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LeoIvanov

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Everything posted by LeoIvanov

  1. Isn't SMF only supporting TF2 models, or am I missing something here? Last time I checked it was way too complicated to even start working with it :/
  2. So, this is topic entirely created for the purpose of posting Gmod screenshots. Those are done with character posing and some effects tweaking, like DoF, Post Proccessing, etc. All done in game. If anyone has any cool tips on how to improve the quality of screenshots, you are free to post aswell. Let's begin. Those are so far that I've done. http://cloud-2.steampowered.com/ugc/615027058475841000/B51AD5BBC06C582E7ACA991BA17B0A10DCFDAB0B/ http://cloud-2.steampowered.com/ugc/594740593166236016/CB81AAF1DD16ACF865319608F022F8D3040D2DA1/ http://cloud-2.steampowered.com/ugc/594740593164034878/E1411972452EF083CB12D28FE5585E254CB8FDB1/
  3. New key bindings : F2 to pause, F3 for normal speed, F4 for Fast Forward x1, F5 for Fast Forward x2, F6 for Fast Forward x3.D Please, rebind it in a different way, as it is incredibly complicated right now as it seems. My suggestion is : ~ (Tilda) for pause, 1 for normal speed, 2 for fast forward x1, 3 for fast forward x2, 4 for fast forward x3 Rebind the weapon hotkeys (We already have them binded to 1/2/3, which will make these conflict) to F1-12 instead.
  4. I have absolutely no idea what you are doing there Lemmy, but I can watch this for eternity.
  5. I think you need to point the mouse at the main direction he is currently at, not at the crawler himself. Imagine it like this, if you want to do any damage to the crawler or hit him, you must have your character face him. So in turn, if the crawler is to your (right) >, you have to have your character facing (right) >. If it's (up) ^, then you must face (up) ^ while hitting. Same goes for all of the directions like southwest, southeast, etcetera.
  6. With introduction of NPC's, can we expect something like "up to 3 NPC friends" on spawn, with customizable looks, names, professions and even your relationship to them?
  7. My question : Is the current inventory system going to be as it is, or is it a placeholder and will be changed into something awesome in the future?
  8. Kitten Let's see if it changes anything. OT: Amazing art skills you've got there, are you using tablet or just an usual PC mouse? Edit: OH SHIT IT DOES
  9. ^ Who doesn't? < I get passionate about many things, but get bored of them easily v You like to fool around and act crazy when nobody is around
  10. Yes, but after countless hours of reading through discussions about why the randomly generated maps are bad I came with conclusion that the hand crafted ones are better. They may come up with idea of how to randomize/spread the buildings around, so it doesn't take ages for them to add a big city, but to have it randomly built into the game... Sorry dude, no. http://theindiestone.com/forums/index.php/topic/78-project-zomboid-map-project/ Check this out. How good is hand-crafted maps to you? I imagine it will be a hell for you to memorize the whole city, and all of the 'encounters' always feel different every time you face them. With hand made maps you get atleast SOME sense of direction, too. Would you like going across the road to suddenly see the city end in the middle of nowhere, which would make absolutely no sense?
  11. I've even seen a mod somewhere on the forums which fixes the "bug" that has been a "game feature" for a while. The over encumbered moodle that pops up everytime you pass the 8/8 weight in the main inventory tab. Over here. http://theindiestone.com/forums/index.php/topic/93-fixed-bug-moodle-heavyload-always-just-3rd-lvl-pz-29910/ It is just ridicoulus how you walk around fine, but then you grab a single, let's say, butter knife, and now you can barely walk. Also the funny thing is, you can take thousands of items, and you'll still be able to walk the same way you can walk when you accidently picked up more than what you can carry. So; TL;DR - Please fix the bug that was missed out for a good while and got ignored.
  12. When you fire a gun, wouldn't it be smarter for the muzzle flashes to go "forward" and not "backwards"? The smoke from them covers up the weapon and it looks sort of ugly. Otherwise, the game looks pretty cool, instantly reminds me of old days when I played games like these. Serious Sam.. etc.. Yumm. And that "Thoughts" bubble. Nice addition if you want to look elsewhere but the game screen.
  13. Probably going to act out different kind of characters depending on the mood. If I feel greedy and dark-ish, not really open up to people, I'll be some sort of Joel from The Last of Us. Careless, only ever fighting to survive. Have a couple of close friends by my side, and not trust anyone else. Some other time I might act out someone like Rick Grimes from the early seasons of the walking dead. Clueless, willingness to help whoever helps him back, looking for his missed family members. Might end up acting out a complete jerk.. Or abnormally nice guy. I don't really want to stick to 1 type all the time.
  14. You win this arguement with that video, hands down. Can't even think of a reasonable responce to beat this one.
  15. It's a really hardcore start to the game but it is overused now, maybe it should be done a new and different way? PZ is more about surviving then gunning down zombies and finding the best weapon like DayZ, L4D. If the game had a begging like The Walking Dead which was really new for the genre it would be nice. I currently like how the story starts in PZ and how you can choose to either kill Kate or help her Please name me atleast 1 game that has the game start off with a total chaos and mass destruction, people running away from zombies and you choosing whether to join in the chaos and look for a better shelter or stay in your house for the day, boarding it up. Name me one game where you wake up the next day after this and the city turns into a ghost town, where zombies dominate over the population. The game where it's entirely up to you, and not the well-written script how to survive and adapt to the chaos. AND you gotta keep in mind that the games should be sandbox, or something similar to it. Please name me that game and I will play the shit out of it, because so far I've seen none of the games (Especially single-player ones) that drop you into the apocalyptic city chaos that you'd expect to see when some shit hits the fan. To even counter your point, I can name a few games that actually make use of your "The Walking Dead" mechanic where you are thrown into the middle of the apocalypse, not knowing a lot about what has happened. State of Decay. You and your friend come back from the lake fishing trip. They aboard the dock and are greeted by some man who decides to try and take a bite outta your friend. DayZ. You are thrown into the middle of the apocalypse without much backstory or an idea of what's going on. You are forced to adapt into the surroundings, or you'll simply die. WarZ (Dear god, why did I even bring this up?) Same as above. Left 4 Dead, Killing Floor, Dead Island, No More Room in Hell, Dead Rising... I can name dozens of zombie games, and none so far have had that "complete destruction on day 1, ghost town on day 2. Sandbox" feeling attached to it. I've always sort of had to deal with the game throwing me into the middle of action, and I had to figure out how to beat it. Now, Project Zomboid does a hell of a good job at maintaining it's open-world zombie survival rpg elements. I however aren't a big fan of the whole "You create your own backstory about how you end up in that/this house you spawned in, with no weapons or anything, in the middle of the mess." With my "Day 1" idea, you can still create a hell of a backstory, and even stay true to your survival time. (Because let's be honest - when we survive "48 hours/2 days" It actually is something like "1 week and 48hours/2 days") Try to understand, people, please. "DAY ONE" - is the first day when the whole normal citizen life turns into a big zombie survival hell. You don't just assume your "DAY ONE" to be some random day when you boarded up in a random house with no weapons on you, when your wife and family are either already dead or missing. I am not suggesting the stuff that was already denied by the developers, either! I am not asking them to make day one into a "normal Sims-like city life" and on day 2 turn it into zombie hell mess. I think I am asking for something achievable here, as I think scripting in NPC's that suppose to do nothing more but "Run away from zombies that chase after them" and only be streamed at LOCATION WHERE YOU ARE CURRENTLY AT. I am not even asking for the meta-system to take place at day 1. How easy is that? Hell, even if it doesn't make into vanilla, atleast please make it an option, so hardcore zombie fans like me could enjoy the game at it's fullest! (Now I might have went a little overboard with the last couple of paragraphs. I didn't meant to sound agressive, so sorry if it felt so. Adressed to either developers or the guy who I quoted in this reply.)
  16. chooseyourstory.com - is the website that contains numerous "choose your own adventure" stories, based on anything, even a zombie lore. It might seem like a usual website, but it's best thing that I've noticed is ability to create your own stories, something that is really cool and doesn't require much learning. If you are a writer, and always wondered how you'd do at creating an amazing interactive story, I'd advise you start off from this site and try your hand at it, see how it looks like. At the moment right now I'm writing a story heavily inspired by the newest movie that came out - Man of Steel. It is a story about you as a kid who discovered his abilities while attending school, and now he is facing a choice whether or not to make a right decision, facing it's consequences. The awesome thing is - I am not restricted at anything - I can create any story that I like, and how awesome the story is only depends on me and my imagination. I highly suggest everyone to check it out and try their hands on writing something. Then share here, and let everyone play your own interactive fiction, pointing at mistakes and so on.
  17. You guys... Come up with some great ideas out there. I like being a part of this community.
  18. Still, how difficult do you think it would be to script everyone scrambling in terror, getting INSANELY spread out, then random NPCs meeting up, and forming a story through the meta-game? As I've said, no need for metagame events in day 1. The whole chaos goes as far as you can see, but nowhere further than that. You get about dozen NPC's (on screen) running around in terror from about two dozen zombies, dissapearing behind the non-visible area. They go about few more blocks in metagame before they completely dissapear from meta events, so your system does not get eaten alive. Zombies aren't streamed outside of your meta location either, so it's all about the chaos that happens around the player, to create the atmosphere that is supposed to suck you in. You fall asleep, and while you are sleeping, the horrors of meta agony screams (the ones that work the same way as meta helicopters, gunshots in current version) continue, and only stop after you are about to wake up. When you wake up, all the chaos, running around etcetera is gone, and a "real" world finally streams in, with proper meta events, NPC placement, Zombie hordes, etc. 1 Day is enough for some sort of virus to wipe out those who run around in panic aimlessly, and turn them into zombies. So that way, we have randomised chaos event in the beginning, that is solely based around player's position. That way, if there is someone brave enough to go outside, or a zombie decides to pound on your door, and, through the whole chaos you could make your way towards the house that you want to take refuge in. Later on when NPCs are more worked upon, you'll be able to get some of those NPC's that run in terror and make a part of your group. So, the day 1 is purely about either staying inside the house, barricading/watching TV/listening for radio, or about running along the chaos on the street, looking for a better shelter. Day 2, along with the implementation of meta events, proper NPC's and meta zombie hordes + their migration, is when the "real" game begins. It is solely for the purpose of setting players into the mood of the apocalypse, and does not require THAT much of coding, unlike the suggestions where people ask the developers to make "Day 1" literally a life from Sims 3 day, where you go shopping, etc. Which -IS- a hell to code.
  19. http://www.youtube.com/watch?v=HawhjjF5qFc Best way to start a zombie game. Everybody runs for their life, explosions, fires, random deaths. You shouldn't wake up in a way that you'd have to go shopping and shit, but instead, when you wake up, you see about dozen of npc's doing nothing but running for their life, screaming stuff like "Holy shit!"; "oh my god!"; "What the fuck!"; "Is it my.. Neightbor?!"; etc. You can decide to stay in your house for that day, or (With addition of cars) drive your car out somewhere out. The main thing is, the whole "Zombies are now absolutely devastating your world" thing we have right now in the main game should start after you fall asleep, and wake up the next day. So think of it like this : Day 1: NPC humans escape/run away (We already have escape mechanic for npc's) from zombies. Nobody fights nobody, no meta events are happening, just humans running away from the zombies for some supposed "safe place". You end up the day falling asleep, (Or blacking out if you refuse. We already have sleeping overhaul do this :3) Day 2: You wake up. Depending on if you fell asleep at your house, you look outside. No more panic, no more chaos. Now everything is completely empty/filled with random zombies, the way it runs right now when we start the game. Only NOW Metagame events start taking place, and random survivors begin appearing. I'm thinking that with this suggestion the whole "Day 1" suggestion does not seem to be really hard thing to do anymore. I mean, script up some random NPC's running away from 3-4 zombies that chase after them, occasional ones get eaten, randomized death screams (that you hear after you die) somewhere in the distance, just like with current gunshots and helicopters. Post what you think, this isn't your usual "Day 1" suggestion where you have to script ton of events where you "go to food store" and shit.
  20. Dude, I don't think uhh.. Kicking a zombie is any better idea than pushing it. In a tight situation when you have no way back and have zombies surround you, I'd never think of kicking him, I'd either try to flee, or in worst case, push him as hard back as I could. If I was in 1 v 1 situation where I have room for retreat, but decide to engage the zombie Instead, I'd rather... I don't know, pull him by the arm and make him fall down from the momentum. As they reach arms out to you, it looks like a more sensible way for me to deal with it. Just, pull them by arm, flail them to your back, push into the back further up and see him falling as he attempts to do a 180 spin. I am going way off topic here, so, I'd rather have the pushing left as it is. It requires less amount of efford and is effective in it's sort of way. With kicking you waste a lot of energy into nothing.
  21. What he said. All I've had in mind when having this suggestion is simplicity of creating it. I was never sure if there was a way to change character's beard style in real time with scripts. As all sort of beards I wanted are already there, PLUS no absense of razor, I could see no reason to have beards slowly grow up over time. It's just that your idea would mean adding more hair sprites, and more work that they are already putting enough into doing something else.. So yeah, just adding a couple of lines, like check for how many days you've survived after you wake up from sleep, then check if it's 2/4/6/8 weeks, and replace the beard sprite with a bigger version of it. Then add contextual button on the razor that allows you to "shave beard". and in a second your beard is there, or rather, it's absense. Yeah, but I like those suggestions coming from it. Especially smothering people with a pillow full of your own hair. Edit : I Just LOVE how above my avatar it says "Excessively Bearded". Like, seriously, does this forum has a mind of it's own?!
  22. Okay people. As regarding men, we have some neat beards out there. But what if I chose a big beard during character selection and now I want it taken off? What if I chose no beard but now that I've survived for 6 months I want a badass beard that indicates that I'm some pro survivor? What if... there was ability to cut/grow beards? Let's say, a character starts off with a clean face. He carries on playing, and about in two weeks, his cheeks, jaw and skulls begin growing some small hair, making it become rugged (or how do you americans call 'em). -In two more weeks, sideburns grow along. -Two more weeks? Have a beard that makes something like a circle around the mouth. (You know what I mean.. I just... Don't know... the names...) -Finally.. Two final weeks.. the final stage of beard - the kickass beard. Game has already an item in it called Razor. make it so when you right click on it, it shows "shave beard". If there are people who want certain kind of beards, there should also be an option "shave Special beard", and then they get to choose from a list of options. That way everyone is happy, and everything is dandy. Who's with me? Let the badass beards take over the world!
  23. I have a lot of counterpoints judging from this post of yours. 1. Maybe it's you who you imagine being as a character yourself, but some people (Me included) are playing out the character, and play around with him like with tamagochi. I don't mind the screams staying after you are dead, after all - I don't think anyone would just stay silent when a huge group of hungry cannibals eat you alive. 2. I don't agree with removing sounds from dying people (the NPC ones) at all. Just to quote yourself, " I want to experience the thrills of a zombie apocalypse". Zombie apocalypse is scary for numerous reasons, and hearing someone getting mauled and eaten, as they scream in agony is a thing that would creep a person out. Imagine sitting in your house, surviving, then suddenly you hear someone outside screaming. First things you think is someone is getting eaten and was just killed. Now you creep out, as you heard it somewhere outside, meaning a survivor was passing by, and he probably brought a lot of attention from the neightborhood, meaning more zombies can show up. What do you do - pack up and leave? Grab your weapons, go out and clear the neightborhood? Draw zombies away from your safehouse and return through the safe route? All of this isn't just not taking away the zombie apocalypse thrills, it only ADDS them! After all, if some people think it's uncomfortable, make it an option somewhere deep within the game settings. Option to turn off the gore sounds, that is mainly unticked, and has to be manually ticked down to work.
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