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LeoIvanov

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  1. Like
    LeoIvanov reacted to blindcoder in Velcome to ze new Moderatör!   
    Thanks, everybody
  2. Like
    LeoIvanov reacted to nasKo in Velcome to ze new Moderatör!   
    Please all give a warm welcome to my german comrade, blindcoder!

    He'll join our mod team from now on (clyde) (clyde)
     
    It's not clear who he will be replacing as we're about to throw them all in a pit and let them fight it out.
     
    NOT-SO SECRET MODERATOR DANCE
         
  3. Like
    LeoIvanov reacted to Ohbal in Build 34 Discussion   
    Yo! Another aproach to this could be that the player gets a happiness boost when actually manages to fish something. Like in real life! You may spend hours looking at the pole in the sea (or the river), you'll get bored, but then, suddenly, the thing actually start to move and you manage to catch the poor fish and... happiness boost
  4. Like
    LeoIvanov reacted to nasKo in Stolen art from project zomboid in new steam game   
    Just in case it's not obvious, please do not go on their forums and post hateful comments. I've already seen that happening and it is rather embarrassing.
  5. Like
    LeoIvanov reacted to RobertJohnson in RELEASED: Build 34.10 - Food Tracker Build   
    Update 5!
     
    Added new foods item Pasta/Rice now need to be done in a saucepan with water and not a pot of water Now if you're under weight your calories will decrease slower, if you're overweight it'll decrease faster, should help some problems.. Various balance in nutrition calculation. You can now run while being Obese (small speed, and only walk if Obese + Unfit..) You gain strength exp points faster if you have a good proteins balance. Save/load frozen state on Food Frozen state now decrease faster (specially in oven) Updated icons (freezer + traits) Evolved items made of canned food now have a correct name You can now clean blood with a Mop (<3 Kiwion) Lowered numbers of berries given by foraging Foraging now gives bit more exp. You can't choose unfit AND out of shape (mutual exclusive) Added DayFresh option on Ham  
    Thanks a lot everyone for testing, hopefully this should be a bit easier to stabilise your weight, but again, if you're doing mistake you'll have to balance your weight then
  6. Like
    LeoIvanov reacted to RobertJohnson in Build 34 Discussion   
    It's not meant to be a huge micro management thing, don't worry about that.
    Main concern is calorie, I really want the playuer to have a fear of late-game nutrition, as Ohbal said, only living on 2-3 vegetables will tend to give you bad nutrition, not kill you, but give you some malus (broken bones faster, getting sleepy faster...)
    But, a good protein diet could give you significant gain in strength xp for example!
     
    But yeah, prot/carbs/lips aren't the big thing, I'm quite sure about my calories system, but I'm kinda afraid of bad other nutrition variable as it'll be hard to manage 'cause: 1) player eat bad in game, they doesn't care only hunger reduction matters, 2) lack of certain food to vary your alimentation (I'm working on new foods btw, pasta, rice...)
     
    And last word: OMG OHBAL IM PMING YOU I NEED MORE INFOS
  7. Like
    LeoIvanov reacted to Marinus in Mash's secret project.   
    There's a new clansystem that includes seven clans, there's a morality system, and there are 5 new endings, depending on what choices you make. The zombies will be changed to vampires. The PC and the NPC's too. Oh, and the name of the game will be changed to "Vamboid The Mash-querade."
  8. Like
    LeoIvanov reacted to EasyPickins in RELEASED: IWBUMS 33.20   
    33.17
    Fixed client hanging when Workshop item versions don't match the server's. Added translations for various connect-to-server failures. Fixed the building cursor disappearing when the mouse pointer is over the UI when using a controller. When the mouse is over a UI element, player 0's building/farming/etc cursor is hidden so that clicks in the UI do not cause construction to occur.  This ends up confusing people using a controller.  The game now tracks the last time the mouse was active and the last time any controller was active.  If player 0's controller was active more recently than the mouse, the building cursor is not hidden, or it becomes visible again if it was hidden. Fixed zombies climbing through some blocked windows. Fixed bugged inventory/loot windows when starting the game at low resolution for the first time.  The initial width of those windows is now 1/3 of the screen instead of 1/4.  You can test this by deleting your Zomboid/Lua/layout.ini file. Bleeding reduces health of every body part, not just the bleeding one.  This fixes a bug where a body part's health might get reduced to zero, after which bleeding didn't reduce overall health any more (couldn't bleed to death). Fixed campfire sound not playing. A curtain can be added to either side of a see-through door. Shift-E and Shift-click toggle the curtain as long as the player is standing on the sheet's apparent square (which changes depending on the side of the door the curtain is on and whether the door is open or closed).  This was very complicated to do so please test. Fixed controllers not seeing windows to the south or east. Fixed a tile in Zippee Mart blocking movement when it should be non-blocking.
  9. Like
    LeoIvanov reacted to Svarog in Drain-able Food   
    Well, for lulz I made a mod that adds a Drainable, Drinkable Whiskey where Drinking is done in a way I described above.

    It can be spawned from NecroForge by using it's Spawn Anything feature using SVGTestMod.SVGWhiskey as the Module.ItemID, I was too lazy to add other spawning mechanism to be honest.
     
    http://www.mediafire.com/download/3gemu3104rcx03g/SVGTestMod.zip

    The player can either drink it all in one go, getting extremely drunk or in small increments, the effect it has on the player is done by lua code. It also removes some stress, boredom and sadness and doesn't affect hunger or thirst (It could though) Poisoning could be done in a similar fashion.

    If someone wants to expand upon that idea using this as a template, be my guest.
     
  10. Like
    LeoIvanov got a reaction from squishward_tennisballs in Achievements!   
    I think the most appropriate and in-depth name for this achievement would be "This is how you died".
  11. Like
    LeoIvanov got a reaction from BayCon in These Two Games Lock You Out Of Them Forever On Death (Perma-PERMADEATH!) What Do You Think?   
    It's only getting attention because it's something new. The only thing I'm slightly concerned about (Not as much as I am concerned about what to eat this evening) is that the games like these may become the next trend. I like concepts where you are genuinely afraid of dying in survival games, but this one is taking it too far.
  12. Like
    LeoIvanov got a reaction from Geras in Achievements!   
    I think the most appropriate and in-depth name for this achievement would be "This is how you died".
  13. Like
    LeoIvanov reacted to EasyPickins in RELEASED: Build 33   
    I released a tiny update that fixes player footsteps not being audible on higher floors.
  14. Like
    LeoIvanov reacted to DemirHerif in The translation bug thread   
    I already used -debugtranslation. I fixed it. I writed lowercase this buttons and problem was fixed.
     
    UI_Cancel and UI_Ok.
     
    But paint signs are not translatable.
  15. Like
    LeoIvanov reacted to TheCautiousOne in California, Ky   
    I have been gone for a couple days. Here is the Map at the Moment. I have finished most of the Railroad tracks. (I need to finish the double tracks only. I have finished the single track that runs across the entire map just Now.
     

     
    I am thinking of making Cell 0,0 all about camping. That the site extends to the Lake under it.  to 1,1
     
    TCO
  16. Like
    LeoIvanov reacted to srandiny in California, Ky   
    I have done the bridge.
    Download:
    https://www.dropbox.com/s/pxe69orb2qspu35/golden%20gate%20new.tbx?dl=0
     



  17. Like
    LeoIvanov reacted to RobertJohnson in RELEASED: Build 33   
    33.13 Turbo fixes including:
    Fixed some non-looping broadcasts Fixed radio cutting-out bug Fixed Moving any Water-Provider makes it stop working Fixed Cannot Craft Makeshift HAM Radio and Walkie Talkie Fixed ValueTech Television Only weighs 1.0 PZ Weight Fixed Outdoor Lights stop working if you remove the lightbulb and change it Fixed HeadPhones dont allow any sound to come though Fixed Red Lamp disappearing after placement FIXED radio display issues with splitscreen FIXED bunch of movable light mp issues CHANGED moved water sources (sinks etc) now work in houses before the water shutdown CHANGED movable lightsources now work on outside walls if the interior room has power (you can now also toggle these outside lamps on/off)
  18. Like
    LeoIvanov reacted to turbotutone in The translation bug thread   
    Would like to suggest to wait a little tho, the problem with the raw spreadsheet is that it isnt reliably tracking changes either in structure or content which could get messy.
    Gonna see if i can work something out via wordzed, either by adding a translate option in the program or having it output specific translation files simular to the existing ones.
  19. Like
    LeoIvanov reacted to Blasted_Taco in Found an interesting radio easter egg...   
    Fuel and ammo for the tank runs out sooner or later.
     
    Zombies will never run out, sooner or later the pilot of the tank is going to die.
     
    Therefor, zombies will beat that.
  20. Like
    LeoIvanov got a reaction from squishward_tennisballs in Mash's secret project.   
    It might just be dragons, but what do I know.
  21. Like
    LeoIvanov reacted to EasyPickins in RELEASED: Build 33   
    IWBUMS 33.10 released:
    Rain sound varies in volume by intensity of the rain. Number of lightning flashes lowered during thunderstorms. Fixed Spiked Baseball Bat not inheriting it's condition from the original Baseball Bat. Added missing PZServerSettings class files. Added the new zombie-thumping sandbox option to PZServerSettings. Fixed health-panel actions sometimes executing when they weren't allowed. Fixed heartbeat and other sounds not playing. Fixed Add Sheet and Remove Sheet action click-spamming exploits. Fixed heavy-breathing sound playing for remote clients in multiplayer. Fixed tutorial breakage when eating the dead mouse. Fixed refridgeration effectiveness sandbox option High/Very-High being the same as Normal. Fixed food-age bug with "Months since the apocalypse" sandbox option (was adding hours instead of days so food was extra-rotten). Added a filter to many of the sounds so they sound muffled when the source is out of sight. Fixed bug adding Mayonnaise (wasn't marked as a spice). Fixed not being able to add spices once max ingredients had been added. Fixed issues using Shift-E to toggle curtains. Fixed zombie footstep sounds not always playing in multiplayer. Fixed fishing animation not playing if player was already aiming. Fixed animation and sound issues when opening windows.  There was an extra "struggle" animation when opening an already-unlocked window.  There was an extra "rattle" sound playing when a stuck window was finally opened. Turbotutone added translations and controller support to the furniture-moving and TV/radio features.  The pickup/place/rotate functions are accessed using the Back button on the controller.
  22. Like
    LeoIvanov got a reaction from Jericoshost in Ability to find Wall Paper?   
    As someone who has lived through room redecor recently: tearing down wallpapers with the ability to re-use them later on is exceptionally hard. You will be much better off finding a new roll of wallpaper instead of wasting your time on this.
     
    Ability to apply wallpaper from paper rolls on plastered walls is a much better idea overall But if people want to waste time trying to scrub the existing wallpapers, let them have fun with 99% chance of "breaking" or "being ruined" with the moveables interface on highest construction level
  23. Like
    LeoIvanov got a reaction from fluffe9911 in Ability to find Wall Paper?   
    As someone who has lived through room redecor recently: tearing down wallpapers with the ability to re-use them later on is exceptionally hard. You will be much better off finding a new roll of wallpaper instead of wasting your time on this.
     
    Ability to apply wallpaper from paper rolls on plastered walls is a much better idea overall But if people want to waste time trying to scrub the existing wallpapers, let them have fun with 99% chance of "breaking" or "being ruined" with the moveables interface on highest construction level
  24. Like
    LeoIvanov got a reaction from Geras in Ability to find Wall Paper?   
    As someone who has lived through room redecor recently: tearing down wallpapers with the ability to re-use them later on is exceptionally hard. You will be much better off finding a new roll of wallpaper instead of wasting your time on this.
     
    Ability to apply wallpaper from paper rolls on plastered walls is a much better idea overall But if people want to waste time trying to scrub the existing wallpapers, let them have fun with 99% chance of "breaking" or "being ruined" with the moveables interface on highest construction level
  25. Like
    LeoIvanov got a reaction from Demonic_Kat in Ability to find Wall Paper?   
    As someone who has lived through room redecor recently: tearing down wallpapers with the ability to re-use them later on is exceptionally hard. You will be much better off finding a new roll of wallpaper instead of wasting your time on this.
     
    Ability to apply wallpaper from paper rolls on plastered walls is a much better idea overall But if people want to waste time trying to scrub the existing wallpapers, let them have fun with 99% chance of "breaking" or "being ruined" with the moveables interface on highest construction level
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