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Cake_Somewhere

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  1. As expected, you didn't address a single one of my well articulated and logical arguments; instead opting to lazily and indirectly write me off as ignorant. I find myself not only questioning how you are a moderator, but also questioning whether you have even played the game. The solution to a bug is to fix it, not speed up its effects. Your job as a moderator is to help and inform people like OP, not spout equivocal 1 liners with an attitude of "Get good"
  2. You are being incredibly patronising. You're defending negative aspects of the game blindly and without logic, using semantics to form a narrative in which being stunlocked by 2 zeds is completely fine. If a game mechanic is literally indistinguishable from a bug to the people playing it, then I really don't think the semantics of whether or not you agree it's a bug is important. Player frustration and how well game mechanics are conveyed to the player is what matters in this discussion. The animation capabilities of the devs should be a limitation for implementing combat mechanics, not something they ignore. There is already 'drag down', this punishes players who try to 'power through multiple zombies'. The bug OP is trying to address is essentially 'drag down' except there is no animation to inform the player of what is happening, there is no drama, it takes up to a minute to resolve in your death, and 2 zombies are capable of initiating this closed loop of slow death, through ZERO fault from the player. Even when kiting back perfectly from 2 zeds and making no mistakes, one can slip through your push and begin an attack animation, if the second zombie times its attack animation at the right time, then this begins a loop of animations with no space between them for player input. If you want to defend its title as a 'intended feature' that is fine, however it is clearly an oversight from the developers that will be patched out soon or added as a sandbox option.
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