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tanuki

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  1. • Version? 41.78 • Singleplayer/Multiplayer? Both • Host or dedicated? Both • Mods? No • Old or new save? Both new and old • Reproduction steps: Take a jar, a jar lid and some food that you can put inside Create the jarred food Open it You will get back the jar but not the jar lid It doesn't make sense that you are not getting back the lid.
  2. • Version? 41.78 • Singleplayer/Multiplayer? Both • Host or dedicated? Both • Mods? No • Old or new save? Both new and old • Reproduction steps: Take a rotten jarred food Try to open it with less than 7 in Cooking You will not be able to do it Raise your skill to get at least 7 points in Cooking You will able to do it Opening jarred food should not require any skill point, regardless of it being rotten or not.
  3. Maybe yes, but still: it allows you to add it it's still a bug/defect that limits modding this is a workaround that will work only if: the trait is not a trait that works only when added during character creation the trait supports hotswap (i.e. it can be added on the fly and its effect will apply immediately) you don't want to add it to a vanilla profession (otherwise, due to a different bug, you'll break preset saving, randomized character creation, resetting the traits)
  4. Version: 41.73 Singleplayer/Multiplayer? NA Host or dedicated? NA Mods? Yes Old or new save? NA Reproduction steps: Create a mod that adds a non-profession specific trait (like Brave) to any profession Go to the character creation screen You'll see that the trait is added to the chosen ones but it's also available to be chosen again Expected behaviour: the trait should not be duplicated and (probably) it should not be possible to remove it from the chosen ones Code example to reproduce the bug (the trait and the profession do not matter, they could be anything): Events.OnGameBoot.Add(function() local p = ProfessionFactory.getProfession("unemployed") p:addFreeTrait("Brave") end) This is what will happen: If I add also the one on the available traits: If I deselect it:
  5. It's not pipewire. I've removed it and replaced it with pulseaudio but still the microphone doesn't work
  6. Fedora. Yes, it works fine with any other application.
  7. • Version: 41.65 • Singleplayer/Multiplayer: Multiplayer • Host or dedicated: Doesn't matter • Mods: No • Reproduction steps: 1- Open options -> sound/music 2- Try to speak/make noises 3- the "signal from microphone" will not give any life signs I've attached the logs. I can immediately spot the error: [VOICE MANAGER] Error: FMOD_System_RecordStart return 57 which seems to be related. If I keep pavucontrol open while I reproduce the issue I can't see any active recording from project zomboid so it's definitely not connected to the microphone. I've managed to reproduce this on a fresh installation of the game, both the GOG and the Steam versions are affected. Thanks logs.zip
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