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LeoIvanov

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  1. Like
    LeoIvanov reacted to nasKo in Mondoid's Mondoid: Your Questions Answered   
    Is there a feature/animation/sprite/thing that not all of the Indie Stoners (you brought that name upon yourselves) could agree on or caused a lot of debate between you about wheter or not (and how) it should be in the game?
  2. Like
    LeoIvanov got a reaction from The Respected Man in Mondoid's Mondoid: Your Questions Answered   
    With introduction of NPC's, can we expect something like "up to 3 NPC friends" on spawn, with customizable looks, names, professions and even your relationship to them?
  3. Like
    LeoIvanov got a reaction from Kataclysm in Mondoid's Mondoid: Your Questions Answered   
    My question :
     
    Is the current inventory system going to be as it is, or is it a placeholder and will be changed into something awesome in the future?
  4. Like
    LeoIvanov got a reaction from Kataclysm in Mondoid's Mondoid: Your Questions Answered   
    With introduction of NPC's, can we expect something like "up to 3 NPC friends" on spawn, with customizable looks, names, professions and even your relationship to them?
  5. Like
    LeoIvanov got a reaction from bladedsmoke in Mondoid's Mondoid: Your Questions Answered   
    With introduction of NPC's, can we expect something like "up to 3 NPC friends" on spawn, with customizable looks, names, professions and even your relationship to them?
  6. Like
    LeoIvanov got a reaction from dsant5389 in Mondoid's Mondoid: Your Questions Answered   
    With introduction of NPC's, can we expect something like "up to 3 NPC friends" on spawn, with customizable looks, names, professions and even your relationship to them?
  7. Like
    LeoIvanov got a reaction from Viceroy in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.15   
    I think you need to point the mouse at the main direction he is currently at, not at the crawler himself. Imagine it like this, if you want to do any damage to the crawler or hit him, you must have your character face him.
     
    So in turn, if the crawler is to your (right) >, you have to have your character facing (right) >.  If it's (up) ^, then you must face (up) ^ while hitting. Same goes for all of the directions like southwest, southeast, etcetera.
  8. Like
    LeoIvanov reacted to Zomboider in Mondoid's Mondoid: Your Questions Answered   
    When will fire be back?
  9. Like
    LeoIvanov reacted to Gammlernoob in Mondoid's Mondoid: Your Questions Answered   
    How are your plans and ideas for new Jobs / Clothing and weapons you plan to add ? Gives us some sugar     
  10. Like
    LeoIvanov got a reaction from Walter Sullivan in Mondoid's Mondoid: Your Questions Answered   
    My question :
     
    Is the current inventory system going to be as it is, or is it a placeholder and will be changed into something awesome in the future?
  11. Like
    LeoIvanov reacted to EnigmaGrey in Mondoid's Mondoid: Your Questions Answered   
    Do you have pie?
  12. Like
    LeoIvanov reacted to Marmotte971 in Mondoid's Mondoid: Your Questions Answered   
    Do you plan to add an aiming cursor at some point? That would be useful, especially against crawlers.
  13. Like
    LeoIvanov got a reaction from sagata in Mondoid's Mondoid: Your Questions Answered   
    My question :
     
    Is the current inventory system going to be as it is, or is it a placeholder and will be changed into something awesome in the future?
  14. Like
    LeoIvanov got a reaction from Burianu in Mondoid's Mondoid: Your Questions Answered   
    My question :
     
    Is the current inventory system going to be as it is, or is it a placeholder and will be changed into something awesome in the future?
  15. Like
    LeoIvanov reacted to RoboMat in Mondoid's Mondoid: Your Questions Answered   
    I would just love to hear some more general info about how the whole npc-system is developing.
  16. Like
    LeoIvanov got a reaction from Xerxeth in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.16   
    I've even seen a mod somewhere on the forums which fixes the "bug" that has been a "game feature" for a while. The over encumbered moodle that pops up everytime you pass the 8/8 weight in the main inventory tab.
     
    Over here.
    http://theindiestone.com/forums/index.php/topic/93-fixed-bug-moodle-heavyload-always-just-3rd-lvl-pz-29910/
     
    It is just ridicoulus how you walk around fine, but then you grab a single, let's say, butter knife, and now you can barely walk. Also the funny thing is, you can take thousands of items, and you'll still be able to walk the same way you can walk when you accidently picked up more than what you can carry.
     
    So; TL;DR - Please fix the bug that was missed out for a good while and got ignored.
  17. Like
    LeoIvanov reacted to Kajin in Shaving/Growing beards.   
    And when we shave the beard hair off, we can use it to make a Meat Effigy which will revive us upon death OH SHIT WRONG GAME
     
    But yeah, not gonna say no to the inclusion of shaving off the excess hair.
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