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Everything posted by Geras
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Very nice! Weapon attachements next maybe?
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Drugs bad.
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Dlatego właśnie zawsze próbuje znaleźć słowo, które pasuje do obu płci - bezosobowe. W grę grają też osoby płci żeńskiej (sam jedną znam) W j. angielskim jest łatwo, bo jest "bezpłciowy" - jak sam zauważyłeś. Nie wliczam sytuacji, gdzie takie słowo w j. polskim nie występuje, np. "głuchy" nie ma formy bezosobowej (ale już np. "niedosłyszy" stosuje się i do męskiej i do żeńskiej formy), tak samo "uczeń", "pacyfista", "awanturnik" etc. etc. nie mają form bezosobowych i tych wypadkach zastosowałem formy męskie. EDIT: Nowe rzeczy: Spoiler UI_trait_WeakStomach = "Słaby żołądek",UI_trait_WeakStomachDesc = "Większe prawdopodobieństwo zatrucia pokarmowego",UI_trait_IronGut = "Silny żołądek",UI_trait_IronGutDesc = "Mniejsze prawdopodobieństwo zatrucia pokarmowego",UI_trait_Hemophobic = "Hemofobia",UI_trait_HemophobicDesc = "Panikuje podczas opatrywania ran; nie może udzielać pierwszej pomocy innym",UI_trait_Asthmatic = "Astma",UI_trait_AsthmaticDesc = "Szybciej się męczy",UI_trait_Scout = "Były harcerz",UI_trait_ScoutDesc = "+1 do pierwszej pomocy, +1 do zbieractwa", Recipe_Cut_Frog = "Wykrój mięso z żaby",Recipe_Open_Canned_Corned_Beef = "Otwórz puszkę solonej wołowiny",Recipe_Open_Canned_Corn = "Otwórz puszkę kukurydzy",Recipe_Open_Canned_Mushroom_Soup = "Otwórz puszkę zupy grzybowej",Recipe_Open_Canned_Peas = "Otwórz puszkę groszku",Recipe_Open_Canned_Potato = "Otwórz puszkę ziemniaków",Recipe_Open_Canned_Sardines = "Otwórz puszkę sardynek",Recipe_Open_Canned_Tomato = "Otwórz puszkę pomidorów",Recipe_Open_Canned_Carrots = "Otwórz puszkę marchewek", DisplayNamePot_of_Water = "Garnek z wodą",DisplayNameFrog = "Żaba",DisplayNameCanned_Corned_Beef = "Puszka solonej wołowiny",DisplayNameOpen_Canned_Corned_Beef = "Puszka solonej wołowiny - otwarta",DisplayNameCanned_Corn = "Puszka kukurydzy",DisplayNameOpen_Canned_Corn = "Puszka kukurydzy - otwarta",DisplayNameCanned_Mushroom_Soup = "Puszka zupy grzybowej",DisplayNameOpen_Canned_Mushroom_Soup = "Puszka zupy grzybowej - otwarta",DisplayNameCanned_Peas = "Puszka groszku",DisplayNameOpen_Canned_Peas = "Puszka groszku - otwarta",DisplayNameCanned_Potato = "Puszka ziemniaków",DisplayNameOpen_Canned_Potato = "Puszka ziemniaków - otwarta",DisplayNameCanned_Sardines = "Puszka sardynek",DisplayNameOpen_Canned_Sardines = "Puszka sardynek - otwarta",DisplayNameCanned_Tomato = "Puszka pomidorów",DisplayNameOpen_Canned_Tomato = "Puszka pomidorów - otwarta",DisplayNameCanned_Carrots = "Puszka marchewek",DisplayNameOpen_Canned_Carrots = "Puszka marchewek - otwarta",DisplayNameCherry = "Czereśnie",DisplayNameMint_Candy = "Miętówka",DisplayNameFrog_Meat = "Mięso żaby",DisplayNameCookie_Jelly = "Ciastko z galaretką",DisplayNamePineapple = "Ananas",DisplayNameAvocado = "Awokado",DisplayNameZucchini = "Cukinia",DisplayNameTofu = "Tofu",DisplayNameYoghurt = "Jogurt",
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Polish translation for build 31.4 - fixes and stuff. Link: https://www.dropbox.com/s/zlcwdq9hq3tfo9o/PL_build_31_fix_3.rar?dl=0
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Dodali nowe rzeczy do przetłumaczenia: UI Spoiler UI_mainscreen_challenges = "CHALLENGES", UI_prof_Carpenter = "Carpenter", UI_prof_Burglar = "Burglar", UI_prof_Chef = "Chef", UI_prof_Repairman = "Repairman", UI_prof_Farmer = "Farmer", UI_prof_Fisherman = "Fisherman", UI_prof_Doctor = "Doctor", UI_prof_Veteran = "Veteran", UI_prof_Lumberjack = "Lumberjack", UI_prof_Nurse = "Nurse", UI_prof_FitnessInstructor = "Fitness Instructor", UI_prof_BurgerFlipper = "Burger Flipper", UI_profdesc_xp1 = "Xp boost for %1", UI_profdesc_xp2 = "Big xp boost for %1", UI_profdesc_xp3 = "Huge xp boost for %1", UI_profdesc_unemployed = "8 free trait points", UI_characreation_MajorSkills = "Major Skills", UI_trait_deaf = "Deaf", UI_trait_fit = "Fit", UI_trait_obese = "Obese", UI_challenge_title = "CHALLENGES", UI_challengeplayer_title = "SELECT PLAYER", Tooltip Spoiler Tooltip_item_TaintedWater = "Tainted water", IG_UI Spoiler IGUI_perks_Strength = "Strength", IGUI_perks_Fitness = "Fitness", Context_Menu Spoiler ContextMenu_CleanBlood = "Clean blood" Moje propozycje: Spoiler UI_characreation_MajorSkills = "Główne umiejętności", UI_trait_deaf = "Głuchy", UI_trait_fit = "Wysportowanie", UI_trait_obese = "Otyłość", UI_challenge_title = "WYZWANIA", UI_challengeplayer_title = "WYBIERZ GRACZA", UI_mainscreen_challenges = "WYZWANIA", UI_prof_Carpenter = "Stolarz", UI_prof_Burglar = "Włamywacz", UI_prof_Chef = "Kucharz", UI_prof_Repairman = "Mechanik", UI_prof_Farmer = "Rolnik", UI_prof_Fisherman = "Rybak", UI_prof_Doctor = "Lekarz", UI_prof_Veteran = "Weteran", UI_prof_Lumberjack = "Drwal", UI_prof_Nurse = "Pielęgniarka", UI_prof_FitnessInstructor = "Instruktor fitness", UI_prof_BurgerFlipper = "Pracownik kebabu", UI_profdesc_xp1 = "Bonus doświadczenia do %1", UI_profdesc_xp2 = "Duży bonus doświadczenia do %1", UI_profdesc_xp3 = "B. duży bonus doświadczenia do %1", UI_profdesc_unemployed = "8 darmowych punktów cech", Tooltip_item_TaintedWater = "Skażona woda", IGUI_perks_Strength = "Siła", IGUI_perks_Fitness = "Kondycja", ContextMenu_CleanBlood = "Wyczyść krew" Sugestie?
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Dzięki, wprowadziłem poprawki. Wychodzi poznańska gwara Dzięki za zwrócenie uwagi. http://www.poznan.pl/mim/slownik/words.html?co=word&word=odkluczyć
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My injury list is too long to fit on the health screen.
Geras replied to Fireman's topic in General Discussions
You're going to look like a mummy soon! -
Thanks a ton for this release. I have been waiting for close to a month for it! You made my day Indie Stone!
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How does the Fireman work with Brawler trait? If I take both I get +4 to axe and 1 to blunt but where axe skill is it only shows +75%. Not even +125% which Fireman gives alone. Do those traits stack or exclude each other?
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Polish translation for build 31: fixes & stuff Link: https://www.dropbox.com/s/ymfk8ria1gy1ua8/PL_build_31_fix_2.rar?dl=0
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Ok, dzięki. Znalazłem i poprawiłem.
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I support this.
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Resztę zrobiłem tak: IGUI_SetCode = "Set your Code", IGUI_EnterCode = "Enter the Digital Code", IGUI_SetCode = "Ustaw szyfr",IGUI_EnterCode = "Wprowadź szyfr", * * * DisplayNamePadlock = "Kłódka",DisplayNameCombination_Padlock = "Kłódka z szyfrem",DisplayNameKey = "Klucz",DisplayNameKey_Ring = "Kółko z kluczami", * * * ContextMenu_LockDoor = "Lock Door", ContextMenu_UnlockDoor = "Unlock Door", ContextMenu_PutPadlock = "Put Padlock", ContextMenu_PutCombinationPadlock = "Put Combination Padlock", ContextMenu_RemovePadlock = "Remove Padlock", ContextMenu_RemoveCombinationPadlock = "Remove Combination Padlock", ContextMenu_LockDoor = "Zaklucz drzwi", ContextMenu_UnlockDoor = "Odklucz drzwi", ContextMenu_PutPadlock = "Załóż kłódkę", ContextMenu_PutCombinationPadlock = "Załóż kłódkę z szyfrem", ContextMenu_RemovePadlock = "Zdejmij kłódkę", ContextMenu_RemoveCombinationPadlock = "Zdejmij kłódkę z szyfrem", * * * Skorzystałem także z Twoich sugestii dotyczących traitów.Zmieniłem jeszcze "Wyprany z emocji" na "Zimna krew", chyba pasuje lepiej.
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Polish translation updated for build 31. Link: https://www.dropbox.com/s/kjmu66gfx3u719h/PL_build_31.rar?dl=0
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UI_trait_DesensitizedDesc = "Doe not reach states of panic", Should be "does".
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I'd really like to see some diversity in terrain shape for sure!
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Congratulations for getting your mod incorporated into the game!
- 76 replies
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- saltwater
- destillation
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Project Zomboid is a shining example of early access done right
Geras replied to aperture_tech's topic in General Discussions
More like this -
A windmill to generate electricity then?
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I like the idea of connecting cooking skill with preserving food. +1
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This looks awesome. My body is ready.
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Dziękuję za sugestie Poprawiłem: DisplayNameDirty_Bandage = "Bandaż" (moje niedopatrzenie), na DisplayNameDirty_Bandage = "Bandaż - brudny", DisplayNameTwine = "Sznurek", na DisplayNameTwine = "Dratwa", A "Pracownik budowlany" chyba jest ok, no nie? EDIT Nowe traity w buildzie 31: Spoiler UI_trait_FastHealer = "Fast Healer", UI_trait_FastHealerDesc = "Recovers quickly from injuries and illness", UI_trait_FastLearner = "Fast Learner", UI_trait_FastLearnerDesc = "Increased XP gains", UI_trait_FastReader = "Fast Reader", UI_trait_FastReaderDesc = "Takes less time to read books", UI_trait_AdrenalineJunkie = "Adrenaline Junkie", UI_trait_AdrenalineJunkieDesc = "Moves faster when highly panicked", UI_trait_Inconspicuous = "Inconspicuous", UI_trait_InconspicuousDesc = "Less likely to be spotted by zombies", UI_trait_LessSleep = "Wakeful", UI_trait_LessSleepDesc = "Needs less sleep", UI_trait_NightVision = "Cat's Eyes", UI_trait_NightVisionDesc = "Better vision at night", UI_trait_Packmule = "Organized", UI_trait_PackmuleDesc = "Increased container inventory capacity", UI_trait_LowThirst = "Low Thirst", UI_trait_LowThirstDesc = "Needs less water to survive", UI_trait_SelfDefenseClass = "Self Defense Class", UI_trait_SelfDefenseClassDesc = "+1 Blunt Guard and +1 Axe Guard", UI_trait_FirstAid = "First Aider", UI_trait_FirstAidDesc = "+1 First Aid", UI_trait_Fishing = "Angler", UI_trait_FishingDesc = "+1 Fishing", UI_trait_Gardener = "Gardener", UI_trait_GardenerDesc = "+1 Farming", UI_trait_Jogger = "Runner", UI_trait_JoggerDesc = "+1 Sprinting", UI_trait_SlowHealer = "Slow Healer", UI_trait_SlowHealerDesc = "Recovers slowly from injuries and illness", UI_trait_SlowLearner = "Slow Learner", UI_trait_SlowLearnerDesc = "Decreased XP gains", UI_trait_SlowReader = "Slow Reader", UI_trait_SlowReaderDesc = "Takes longer to read books", UI_trait_MoreSleep = "Sleepyhead", UI_trait_MoreSleepDesc = "Needs more sleep", UI_trait_Conspicuous = "Conspicuous", UI_trait_ConspicuousDesc = "More likely to be spotted by zombies", UI_trait_Disorganized = "Disorganized", UI_trait_DisorganizedDesc = "Decreased container inventory capacity", UI_trait_HighThirst = "High Thirst", UI_trait_HighThirstDesc = "Needs more water to survive", UI_trait_Illiterate = "Illiterate", UI_trait_IlliterateDesc = "Cannot read books", UI_trait_Insomniac = "Restless Sleeper", UI_trait_InsomniacDesc = "Slow loss of tiredness while sleeping", UI_trait_Pacifist = "Pacifist", UI_trait_PacifistDesc = "Less effective with weapons", UI_trait_ThinSkinned = "Thin-skinned", UI_trait_ThinSkinnedDesc = "Carries heightened risk of infection", UI_trait_Dexterous = "Dextrous", UI_trait_DexterousDesc = "Transfers inventory items quickly", UI_trait_AllThumbs = "All Thumbs", UI_trait_AllThumbsDesc = "Transfers inventory items slowly", UI_trait_Desensitized = "Desensitized", UI_trait_DesensitizedDesc = "Doe not reach states of panic", UI_trait_BarFighter = "Brawler", UI_trait_BarFighterDesc = "+1 Axe and +1 Blunt", UI_trait_PlaysBaseball = "Baseball Player", UI_trait_PlaysBaseballDesc = "+1 Blunt", UI_trait_Hiker = "Hiker", UI_trait_HikerDesc = "+1 Trapping and +1 Foraging", UI_trait_Hunter = "Hunter", UI_trait_HunterDesc = "+1 Trapping, +1 Sneak and +1 Aiming", UI_trait_Gymnast = "Gymnast", UI_trait_GymnastDesc = "+1 Lightfoot and +1 Nimble", UI_trait_FastHealer = "Szybka regeneracja", UI_trait_FastHealerDesc = "Szybciej wychodzi z chorób i urazów", UI_trait_FastLearner = "Bystry uczeń", UI_trait_FastLearnerDesc = "Zdobywa więcej punktów doświadczenia", UI_trait_FastReader = "Kurs szybkiego czytania", UI_trait_FastReaderDesc = "Czytanie książek zajmuje mniej czasu", UI_trait_AdrenalineJunkie = "Uzależnienie od adrenaliny", UI_trait_AdrenalineJunkieDesc = "Porusza się szybciej w stanie wysokiej paniki", UI_trait_Inconspicuous = "Niepozorność", UI_trait_InconspicuousDesc = "Mniejsza szansa na zauważenie przez zombie", UI_trait_LessSleep = "Nocny marek", UI_trait_LessSleepDesc = "Potrzebuje mniej snu", UI_trait_NightVision = "Oczy kota", UI_trait_NightVisionDesc = "Lepiej widzi w nocy", UI_trait_Packmule = "Zorganizowany", UI_trait_PackmuleDesc = "Pomieści więcej rzeczy w szafkach, plecakach etc.", UI_trait_LowThirst = "Niskie pragnienie", UI_trait_LowThirstDesc = "Potrzebuje mniej pić, aby przeżyć", UI_trait_SelfDefenseClass = "Lekcje samoobrony", UI_trait_SelfDefenseClassDesc = "+1 do gardy obuchów, +1 do gardy ostrzy", UI_trait_FirstAid = "Sanitariusz", UI_trait_FirstAidDesc = "+1 do pierwszej pomocy", UI_trait_Fishing = "Wędkarz", UI_trait_FishingDesc = "+1 do wędkowania", UI_trait_Gardener = "Ogrodnik", UI_trait_GardenerDesc = "+1 uprawy roślin", UI_trait_Jogger = "Biegacz", UI_trait_JoggerDesc = "+1 do biegania", UI_trait_SlowHealer = "Powolna regeneracja", UI_trait_SlowHealerDesc = "Wolniej wychodzi z chorób i urazów", UI_trait_SlowLearner = "Powolny uczeń", UI_trait_SlowLearnerDesc = "Zdobywa mniej punktów doświadczenia", UI_trait_SlowReader = "Wolno czyta", UI_trait_SlowReaderDesc = "Czytanie książek zajmuje więcej czasu", UI_trait_MoreSleep = "Śpioch", UI_trait_MoreSleepDesc = "Potrzebuje więcej snu", UI_trait_Conspicuous = "Rzuca się w oczy", UI_trait_ConspicuousDesc = "Większa szansa na zauważenie przez zombie", UI_trait_Disorganized = "Bałaganiarz", UI_trait_DisorganizedDesc = "Pomieści mniej rzeczy w szafkach, plecakach etc.", UI_trait_HighThirst = "Duże pragnienie", UI_trait_HighThirstDesc = "Potrzebuje więcej pić, aby przeżyć", UI_trait_Illiterate = "Analfabeta", UI_trait_IlliterateDesc = "Nie potrafi czytać książek", UI_trait_Insomniac = "Niespokojny sen", UI_trait_InsomniacDesc = "Poziom zmęczenia podczas snu spada wolniej", UI_trait_Pacifist = "Pacyfista", UI_trait_PacifistDesc = "Mniejsza biegłość w posługiwaniu się bronią", UI_trait_ThinSkinned = "Wrażliwa skóra", UI_trait_ThinSkinnedDesc = "Wyższe prawdopobieństwo infekcji", UI_trait_Dexterous = "Zręczność", UI_trait_DexterousDesc = "Szybciej przekłada przedmioty z i do ekwipunku", UI_trait_AllThumbs = "Dwie lewe ręce", UI_trait_AllThumbsDesc = "Wolniej przekłada przedmioty z i do ekwipunku", UI_trait_Desensitized = "Wyprany z emocji", UI_trait_DesensitizedDesc = "Nie ulega panice", UI_trait_BarFighter = "Awanturnik", UI_trait_BarFighterDesc = "+1 do ostrzy, +1 do obuchów", UI_trait_PlaysBaseball = "Gra w baseball", UI_trait_PlaysBaseballDesc = "+1 obuchów", UI_trait_Hiker = "Traper", UI_trait_HikerDesc = "+1 stawiania pułapek, +1 do zbieractwa", UI_trait_Hunter = "Myśliwy", UI_trait_HunterDesc = "+1 do stawiania pułapek, +1 do skradania się, +1 do celowania", UI_trait_Gymnast = "Gimnastyk", UI_trait_GymnastDesc = "+1 do cichego chodzenia, +1 do zwinności", Sugestie?
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So maybe 'stagnant' water for rain barrels and toilets and stuff and 'dirty' for rivers and lakes?
- 76 replies
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- saltwater
- destillation
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Maybe 'polluted water'? It's more than sure that river and lake water have some nasty chemicals in them which you can get rid off (well most of them I think) by distilling so your still will have its use
- 76 replies
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- saltwater
- destillation
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I was thinking about the same thing. Otherwise mod looks epic!
- 76 replies
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- saltwater
- destillation
- (and 6 more)