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LeoIvanov

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  1. Like
    LeoIvanov reacted to Neutz in California, Ky   
    This map made me start creating again, please don't abandon it like many others.
     
    Just finished my first building in a while, A police station. Not sure if the map has one yet.
     

     
    DL link in my thread.
    Also updated the large hotel room definitions, you might want to DL the new one if you haven't already corrected them.
     
    Any buildings in specific you need, Really looking forward to this map and would like to contribute some more
     
    Neutz
  2. Like
    LeoIvanov reacted to MePhone4S in Combat Suggestions   
    Before the combat update comes, I want to talk about what I think should be added.
     
    1. Defensive mechanics- You have two options to prevent some/all damage. A timed parry, that lasts 2 seconds, will negate all damage from melee weapons and stunlock the enemy for 0.5 seconds. Or you could block, which you can hold up forever to negate 60% of the damage, but your enemy will not be stunlocked. Each of these slow you down by 70% and make your character delay when turning. Blocking/parrying will only cover you in a 180 Degree angle from the front. Any attacks that hit your backside will get a 50% damage bonus.
     
    2. Weapon collision- If your enemy attacks you, and you swing right before the attack hits you, your weapons collide. This will cause both of you to be stunlocked for 0.5 seconds and no damage will be dealt. However, heavy weapons ignore this completely.
     
    3. Incapacitate/Unconsciousness- Upon reaching low health, you will enter a wounded state. This will cause your character to fall down and toss and turn, screaming in pain. You will get up if not damaged in this state after 20 seconds, but you can still be looted.  Then there is unconsciousness, consciousness is measured by a hidden percentage. Blunt weapons can decrease this percentage by a certain number, depending on how powerful they are (Developers decide). Once the percentage reaches 0, it instantly goes down to -5%. Once your consciousness goes below 0%, you go unconscious, you can't see or hear anything and can't interact. Your character will also fall to the ground and become lootable and draggable. If your opponent hits you while unconscious, your percentage goes down even more, up to -50%. It takes 2 seconds to regain 1% of consciousness.
     
    (Credits to LeoIvonav for 4-6)
     
    4. Ability to lock and switch your targets on the fly - it's often quite hard to catch up to a person with a high sprint level on servers with high latency - they would skip all over the place, disappear, teleport around you and deal you damage in a matter of moments. And I don't think I have to mention the fact that you need that option for the PvP firefights 

    5.  Higher exertion/panic/pain affect your windup speed, but not the hitting speed. That way you can still get away from a lunging zombie/incoming attack/shove without having to stand there locked into place because your swing animation is slow as hell. Slower windup lets players be more careful about timing their swings, allows more window for less exhausted players to take advantage of an extra hit as well as some restricted movement during the windup itself.

    6. Ability to properly push/shove other players away, with a chance of making them stumble and fall. We always get moments where we're caught in a terrible position with no weapons, and have that reluctant asshat fighting you with some form of axe or melee weapon. By allowing players to push them away, dazing/stumbling them, you get a chance to get away, introducing this cat-and-mouse mechanic where it takes skill to hunt down and kill even an unarmed player. (Unless they have a shotgun... If so, just run. Simple, right? Just like in real life.) 
     
    (Edit)
     
    7. Stealth moves- Things like dragging a zombie/player out of an open window to stun them, and then beating them senseless with a bludgeon weapon to cause a KO. Or waiting for someone by hiding behind a wall, and hitting them as they pass for a 20% damage bonus and a stagger.
  3. Like
    LeoIvanov reacted to Jab in Driving Cars Mod   
    If I get spare time, I may just make 3D models of cars and work on ModelLoader to support mods like these.
  4. Like
    LeoIvanov reacted to DramaSetter in Easter egg on vanilla map   
  5. Like
    LeoIvanov reacted to Z3759xy in Downtown(On Hold)   
    @Hicks My plan with Downtown is to wait for the "2x_Tileset" to be available, before updating again.
    My other plan is to bring a part of Manhattan to PZ ... 
     
     
     
     
     
  6. Like
    LeoIvanov reacted to RobertJohnson in Football Mod !?   
    Well, you can already do a basic football ball to throw it like a trap who does no damage, I done it for fun on twitter when I was coding the traps
     
    Then the pressing E to get it will be really easy, a hook on "onKeyPressed" where you check the surrounding for the ball/trap
  7. Like
    LeoIvanov reacted to nolanri in Driving Cars Mod!   
  8. Like
    LeoIvanov got a reaction from Keshash in Darker Zomboid   
    It seems like someone needs a visit to the psychologist.
     
    Either that, or you're working for Telltale.
  9. Like
    LeoIvanov got a reaction from Keshash in Colour Me, Stupid!   
    This evil grandma is up to no good.
  10. Like
    LeoIvanov got a reaction from DramaSetter in Exercising   
    I can already see a birth of two new traits with these:
    Couch potato - refuses to exercise when bored.
    Gym nut - gets a happiness boost instead of boredom during exercising. 
  11. Like
    LeoIvanov got a reaction from Keshash in Exercising   
    Hold up right there, criminal scum.

    I'm actually really fond of idea, now that the new animations are almost around the corner. While we are at it, I'd suggest it also adding points not just to exhaustion, but also to sleepiness, over time. And character refusing to do any more when highest exhaustion moodle shows up. Or during first "sleepy" moodle, to balance it out without being stuck in constant "do X pushups, rest on chair, repeat".
  12. Like
    LeoIvanov reacted to King Kitteh in Exercising   
    It'll be fun to watch my character do push ups while I slouch over in my chair, mouse in one hand, slice of pizza in the other.
     
    The main problem I see with this is people wanting to apply it to different areas, which may be a slippery slope. Will you also be able to practice swinging your bat (learn accuracy)? Practice aiming and reloading a gun without firing?
     
    Of course, you can say yes to all these, and I would, but... yeah. Sounds like a neat idea to me, but your character should get bored if all he does is grind push ups all day.
  13. Like
    LeoIvanov reacted to RobertJohnson in Driving Cars Mod!   
    Great!
     
    Only thing missing? BLOOD SPLAT EVERYWHERE
  14. Like
    LeoIvanov reacted to Atoxwarrior in HASHIMA ISLAND   
    HASHIMA ISLAND
     
     
    Hello and welcome to my project, this representation of the mythical island of Hashima, is it the creation of a map that will be dedicated to the game PVP, in multiplayer mode, runs the buildings of this mining island and explore the ruins of what some moment was a fairly populated locality, dare to do battle with your teammates in the rubble, runs through the halls Hide in the darkness and pray that you will not find, by the way forget to mention the zombies, nothing worse than being trapped in a building surrounded by thirsty hikers human flesh.
    This map will have some changes since it can not be a hundred percent representation equal to the original island, but try to capture that post apocalyptic environment is seen in buildings of the island.
     
    Some pictures of the island.
     
    A video to learn more about its history.
     
     
    Do you want more? good prepare to walk the streets of the island, up the volume to maximum and explores this world of night for more experience.
     
    http://www.hashima-island.co.uk/#
     
    some constructions





  15. Like
    LeoIvanov reacted to nolanri in Driving Cars Mod!   
    I could use someones help with some questions. I want to figure out how to hide the player while driving so its like hes IN the car. And lastly make it so the car crushes zombies it runs into. To kill the zomies i hit I just need help with a way to kill a zombie with his MovingObject class. i can already detect all the moving objects i collide with just dont know how to KILL the moving object i hit if its a zombie. someone help plz
     
     
  16. Like
    LeoIvanov reacted to Hicks in Hydrocraft Mod   
    No need to be rude about it.
  17. Like
    LeoIvanov got a reaction from lordixi in [16/01/17] Russian Translation [Build 35]   
    Добавлю к следующему обновлению, спасибо
     
  18. Like
    LeoIvanov reacted to blindcoder in Building Overhaul mod - Long-Term Crafting Projects (CrafTecs)   
    Long-Term Crafting Projects (CrafTecs)
    This mod is a complete overhaul of the building worldobjects mechanics (like walls, doors and such).
    Current state
    The mod is fully functional as of IWBUMS 34.something.
    Mechanics
    The mod requires you to start CrafTecs (working name) on squares, then add parts like planks and nails. After that, you can start working on the object. If you only have half of the necessary parts, you can start building the object up to 50% completion (or whatever fraction of parts you have).
    Objects take a LOT longer than they did before. Walls take half an hour, stairs four hours, crates one hour and so on. It always felt weird putting up walls and stairs in minutes.
    To counterbalance that long time, you can stop the project at any time and resume working on it later. You can even share the work between different people! Everyone will get 0.1 point of experience per unit of progress he helped on the project. That means if you build it for 60 minutes, you will get 6 points of experience sliced into 60 times 0.1 points. Normal multipliers still apply.
    The code also allows for objects to require certain level in different skills and even allows for certain profession. This way you could, for example, require a nurse with experience in Blunt-Maintenance to build a certain object.
    You can also require MULTIPLE professions / skilllevels for a single object.
    You can also require different tools to build things. Hammers, saws, blowtorches, a waterscale, a pen, a piece of paper, anything!
     
    Download
    Download is available on github: https://github.com/blind-coder/pz-craftec/releases
    Download is also available on Spiffos Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=677858797
     
    Demovideo
     
     
     
    Enjoy
  19. Like
    LeoIvanov reacted to lemmy101 in VOIP feature   
    For that matter I'm getting tired of a few people who aren't interested in a particular feature assuming that this preference applies to the entire playerbase and that development of the entire game should fit around their own personal wants. If we said 'right, NO MORE MP STUFF WILL BE DONE UNTIL NPCS ARE OUT' we'd just be doing a search and replace on the complaints we get on the forums and how we're focusing on NPCs too much, and this isn't fair to the MP communities, and how NPCs aren't really required when you have humans and humans are so much better to play with than dumb AI, and WHY IS THERE NO VOIP?! You CANNOT win.
     
    FAO EVERYONE. NEWSFLASH: There are a lot of people who own this game. NOT EVERY ONE OF THEM WANTS THE SAME THING AS YOU DO AND STOP BEING SELFISH TRYING TO DENY THEM IT JUST TO MAKE YOURSELF HAPPY.
     
    We're a tiny team, and we're hiring outside help to do the multiplayer stuff for this very reason (well not just this reason, they are also awesome and can do stuff we cannot), yet even when spending extra money on an external team to avoid it affecting your fabled NPCs in any way whatsoever, and making that clear mondoid after mondoid, we still put up with all these constant complaints and opinionings whenever we talk about ANYTHING non NPC (and yet, ABSURDLY, we get 10x the complaints when we DO talk about NPCS), we are pritoritizing the work that gets done to try and keep the most people happy we can, to provide regular updates to make people feel they are getting their moneys worth, and the reviews suggest we're doing the right thing.
     
    If I have to read more whinging about NPCs its SO tempting just to stick static 'shopkeeper' characters in there, soak up the complaints, and never speak of them again. Sick to death of it.  YOU GUYS are the biggest risk to NPCs out there, I tell you. We GET it. We read complaints about NPCs ALL THE TIME. It amazes me so many seem to think by posting a comment on the forums or on an unrelated mondoid we're going to go 'oh what?! WAIT. PEOPLE WANT NPCS? I DIDN'T REALIZE! Sorry! Right, they will be out next week!' - We're so very obviously aware people want NPCs, its like the worst kept secret in the world. Why people can't understand after a certain point it becomes MASSIVELY detremental to a small team where the developers themselves, who are human and bound by such human traits as motivation and stress have to READ this endless stuff themselves, there is no PR guy soaking it up.
     
    It's also tempting to put a complete ban on any versions until NPCs are out, and then direct all the huge anger at a list of email addresses I collect from NPC complaints, and see how they like it. Nope people excited for VOIP, you're NOT allowed it because the NPC gang want their NPCS and THEY are who matter, NOT YOU. Doesn't matter that we got extra external people to do all the work. If we talk about it, or god forbid release it, then that's unfair to NPC fans. They don't want other people having any enjoyment of new features if they aren't getting it themselves. Here's a list of people to go and harass about it every week.
     
    We try to be good to our customers, we try and be on their side all the time, we bleed for this game, but it's bloody hard. So so so tired of it. You wonder why NPCS aren't out?  I used to love working on NPCs. Now it practically gives me ulcers, because of you lot. THAT is why. Thanks for taking something I loved, was obsessed with, had huge aspirations for,  looked forward to 'getting boring stuff out the way' so I could get back to them, and instead making me want to puke every time I think of them.  They'll still come, as we've said a bazillion times, but it'll be 1000x shittier working on them in the meantime, so thanks. And yeah, they'll come slower too when I have to nail myself to the desk to force myself to work to them, instead of gleefully thinking about them in bed and thinking 'screw it' and jumping up to quickly to my pc to do that cool thing I thought about and them realizing its 10am and I've worked all night.  That happens to this day but not on NPCs no longer I'll tell you that straight up.
     
    Perhaps they would come faster if they weren't such a poisonous thing, a three letter acronym of the dark horrible side of PZ that makes most of the community groan and wince when they hear it, the cause of 99% of the stress and discord in the community, and maybe there'd be a lot more pep in development if the people who mention them so often didn't so often act so completely selfishly toward other features people are excited about or talk in such gross belittling terms about the work of other developers on the game. "Oh boy got to get those wonderful people their NPCs, don't want to let them down <3<3<3' If it weren't for all the wonderfully lovely and understanding people, and those who've never posted on the forums at all, nothing would give me more pleasure at this point than just canning them, tell you the truth. As it stands its all those I don't want to let down and why I'll work through the grime and muck and tears and get them out as promised. Sadly my lofty aspirations of them standing out as something special and unique has slowly been strangled over the past year or so, they are tainted and I just want them done and all that pleasure and love is long dead, so its only responsibility to those people that drives me now.  
     
    To make matters worse, when I do anything that's not NPCs I have to omit my bloody name out of the Mondoid and take no credit whatsoever, for fear of people going 'WHAT HE'S NOT WORKING ON NPCS?' (I hope the above gives some indication of why working 100% on NPCs day in / day out is now an impossibility for me without some recharge time) I get no sense of satisfaction or recognition for what I do do on the game apart from the much delayed NPCs because I have to keep it quiet because I'm known to be doing NPCs, and the OPs post is proof that this is not done out of paranoia due to not understanding game development and the simplistic 'if this then not that' mentality that dominates these kind of NPC complaints. So basically, despite being one of two people who built the game from the ground up from day 1 before the team grew, writing the base of the entire multiplayer in my spare time within a month, as well as the animation overhaul, creative, professions and trait overhaul and numerous other things, often as a bit of refuge from NPCs or in my spare time,  and having to run the company to boot, all I ever get back in terms of personal accomplishment or recognition is complaints about lack of npcs, accusations of being slow, and comments like one on Mondoid yesterday that 'I wish I had lemmy101's job so I could do nothing for years and still get paid!' - so fucking draining and demoralizing and people wonder why they aren't hurtling out the door at a billion miles an hour.
     
    Only in Early Access do you suffer the indignity of constantly having random people come in and start telling you how your team should be organized and what people should be working on what. We involve the community heavily with development but it only coincidentally seems to be people complaining about NPCs that seem entitled to that control over the development and team and start saying 'I don't think this person should be working on this, you should put them on that!'. And there are some people on the Steam boards right now wondering why we vowed never to do Early Access again. There's also a thread there right now saying 'are we the only people doing Early Access right?' yet that right ain't good enough as long as there's one thing on your list you've not gotten out the door. A lot of Early Access developers would have closed doors a year or two or three ago, NPCs or no, but the fact we're keeping at it, still updating the game, working on it 100%, and can't think of starting anything new or fresh or exciting, mainly down to our commitment to YOU means nothing because you still not got your NPCs.
     
    VERY IMPORTANT TRIP IN THE TOTAL PERSPECTIVE VORTEX: The people who post on this forum, and the people who post on steam, and the people who post on reddit, represent probably 0.001% of the playerbase. Just because the NPC noise is so deafening, the majority of people out there just want the game updating with new features. Most who bought the game did so long after we shut the fuck up about NPCs and we're keeping quiet so they can be content and not become more NPC noise dragging us down. All those people probably want updates coming out with features added to the game, not some total FULL STOP on any development that's not NPCS that wouldn't come much sooner if we did that ANYWAY. (to those without development experience, just consider the adage: "Too many cooks". Add 100000 developers to NPCs will not make them come out in 0.2 seconds) Ask yourself if our review score wouldn't be somewhere in the 20% if the majority truly did align with your own opinion? We should be getting nothing but NPC delay complaints. Instead we get reviews about the game that's there, and praising regular updates of new features, because lack of NPC tunnel vision means they appreciate all the massive work we put into the game in general. Npc complaints are, gladly, in the minority exactly because we don't keep going on about them and just work on them quietly, yet the minority who do complain do so so constantly, at such a deafening volume and with such incredible laser focus it just make me MISERABLE. I've always stuck up for NPC complaining people, 'oh its just because they are frustrated' and 'its our fault for hyping it too soon', full of apologies and sympathy, but it becomes harder and harder with each passing day. I think I'm hitting a threshold.
     
    We owe the majority their updates, and sorry that this makes NPCs take their time but that's the way it is. Apparently hiring external help to do MP stuff, and endlessly talking about how we're doing that in the Mondoids, isn't enough, so I'll just have to lay it out in black and white for you. I think I've done pretty much that. That's why NPCs are delayed, it has nothing to do with VOIP. or any other feature by any member of the team or even features I may myself work on instead of working on NPCs. If I'm not working on NPCs it's because I've hit a roadblock or am otherwise being unproductive, and my time is then better spent on something I'm making progress on. This constant NPC noise just makes that MUCH more frequent and MUCH more severe. The reason NPCs have been delayed is working on NPCs is now like working in a sewer, and when you work in a sewer you're only there as long as you have to be, you have to come up for regular breath to get the stink out of your nose and keep yourself from getting ill. And this is why I'm not being hyperbolic when I say if you'd all have shut up about them you'd probably be playing with them right now. This is perhaps a the most valuable thing to take away for future reference when talking directly to anyone relying on creativity to create something you want.
     
    I'm sorry if this all comes over as harsh, its your first post and from your perspective the heated response may not seem appropriate for your question, you may not have seen the sea of people saying the exact same things day in and day out that have wore our nerves and patience to a nub. but they are still there from our perspective and after so long the camel's back snaps.. a lot of this is general and not directed at you, though a lot applies to your comments,
     
    Have a nice day
  20. Like
    LeoIvanov got a reaction from VikiDikiRUS in Radio Translation Files   
    Once we are done with the translation, do we just send the RadioData_0_X.txt files back to you in this topic?
  21. Like
    LeoIvanov got a reaction from Tomwa in Spam Topics   
    So, I see, cheap kitten refrigerators finally found their way back in here.
  22. Like
    LeoIvanov reacted to EasyPickins in Easy Co-op Test   
    You can help test the easy host-a-game feature in Project Zomboid!
    This is available on a branch called onlinetest with beta password hailkingspiffo. (Right click Project Zomboid -> Properties -> Betas tab)
     
    Coop FAQ
     
    Here's how it works:
    There's a new button called HOST on the main screen, click it. This takes you to a new screen where you can (if you want) edit settings for the server, or just leave the defaults for a typical Survival-type experience. Choose the amount of memory for the server. Click the START button.  This will start the server using the settings you chose (or the default if you didn't choose any settings). Once the server has finished loading, you'll automatically join the server.  There is no need to enter a username or password.  Your username is your Steam profile name. Now that you're in-game, press Escape to go back to the main menu, and click the INVITE FRIENDS button. Invite any of your friends that are currently online.  They will get a notification through Steam chat that they have been invited.  
    If you receive an invite to join a co-op server, simply click the link in Steam chat.  The game will launch if it wasn't running already.  You'll automatically join the co-op server.  There's no username or password needed.
  23. Like
    LeoIvanov got a reaction from Nebula in [16/01/17] Russian Translation [Build 35]   
    Добавлю к следующему обновлению, спасибо
     
  24. Like
    LeoIvanov reacted to f3rret in IWBUMS 34.15   
    Sweeeeeeeet!
  25. Like
    LeoIvanov reacted to DarkKreepe in OZ More Medicine [ver. 2.0] — NEW UPDATE   
    This mod adds a lot of medicaments and medicinal items.
    Hello everyone. I want to introduce you this mod which add immersion medicine in vanilla Project Zomboid.
    Translations: English / Russian
     
     

    Innovations
    System of blood types (ABO) 
    Blood type is assigned to you randomly after game started. Each blood type have a unique features.
    To find out your blood group look into the console or apply a blood type test
     
    Blood types chances:
     
     
    System of blood transfusion
    System of blood transfusion allow you to do a blood donation. All you need is empty blood bag and refrigerator for storage. 
    Also you can do a blood transfusion from blood bag to player. You need a I.V. Starter Kit. But remember that you need to know the compatibility of blood groups. Otherwise, you will die
     

     
    System of advanced meds properties
    Each pills also have a unique features. Aspirin like painkillers, activated charcoal help you from poisoning, fluoxetine is a powerful anti-depressant, tetracycline help you from sickness and poisoning, nitroglycerine heals you a little.
     
    Overdose of drugs
    Each med. drug is very dangerous if you don't know measure. Be careful with your health. Otherwise, you will die
     
    Cautery
    Now you can cauterize your bleeding wounds with heated knives and gunpowder. Cautery stops your bleeding but it leaves burns.
     
    Pharmacology
    Now you can craft your own pills! You need to learn book of pharmacology for new recipies and find all required components.
     
    Ethnoscience
    Now you can make herbal tea! You need to have "Herbalist" or "Scout" traits (This traits give you a bonus to searching!) to find all required herbs for cooking. Also you can examine all ingame herbs. Basic information is avaliable for everyone. For advanced information you need "Herbalist" trait.
     
    v. 2.0:
    Here is the list of included meds
     
    SPECIAL THANKS
     
     
    DOWNLOADS 
     
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