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Eroge

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Everything posted by Eroge

  1. How to make player:Say() text show different colors, Like shout being red? Thanks for help!!
  2. First of all, I'm totally green in modeling stuff. I was trying to make import a military ham radio model into my mod, but when I load my mod in the game I found some of the textures became transparent. If anyone is interested I'll upload the screenshot of blender and uv map file. Thanks advance for your help!
  3. By the way, there is definitely enough cpu cores and RAM / bandwidth to run PZ server
  4. This happens so many times on my server that lots of players have already quitted the game. Every time when I restart the server to update mods or change server settings, some (about 1/3) of the players cannot connect (unable to receive map file from server) or become very laggy. Some of the players that are able to connect found they have to creat new characters. Any idea why this is happening?
  5. https://steamlists.com/project-zomboid-how-to-patch-server-to-prevent-hackers-guide/
  6. I tried simply copy players.db file to the new server folder, but when entering the server the charactors' data are corrupted, along with many other bugs makes the game totally unplayable. Then I tired copy worlddictionary file with players.db, and the charactors were normal but other bugs still exsist. Any way to perfectly migrate players' save to the new server?
  7. Sorry but what does module == "eroge" means? Im totally noob to scripting
  8. Im using this script to allow players purchase vehicles with keys. But I got 3 problems: 1. Car key does not spawn correctly 2. Only players with GM or higher access can spawn vehicle, others only get "you dont have the right to use /addvehicle command" in chatbox 3. Spawned cars are not repaired correctly Can anyone tell me where did this script go wrong? Much appreciated!! vehicleTradeRecipe.lua
  9. never mind turns out I set SafeHouseRemovalTime too big
  10. Players in my server reported a problem that their safehouses constantly get disabled. Currently known situations are as followed: 1. when the player who claimed the safehouse goes to the second floor of his or her safehouse. 2. when he became distant to the safehouse 3. When other player entered the safehouse After the safehouse got disabled it cant be reclaim again, always showing "zombies/ players nearby", but there is 100% no other players or zombies. Any idea how to fix it?? Here are my server settings: PlayerSafehouse=true AdminSafehouse=false SafehouseAllowTrepass=true SafehouseAllowFire=false SafehouseAllowLoot=false SafehouseAllowRespawn=true SafehouseDaySurvivedToClaim=0 SafeHouseRemovalTime=1000 Mod list: Grapeseed;Blackwood;Diederiks Tile Palooza;DylansTiles;tkTiles_01;BedfordFalls;FORTREDSTONE;RavenCreek;WestPointExpansion;1521582441;CrashedCarsMod;ReducedWoodWeight25p41;Advanced Alternative Zombie Loot;1904952813;antiserum;antiserum_beta;Arsenal(26)GunFighter;Authentic Z - Current;Authentic Z - Fashion Montage;autotsartrailers;ATA_Bus;ATA_Mustang_x2;ATA_Jeep_x4;BedfordFalls;Better Belts;Betterhandwash;BetterSortCC;betterLockpicking;BricksWantsWeapons;Brita_2;Brita;CraftHelper41;CustomizableZombies;EasyConfigChucked;MinimalDisplayBars;modoptions;MoreBuild;myclothinguimod;ProfessionFrameworkB41Patch;ReadFasterWhenSitting;Swatpack;ScrapArmor;ScrapArmor(new version);ScrapGuns;ScrapGuns(new version);ScrapWeapons;ScrapWeapons(new version);SimpleConvertToBrita;Smoker;snowiswater;Tactical Weapons;TheWorkshop;TheWorkshop(new version);TMC_TrueActions;TrueActionsDancing;tsarslib;VehicleRecycling;TheStar;svgMCerdato;eris_food_expiry;eris_minimap;eris_minimap_bedford_falls_plugin;eris_minimap_blackwood_plugin;eris_minimap_fort_redstone_plugin;eris_minimap_grapeseed_plugin;eris_minimap_raven_creek_plugin;GRTranslationCN;ForagingBuff01;CNRadioS;EerieCountry
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