-
Posts
1228 -
Joined
-
Last visited
Everything posted by Geras
-
Cool to know there is a workaround.
-
Please, for everything that is holy, disable the car-wrecking damage of saplings and trees when just driving past slowly. The massive speed debuff is enough to get you killed when zombies are nearby, and this is fine. Maybe leave in trees (not saplings!) damaging windows and windshields - that's cool and realistic-ish. There is no way a small sapling would damage a car window when driving past. They are too short, and too elastic. Also, some saplings are impossible to distinguish from harmless bushes, and this becomes a huge issue when world erosion kicks in.
-
This has been reported a few times already, this is to bump this issue. Red outline is confirmed no-forage zone (roughly). Yellow outline is where I suspect there is no foraging neither. Please fix. Super-annoying if you have a base in this area.
-
I had the same issue. The car key was for Dash Elite, but the only Dash Elite close by was a burned car wreck. logs_17-01.rar
-
Handguns should be viable when being grabbed by a zombie
Geras replied to FelixZe's topic in PZ Suggestions
I'd love to see that. Good idea. -
I'd be okay with being easily spotted when running, but lower chance of being spotted when walking and sneaking.
-
I think the zoom build became obsolete with 41.26 release.
-
Thanks for answering. Yeah, I'm not suggesting that animated doors must be done 'RIGHT NAO!!!1' or anything xd. It's cool you guys consider it down the line somewhere.
-
You can always try to get a second cheap keyboard, take all the keys out, but leave a few that are far away from each other, and use your feet to do some actions.
-
@martingeewhat about house doors and other doors?
-
Can confirm crashes and zombies disappearing. In my case game crashed when I pressed ESC to pause, alt-tabbed out, and alt-tabbed in. Main menu became unresponsive and game crashed. logs_13-01.rar
-
That'd be cool.
-
Imo currently snow is too white, and it gets tiresome to look at after some time. Don't get me wrong, I think winter in PZ is the best looking season, and I also have my monitor set at 0 brightness. I just think making snow a little bit less white, and a little bit more grey would go a long way as far as eye strain is concerned. i.e. One of the shades of grey where a cloud is simulated on the screenshot would be 100x times better for snow color than the pure white.
-
It gets annoying when luring zombies over short fences, but in a different way. Instead of bashing heads of downed zombies, the character decides it's better to hit a standing zombie behind the fence or the one just climbing over. Happens quite a lot with lead pipe due to its long reach.
-
You could try setting world temperature to very low. I also like PZ winter a lot. I'd like to also see different climate settings: Temperate: full 4 seasons, balanced Continental: 4 seasons but short autumn/spring and very cold winters and very hot summers Tropical: dry season and monsoon season etc.
-
1084 We should be able to fill glass jars with water. Glass jars should collect water when placed outside (I mean, mug collects water, so why not jar?).
-
1083 QoL: Sort fire fuel by burn time in the right-click menu. Currently it's all over the place. I highlighted boards and unusable wood somewhere in the middle of the list. Other items in the screenshot are books and magazines.
-
I've lost a character to that as well. Would be nice to get this fixed.
-
Render order is wrong when cars are parked close to walls, and when driving though ashes and graves. Any chance of getting this fixed? EDIT: Same with items on the ground.