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getstoopid

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Everything posted by getstoopid

  1. I really don't like minigames but to be annoying and tedious would be exactly what they need to be to stop everyone from stupidly grinding a skill by repeating it (we've seen 'em all in hundreds of games.. beating trees senseless, torturing the lute and surrounding people by it, groping flowers and herbs just to "get to know 'em" or mindlessly burn everything on a pile to eventually get something edible out of it)... because ultimately this is as unimmersive as it can get Necessary?... maybe... but definitely not immersive in any way.
  2. I guess that would need to be implemented very carefully and with great thought and effort as it bears the risk that it tests more like the players skill instead of the chars. It should make sense to increase the corresponding skill in-game despite being "good at it" from a players perspective and as a noob player it would suck not being able to use a skill because I'm not skilled enough though the char would be. Furthermore all the minigames should differ from the others because otherwise it's just boring after a short while and tends to simply annoy.
  3. I think I would hate it if I want to turn quickly but my char starts swinging his bat instead...?
  4. Think it was all said already the only thing I'd like to add is that for your first request there is a mod you may like https://steamcommunity.com/sharedfiles/filedetails/?id=2237300246 Workshop ID: 2237300246 Mod ID: NRK_NeedLightToRead
  5. Hmmm... if you ragequit because you died in pz (death is literally the promise at the start of the game) I doubt that you really would be interested in more info? But... i totally agree, more info would be cool. Some kind of "summarized story" about my character would be extremely satisfying, not only numbers and stats.
  6. That's where NPCs could and should come into play - you live secluded in a rather zombie-proof base, stocked up to the roof and alone or only a small group? Perfect - that's the kind of place that would attract raiders! I honestly think that TWD is pretty realistic in this regard and after a few years apocalypse it's the people you should fear not the rotten corpses idling around. And maybe zombie hordes at random too...?
  7. The problem with minigames is that they players skill is more important than the characters and that breaks the game to some extent.
  8. Well actually the OP didn't ask for a "(not-really)adult-game-boobs-slider" but a "tone-down-checkbox"... and that wouldn't even need to be an intersex person but maybe just a woman with very small breasts or a man that tends to get "boobs" easier than others. I also don't think that, given the current state of the game, more inclusive variations of bodies should be a primary objective but in the long run I also would like to see a more accurate visual representation of the physical state of my character - more like weight and fitness than sex but anyway. [Edit] @PoshRocketeerI didn't read the post you are referring to... so please assume I didn't answer to your post *g
  9. Theoretically this could be possible I guess? Would just need to be a "flat" stair where you change the z-level at some point
  10. Yeah totally... with NPCs or even other players around it would make sense and could create interesting situations.
  11. In a world where stealing has no consequences at all aside from a full inventory I would not see why such a trait should give you points? It could make a difference once NPCs are out and social interaction is implemented but until then it makes no sense I guess.
  12. You mean like climbing out the window? Yeah that could maybe work.
  13. That's not what I meant... what I meant was, if you press "e" on a barricaded door you hear rattling and get the message "The door is barricaded" or something like that and it should be just the same if you have it barricaded by a metal bar. The door is barricaded, why or how is not important for the logic.
  14. Pressing "e" should result in the barricaded message and animation as the situation is basically the same. I like the idea !
  15. I'd go for barbed-wire-nests and yes, cheval de frise or pits for the win! Ordinary tripwire could be a low skill and low resources variant also. Zed stumbles and you bash its head in with less risk.
  16. I guess maybe you could use some (cloudbased) file repo like github, any collaboration platform or even a simple cloudstore to achieve a (very limited) sync. But you would definetely run into troubles if there are conflicts (two "solo" games at the same time) and in my opinion not worth the bother
  17. Yes that would be neat. For now I suggest using the following mod Workshop ID: 2619072426 Mod ID: TheStar Weapon Condition Indicator https://steamcommunity.com/sharedfiles/filedetails/?id=2619072426
  18. "for free" I guess not... but there are plenty hosting provider for simple linux based servers under 10€/$ per month, where you could easily run a game (in a docker container it's easy to setup also). If you and your friends split the cost this should be possible?
  19. Wouldn't it be way easier to just have a hosted server somewhere or an internet-facing server on your side than syncing the server files? To your question: I guess you could sync the safe files but I haven't really tried
  20. Only partly agreeing with you... yes game-devs may have _some_ responsibility but not in every aspect. As with childs in such grim games - skip them entirely? Yeah absolutely, because it's a sensible approach and doesn't break the game at all. But if you decide to implement a feature like depression in such a game setting where it makes totally sense, you should actually go the full mile... you may decide against suicide but depression should have a severe impact. People whose mental state is in jeopardy when playing such games should avoid them anyway for their own safety.
  21. Absolutely, but in the real world the way bigger threat than small groups of roaming zombies would be organized bandits, raiders or bands of militia-rough-necks that want to build _their_ society and you are in the way So that may make sense when NPCs are out there (with enough brains and hostility that they pose a threat) or on a PvP server maybe.. single or coop would be somewhat ruined I guess, at least for me.
  22. Ok I hear you... but that's actually an entire new situation. Practically a new game where it would totally make sense and be part of the fun to loot a mounted gun and build other "big-bang machines/contraptions" in general.
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