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NyhuFR

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  1. Hello, do you play MP on a dedicated, or a self hosted ? What i known for the save file structur is: -Chunkdata = i don't known -Map_XXXX_XXXX = Contain the data of cells (players building, loots in crates etcetc) -Map_t = stores the time like the in game date and other bits like the emergency broadcast system frequency. -Map_p = stores the players datas -zpop_xxx = store the zombie stats If you are a local host, you can creat a script and run it as a planned task wmic shadowcopy call create Volume=C:\ rem dont forget to setup the numbers of snapshot here HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\VSS\Settings on a dword "MaxShadowCopies" 1 to 512 i planish it to run every 2h so if my game crash, i have lost max 2h of work. And before i use this solution, i use a cheat mod to rebuild what was lost (building and loot spawn). It's hard and take a lote of time, bu still faster than 7 day of rework ^^
  2. Nobody can help me? I found some file in a "blam" folder if it can help. Or, fi someone can tell me if there is a way to performe a soft reset manually by deletting some files. Thx
  3. Hello all. When i try to performe a softrest (-Dsoftreset), the server crash because he can't load more than 100 chunk. And i don't found any answer (using invoke, dictionary and other keywords). This is the raw pastbin with the two type of erro i have. I don't know if it's the right place to poste. Sorry if it's not =X
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