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Daec

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Everything posted by Daec

  1. i know im new and all that stuff and i don't know if this thread is still actively followed but the Clumsy survivor thread gets some positive attention i guess don't know if this qualifys for been taken here
  2. I think randomness would definitly make it a "hate" mechanic. Just like you said, people should know why they fell. Latest point beeing after they fell. Just like "god damn it why did i break my ne...oh there's a bloody corpse on top of the staircase i tripped over while backing there...damn it why didn't i listen to the guy brabbeling about not fighting on stairs?" . No seriously i guess with the threshold there only should be clear falls. Like sprinting across wet grass in the rain, tripping over a corpse in the high grass. Thats something pretty logical. With slippery ground, bad vision because of heavy rain an a not so good placed corpse in the tall grass thats hard to see aswell. On the side of the "taking it out of control of the player" part...a "push f to fall" function would be pretty useless i guess. Falls are out of control, otherwise you wouldn't fall. Maybe if this would really work, like falling down the stairs could be a neat thing for dead bodies to implement. Cause a dead bodie mostly handles stairs at what it is. A 45 degree slope with bumps to gain momentum. So a zombie slain or pushed on some stairs would fall down, inflicting damage and possibility to fall for anyone downstairs. To teach you or the zombies to NOT FIGHT ON STAIRS DAMNIT!
  3. Just because im curious.Isn't the strength of modern 3D cards to do much of the same stuff at once as it was said in the OP? So why should rendering many zombies (as they are almost clones already) be an issue? L4D has much more than 5-10 at the same time on screen (various looks like female, male etc). And i don't think the models would need to be that detailed in PZ as they are in L4D. EDIT: L4D doesn't need that much Hardware with their 50 or so (never counted but they are many) zombies on screen (models beeing more detailed than they would need to be in PZ)
  4. What's always the matter with "special zombies". They are the most immersion (and therefore in this case game-)breaking thing i know. It makes me roll eyes at resident evil and makes me stop playing L4D after one round. A big fat zombie running around puking on people or "blowing himself up????" Instead of eating their brains? Dafuq o.O?!? Why should raising from the dead grow my tongue 10m long? Must've been helluva ladiesman in his living. Why spit acid? Zombies are flesh and bone too so they would be a puddle before even trying to. Every concept of "special infected" already sounds silly. Im not meaning to be rude. The only thing plausible would be "small" variations in speed, strength and health just like with normal people (that they were before). And maybe im mistaking but i guess thats already there.
  5. Since we are in a hardware store. If you want to spare the effort of making a chainmail by yourself. Makeshift lightweight Metal Protection: - take a 1-2 mm strong metalsheet (No need to search for long, the inlays of those 10 - 20$ Metalshelfs are perfect so take em home) - Cut pieces matching forearm and upper arm length. - put in arm and bend plate around (use gloves) -punch 4 holes near the corners with a screwdriver and a hammer. - apply shoelaces and tighten it to your arm. You now have metal plated arms not anything close to 1kg
  6. Im getting the hope that my suggestion wasn't all that bad
  7. What's with zombies smashing a window and then keep jumping in and out? If that's how the modern Zombie get's entertained, fine but it takes a bit of the thrill of beeing in a house surrounded by zombies
  8. Im sorry. I checked the forum an the Wiki but coulnd't find anything about fractures. And since i spent half a day juming out of the 2nd floor without breaking anything i was pretty sure it was worth a suggestion. Maybe the consequences part or the crawling home thing would still ve worth the post?
  9. ah ok...guess i must be really lucky then. well i think this thread can be deleted then
  10. I like it im not sure if this "out of control of the player" mechanic would be any more love/hate gameplay element. than dying of an burnt steak or beeing with the 25% that get infected by a scratch are. of course it shouldn't happen that you fall over everything, just has to be implemented right! Moving backwards (while aiming) to the stairs with a bloody corpse lying on top of it totally should be something bringing you to fall...down the stairs....breaking some bones. Damn...figting on or at stairs just isn't something you should do....wonder why nobody has written down this elementary rule
  11. Hello fellow survivalists I recently bought PZ and managed to acomplish 10 hours in the last 3 days by now (weeee ). I like the realistic approach of the game and all the stuff that could happen to you (friend of mine just died on a burned steak yesterday ). i used the search function but coulnd't find anything so excuse me if it has been suggested or already been talked about. Im already missing one important thing to the whole survival aspect (survived 3.5 Days in sanbox by now) Bone Fractures I was on the 2nd floor of a house when i opened a door to a bedroom with 3 zombies to surprise me. My kitchen knife lasted for one of them so i had to retread to the next bedroom. i closed the door and while the Z's were trying to get in (at least that's what i interpreted the banging outside for) i was pretty much trapped. So i smashed the Window and jumped worrying about, what a broken leg could mean to my situation and how i had to treat it and how long it would take. Unfortunatly i got disapointed at my landing. "Only" losing a good amount of health and beeing in pain but nothing broken or similar. To proof myself i started another game and sent half a day jumping out of the 2nd floor of a building...nothing . (btw. there totally should be a "dive through" option ). So here's my suggestion: Possibility of bone fractures! There already is this neat little 17 section health status window so making it possible to break one or many of these sections would be the next logical step to me some should be harder to break (legs are pretty strong) and some should be easier (hands and feet already break if you mistake your landing). I don't know much about programming but maybe it is possible to make a "breaking threshold" for each part. of course breaking your neck would definitly lead to death. The tile you're landing on combined with the height you're jumping from should be given consideration to this. i.e. landing on grass would dampen the impact while concrete is more of a hard landing. In winter, grass should be handled like concrete. The Nimble skill could reduce the chance of breaking a bone. Example: 2nd floor drop = 60% chance to break a bone landing on grass tile = -10% chance to break a bone landing on concrete = +- 0% Landing on rocks/trees = +10% Nimble = reduces chance by 10%/level so if you are level 5 nimble you go all ninja and don't have to worry about a 2nd floor window that much leaving you a 20% chance to break a bone in the worst case (just like scratches might infect you in worst case). 3rd floor should have a 100% chance in this calculation while Nimble only gives half the benefit (jumping out of the 3rd floor just is something you don't want to do) The fracture itself should be something an everyday man should be able to handle (take a 3 day first aid course and you pretty much know the basics). you can even learn it from books. (medical skill?) so if you manage to get to your safe house, you can take 4 sticks and 2 bandages to treat the fracture (simplyfied). If you broke both legs the player only could crawl (the sprite is already there for the Z's) back home. (thats what you get for jumping off the 3rd floor ). The fracture should last for about 1 - 2 weeks ( maybe an option for sanbox so hardcore survivalists could set it to 4-6 weeks to heal?) the effects should be something like Broken leg/foot + sprinting = severe pain moodle Broken arm/hand + swinging 2 handed weapon = severe pain moodle Both legs/feet = no more sprinting for you, walking causes severe pain Both arms/hands = swinging a weapon goes with severe pain after half of the healing period the moodle should reduce to only "pain" that's pretty much the basic suggestion form me Im from germany so excuse me if my english isn't that perfect hope i didn't oversee a already exsisting thread have a nice day Daec P.s. to bind in another Suggestion i really favor (Clumsy Survivors by Fenrix) Imagine beeing on the 2nd floor, you open the door and 3 zombies go for you. instead of jumping out the window you raise your axe/bat and back away to the stairs behind you, keeping the Z's focused Unfortunatly on top of the stairs there is a bloody corpse lying, so you trip over it and fall down the stairs, breaking an arm and a leg, passing out in pain....
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