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Geras

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Everything posted by Geras

  1. 1139. Washing cars should prioritize using tainted water if available in inventory or bags on the player. Currently if I have a water bottle with clean water in main inventory and buckets with tainted water in backpack, the character uses clean water from the water bottle.
  2. Geras

    Last Boy Zcout

    I'm personally not a fan of lip smacking sound while eating, it's irksome. Also not a fan of the "thump" sound when soundtrack changes i.e. from calm to combat tune - it's kind of anti-climatic.
  3. 1137. The boarded up survivor homes should have extra loot in every container in the house, not just the kitchen counters. I always found it very strange to have just the kitchen stocked up, but rest of the house was like i.e. a book, a comb, and a t-shirt.
  4. This sprinter turning behaviour is rather unfair, as they sprint behind your back, what is pretty much a death sentence if you don't manage to do a 180 degrees turn with the slow player turning animation. https://streamable.com/dw717e I'd suggest to change their behaviour to turn around on the spot to face the player and then start running instead of this early sprint and turning in a wide angle. The current wide turning angle behaviour also leads to sprinters orbiting the player, which is very easy to consistently reproduce. Sprinters orbiting: https://streamable.com/lv0e0l
  5. Hi, this bug has been around since sprinter slowing down the player was introduced. See the video for more details, but in a nutshell if you hold RMB and push the sprinter zombie after a certain point in their attack animation, you get slowed down and the speed penalty doesn't go away until you release RMB or push the zombie again, but earlier in their animation. If you keep holding RMB, the slowdown is pretty much permanent, even with the zombie being a few tiles away or dead. It's a very annoying bug which often leads to deaths with sprinters where every second is a matter of life and death. https://streamable.com/xjjc9b
  6. There's a cool mod on steam for just this. https://steamcommunity.com/sharedfiles/filedetails/?id=1974106155
  7. These brick walls here have no collision, you can walk through them. Location: https://map.projectzomboid.com/?#0.4027988592026911,0.19890151196602895,505.61182509090054
  8. 1. Graves are not visible on snow (I mean the open grave there). 2. Digging graves doesn't seem to give any worms, which it should. (I might be wrong here)
  9. Nice one, good ideas - I wasn't sure about using movie titles as the scenario name, but 3 different difficulty levels with sprinters would be ideal. However, about population settings I'd prefer lowered population for the easy mode (Builder population settings?) , default population for the normal mode (Apocalypse population settings), and basically 6 months later but with sprinters. Thanks for the settings, will try them out.
  10. It would be nice if there was a default scenario to play with sprinters, similar to Apocalypse or 6 months later. Currently there's no benchmark for the sprinter gang to compare survival time. Sure, someone can say they survived for a year with sprinters, but it's never clear what settings they used, and death screen just says "Sandbox". My personal preference for this kind of scenario is a blend of Apocalypse and 6 months later: Default Apocalypse settings, but: - sprinters (duh) - normal zombie strength and toughness - zombies trigger house alarms ON - December start - instant water/power shut off - very slow world erosion - erosion advance 180 days - world advance 6 months We could name it Sprinter Apocalypse.
  11. In a fire place: 1 log gives 4 hours of fire 3 planks give 6 hours of fire Default icon of fuel are logs: Seems a bit counter-intuitive that sawing logs into planks is more efficient than using logs as fuel.
  12. 1134. The new cooler item should be able to hold water and collect rain when placed outside.
  13. As on screenshot: Location: https://map.projectzomboid.com/?#0.5436613053477233,0.33797869891037957,317.9873888135632
  14. Geras

    WreckZ

    Hey, since you do work on crashed cars now, can you please change it that these cars in vehicle stories and crashes have some good parts in them? Last time I played every vehicle story i.e. the manhole crew, had cars in like 1% condition. It would be nice if, i.e. in case of a t-bone crash, only 1 side of the car was damaged, not the entire car (front for the 1 car, and 1 side for the other), and no critical damage whatsoever in fender benders, etc.
  15. 1220. Dirt overlay for cars which would slowly build up as we drive on dirt roads. Rain would clean the car somewhat, or we could clean it.
  16. 1219. DIY dumbells and barbells. Concrete + bag of sand/gravel + metal pipe/metal rod + bucket/sauce pan/pot + hacksaw = DIY workout weights. Making these irl as I type, lol
  17. Wind turbines and car battery power banks as an alternative/supplement to generators (ie. generator autostart if batteries are low) One can dream.
  18. It's been suggested at least 2 times before. The answer was that it would be too resource-consuming for every tile of wall to constantly check for the number of adjacent zombies. Another user then suggested that every type and tier of wall should have a regenerative pool of HP on top of normal HP, and then have it balanced that only X amount of zombies for each wall type and tier, would be able to apply enough damage to the wall to destroy it.
  19. Great to see a start of rebalancing vehicle trunks.
  20. High grass on every or most lawn tiles after a few months had passed would be neat.
  21. Maybe we could remove entire window with the frame rather than just the glass.
  22. Feature request: Please add text wrapping for long strings.
  23. Watering plants with bucket also leaves a bit of water in the bucket.
  24. Ok, sorry for the repost then.
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