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getstoopid

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Posts posted by getstoopid

  1. 19 hours ago, Chriss22 said:

    so I ask with all the respect in the world that the developers fix this FUCKING SHIT

    xD yeah... very respectful

     

    I get that you are upset about losing a one-year-run but I also guess it's not the first time you encountered a house alarm, so what did also happen that you were not aware of the zombie (in the house)?

    My deaths are usually caused by a lack of attention and too much confidence... getting cocky.

     

    Btw. you can change the house alarm settings so that zombies would also activate them. I never did it myself because I think that this would be even crappier as everytime you enter a fresh cell an alarm goes off somewhere and all the zombies in the vicinity start wandering there, I guess (depending on how it's implemented). But as I said iI never tried it so maybe it will work for you?

     

    And one question (to all house owners): I would've thought that all house alarms do have batteries?!

     

  2. It's a nice idea and I really would love to see such a mechanic ingame but let's look at the current state... you can fill your main inventory up to around 15 without getting encumbrance modifiers at all and fact is that at this weight you are running around with 2-3 long weapons, a load of clothes, some tools and food. I don't know about you but if I don't have a backpack with me I usually carry a phone and a wallet... and everything else would have to be in my hands (or my back if attachable). So we can assume that the main inventory value includes all those small compartments in and on your clothing too because otherwise this value would be way smaller.

  3. I agree that all this melee fighting is somewhat unrealistic but I don't think that bows or slingshots would be that common either in the first few days of the apocalypse, because why would they? The few survivors wouldn't be aware that the loud shooting attracts them from the neighbouring town as there was/is chaos right to the day we start. Most of the people in possession of a firearm would use it, I guess.

    More firearms variation would be very much realistic I agree, but it doesn't do much gameplay wise so I would postpone it as there are a few mods that already fill this gap.

  4. Oh I do know how to plumb and all, that's not the problem. It's just that I also read once (somewhere here in the forum) that you could actually use multiple collectors together by placing them above a sink adjacent in a 3x3 area, but it simply never worked. It only ever connects one of the barrels (seems to be random which one also).

    So I hoped you could bring light into this and would tell me how.

    Anyway... didn't want to highjack your thread =)

  5. How does this currently work anyway...? I tried a few times to place more than one barrel but it never seemed to work as I would expect? The sink shows only the 400 water units and also seems to drain only one barrel. What is it that actually should happen or do I need to do something extra I am missing?

    At the moment I always use the "irrigation pipes" mod to connect barrels (and plumb one to the sink).

     

    Back to topic: I like the idea!

  6. IRL Many cars originally provide a way to fold over the rear seats to increase the trunk capacity. Sadly this is not implemented as of now.

  7. 4 hours ago, Headshotkill said:

    I don't know, maybe this is one of those things which work best when you simplify it for the game.

    If you add a near-sighted vs far-sighted trait with equal points, then player's will quickly figure out which one is the least obstructive to gameplay. 

    I imagine being near-sighted is less annoying than far-sighted, when you loose your glasses during combat you'd still have good vision directly around you so it wouldn't impact gameplay.

    And stuff which doesn't impact gameplay is unnescessarry bloat IMO.

     

    It would impact gameplay... I thought about 2-3 tiles around you, so using guns effectively would be out of the question. It would also impact foraging massively, I guess.

  8. Finally, short-sightedness gets a visual effect! \o/ One feature I'm waiting since forever =) However you may think about a more distance-related blur instead of this all-out-blurry-vision, it is WIP I know... super-excited right now!

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