes place during a zombie apocalypse. Surviving isn't going to be easy, and zombies aren't the only things to worry about. You must also eat and drink to survive as well as avoid other survivors.
    This game features an open world and a crafting system, as well as an interesting storyline. If you're a fan of The Walking Dead or other zombie-related media, then this is the game for you!
  11. Like
    XxZeraphinexX reacted to Kurogo in Hydrocraft Mod   
    Good news, I figured out the issue. In doing so, I also figured out why the vegetable names aren't translating in the seeds menu.
  12. Like
    XxZeraphinexX reacted to Hydromancerx in Hydrocraft Mod   
    Those are from the Farmoid mod that was added. You may wan to ask him. But i would suspect you might need to wait longer until they are "in bloom".
  13. Like
    XxZeraphinexX got a reaction from The Good Noob in Alcohol Distillery /Brewer   
    Sry for the following long post
     
    i just checked a little bit around and got some stuff which maybe if it get considert could work that way.
     
    New skill Moonshine/Brewer
     
    Skill 0-1 Beer brewing
    Skill 2-3 wine/vinegar making
    Skill 4-5 low % spirits (1 known recipe by skill: Vodka 25-35% alc, not able to run in generators, needs potatos)
    Skill 6-7 mid % spirits (1 known recipe by skill: Vodka 35-45% alc, able to run in generator/car, high decrease of condition)
    Skill 8-9 high % spirits (1 known recipe by skill: Vodka 45-75% alc, able to run in generator/car, med. decrease of contion)
    Skill 10 highest % spirits (Ethanol, usable as normal gasoline)
     
    To learn from magazines/books
     
    Rum - needs sugar cane
    Whisky - needs wheat
    fruit spirits - diffrent fruit (apple snaps /Plum schnaps etc.)
    herb spirits - herbs could be found by foraging
    (maybe diffrent stuff to add more to diffrent professions)
     
    Needed items
     
    barrels for all stages : - beer and wine direct from it, for the rest to ferment it
    Distille - diffrent stages and qualities, a moonshiner could only build 2 types
    at Skill 4 a easy one 50% chance of blowing up
    at Skill 6 a medium one 35% chance of blowing up
    at skill 10 a good one 20% chance of blowing up
     
    an engineer could build at a certain skill lvl (i think 5 or 6 ) could build a better one with a chance of 20% chance and at skill 8-9 one with 5-10 % chance to blow up.
     
    since alc can anyway be used for medical stuff no need to add extras, just adjusting maybe the needed amount for diffrent qalities like it´s used for the genrrator/car.
     
    would add a lot to gameplay and interaction later on, also gives more risks in the game.
  14. Like
    XxZeraphinexX got a reaction from The Good Noob in Alcohol Distillery /Brewer   
    It´s really a thing and as a german with our green energie overdue we have allrdy E10 Gasoline, which has a content of 10% biofuel, and with a diesel you can also run nearly every bio oil you get like from the deepfrierers around
    Thinking about that^^ the turbine engine in a Abrams tank burns nearly every fuel and the old engines esp the sowjet once burn also nearly everything as long is burnable
    As a firefighter i know that also out generator run about everything as long the alcohol content is high enough not quite sure but i think everything 40/45% works and if you destilate stuff you can get that easily, but with the risk maybe blowing your destille and causing major dmg to your base/people so it doesn´t get OP and maybe having this high octane stuff with higher skills
    f.e. with skill 0-2 you only can brew beer, 3-4 wine, 5-6 low % booze, 7-8 first low % fuel/desinfacting stuff (doesn´t last long in a generator and causes it to loose quicker condition, 9-10 high % fuel/disinfecting stuff as good as gasoline from the station.
    Could bring the new proffesion with it like Moonshiner or Brewer, with a + in moonshing/brewing skill and maybe later on with the new recipes that you can learn (if choosen the proffesion you know) stuff like wishky,Vodka,Rum etc from diffrent material and the farmers should get stuff like wheat/rape/sugar cane etc. would be a boost to later on ncp/MP games since it would add a lot interactions between people to get all componets and stuff and make maybe the distilng stuff a thing everybody can learn but engineer knows allrdy.
     
    Oh yeah and would be also a big + when cars get in game
  15. Like
    XxZeraphinexX got a reaction from The Good Noob in Alcohol Distillery /Brewer   
    Brewing high alcohol stuff could be used as fuel for the generator so they would be longtime useful and not only till your run out of gas.
  16. Like
    XxZeraphinexX got a reaction from SmileJester in I read about cars a lot but...   
    Check this mod
    http://theindiestone.com/forums/index.php/topic/11557-hydrocraft-mod/
    it has some cars as add for admins, but they are just "empty spot" with no use, but add at least a little to the feeling
  17. Like
    XxZeraphinexX reacted to f3rret in Ask Project Zomboid Developers TIS Anything 5!   
    Are there any plans to get rid of floating buildings? Either player-constructed ones, or existing buildings where the entire first floor was destroyed?
  18. Like
    XxZeraphinexX reacted in Ask Project Zomboid Developers TIS Anything 5!   
    How is the progress with NPCs? Which obstacles have to be overcome for the finishing line? What tasks remain left to be done?
  19. Like
    XxZeraphinexX reacted to Livio Persemprio in Ask Project Zomboid Developers TIS Anything 5!   
    i heard that the problem with vehicles is that they move to fast in multiplayer for the map to load. if that's true, then is it possible to have them in single player? will there be a vehicle like an rv where a player drive and the others chills inside like if it was a building?
  20. Like
    XxZeraphinexX got a reaction from Toxik in Alcohol Distillery /Brewer   
    Sry for the following long post
     
    i just checked a little bit around and got some stuff which maybe if it get considert could work that way.
     
    New skill Moonshine/Brewer
     
    Skill 0-1 Beer brewing
    Skill 2-3 wine/vinegar making
    Skill 4-5 low % spirits (1 known recipe by skill: Vodka 25-35% alc, not able to run in generators, needs potatos)
    Skill 6-7 mid % spirits (1 known recipe by skill: Vodka 35-45% alc, able to run in generator/car, high decrease of condition)
    Skill 8-9 high % spirits (1 known recipe by skill: Vodka 45-75% alc, able to run in generator/car, med. decrease of contion)
    Skill 10 highest % spirits (Ethanol, usable as normal gasoline)
     
    To learn from magazines/books
     
    Rum - needs sugar cane
    Whisky - needs wheat
    fruit spirits - diffrent fruit (apple snaps /Plum schnaps etc.)
    herb spirits - herbs could be found by foraging
    (maybe diffrent stuff to add more to diffrent professions)
     
    Needed items
     
    barrels for all stages : - beer and wine direct from it, for the rest to ferment it
    Distille - diffrent stages and qualities, a moonshiner could only build 2 types
    at Skill 4 a easy one 50% chance of blowing up
    at Skill 6 a medium one 35% chance of blowing up
    at skill 10 a good one 20% chance of blowing up
     
    an engineer could build at a certain skill lvl (i think 5 or 6 ) could build a better one with a chance of 20% chance and at skill 8-9 one with 5-10 % chance to blow up.
     
    since alc can anyway be used for medical stuff no need to add extras, just adjusting maybe the needed amount for diffrent qalities like it´s used for the genrrator/car.
     
    would add a lot to gameplay and interaction later on, also gives more risks in the game.
  21. Like
    XxZeraphinexX got a reaction from Toxik in Alcohol Distillery /Brewer   
    Brewing high alcohol stuff could be used as fuel for the generator so they would be longtime useful and not only till your run out of gas.
  22. Like
    XxZeraphinexX reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft v2.8 has been released!

    Which includes ...
     
    - Lots of New Recipes!
    - Tons of Bug fixes thanks to player feedback!
    - 15 New Insects and Arachnids.
    - Catching Bugs is now influenced by your Forage Skill and the Time of Year!
    - Adds Electronic Scale, Push Cart,Staple Gun, Safety Glasses and Stack of Cardboard Boxes.
    - You can now craft your own homemade Gravel and Plaster
    - Adds Stone Pillars and Rune Stones.
    - You can now eat more insects and even cook some.
    - You can now eat bark (if you are really desperate.)
    - Nutcrackers can crack open Hickory Nuts so you can eat them.
    - Adds Motorcycle (Admin spawn only.)
    - Fixed Dog Whistle (You always get a dog now).
    - Fixed Finding Cows.
    - Fixed Skinning Dead Deer.
    - Fixed Making Charcoal without a Kiln.
    - Fixed Missing Buckets for Wine Making.
    - Fixed a ton of cooking recipes.
    - You can now Bale Straw.
    - Kilns and Smelter now need more materials to make.
    - Adds Chickens and Chicken Coop!!!
     

     
    Enjoy!
  23. Like
    XxZeraphinexX got a reaction from Asparagus in Professions that cost more than 10 pts   
    I guess the only solution would be leave professions away complete and start as plain char, then you have to choose your start skills and fill the gap with traits by equal out the points used for stats and positiv traits.
     
    For example:
     
    Plain char starts always with +8 Points
    Take up to 6 Skill points (f.e. +2 carpentry +2 firearm +2 cooking) = 6x2 = 12 points used so you have to take a negativ trait to equal out
    or        f.e. +1blunt +1 fishing +1 first aid =3x2 = 6 points, so you have 2 free ponits to spend on trait or other skill     
     
    The whole professions are just premade skills, nothing more.
     
    Way back when they had special traits, like the builder his thick skin or so it was a diffrent story, but most had choosen him because of that.
    Now you have more free choice of what you pick and still people complaning                   
  24. Like
    XxZeraphinexX got a reaction from Z3759xy in Downtown(On Hold)   
    Thank you for all the work and effort and the quick respons
  25. Like
    XxZeraphinexX got a reaction from RVPatrick in Balanced sheet rope nerf?   
    since they put the sheet rope in game the floating fortress was born, you don´t need to leave it at all from a certain point.
    Set it up somewhere, get dirt up there and when you are high enough with carpentry you barly need to leave it to get new campfire mats.
    If i get bored i build one of these^^ 2nd floor somewhere mostly near a forest, bul a huge platform, cut trees like a mad man and cut them to planks, get the planks "upstairs" then you only need to get down to get some stuff you need and after a few rainbarrels and about 20 fields there is not much to do. maybe get down to check traps and get wood or fish, but that´s not needed
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