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Ranchonok

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  1. I think that it's IsoPlayer or some object created in the IsoPlayer class, for example PlayerStatistic, but without decompiling the server or client, this object cannot be assembled. If u wanna get more information about character u may create mod in lua and write this data to a file for further processing. for example, i wanna get how many zombies the player has killed. I can use: local player = getSpecificPlayer(0); local kills = player:getZombieKills(); or i wanna get how long does a character survive: local player = getSpecificPlayer(0); local survTime= player:getHoursSurvived(); etc... and then use the method to write information in log file: writeLog(filemask, message) or parse the database, but this is a crutch.... sorry for my eng.
  2. Hello everyone! How in -debug mode I can get the speed of my character and display it on the screen. I am trying to do like this: function CheckSpeed() local player = getSpecificPlayer(0); print(player.CurrentSpeed); end Events.OnTick.Add(CheckSpeed); but it doesn't work and return nil Thank you
  3. Hello everyone, I'm learning how to make a discord bot for the project zomboid server in c#. - I know how to create a discord bot and interact with the channel, send messages, etc.. - I already know how to communicate with the server using RCON. but I would like to get some information about the characters on the server. I know that this information is stored in a database players.db in directory Zomboid\Saves\Multiplayer\servertest but character data (excluding coordinates, username...) is a BLOB. Let's say I want to get the number of zombies killed by a character, how do I do that? Any ideas? I don't need implementation, just advise me where to look. I will be very grateful.
  4. Sorry for my english. How can I reset a certain part of the world, let's say the city of Louisville, ONLY Louisville on my server. I figured out that the files in the directory \Zomboid\Saves\Multiplayer\servername - map_NNN_NNN.bin are these parts of the world, and when I remove them, I get the result I need. BUT! How to understand which file map_NNN_NNN.bin is responsible for which piece of the map? for example map_575_535.bin. What do these numbers mean - 575_535? where is it? I will be very grateful
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