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LeoIvanov

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Everything posted by LeoIvanov

  1. Not sure if I'm going to post it on workshop at all. Before the new, overhauled version of the prison was posted by Sly, I was planning on making a big update and push it out on workshop, but my plans kind of changed ever since. I don't really want to compete with any other creator with the similar maps, plus his work deserves a lot more spotlight. I'd likely end up just helping him solve any remaining issues he has with his map and abandon my own project. There is no sensible reason to have two different versions of the prisons out in public.
  2. If this guy isn't immediately hired as the next modder-turned-developer, I'm going to secretly sponsor a riot. Seriously, how much potential can you have? Love your stuff Literally the next Romain/Turbo/Robomat right here.
  3. Russian translation updated for 32.30. Download Link
  4. Translation updated for build 32.30 https://www.dropbox.com/s/hm8o5kpz3y71wtw/RU%2030.09.15.rar?dl=0
  5. Does it do that forever? I honestly have no idea what the problem is at that point. You seem to be inputting the correct name (The ID from mod.info) Hey Ronin. The "1.2" version of the Prison is made (read - remastered/overhauled) by an entirely different forum member. Mine can be considered... "Classic"? Mine is a lot smaller than Sly's, but it has almost a year of headstart, along with design choices and bug fixes done based on feedback. Sly's map, as with any new projects, probably has a number of bugs and rarer zombies, but the area is much bigger, more detailed and generally more open. I'm sure his project will only improve over time, while mine's been hanging on stalemate for a while with no new content, so it's up to you which map you choose to play on I'll make sure to include a link to his topic in the OP, though.
  6. Is the mod installed in the server's mod folder, appearing as an allowed/necessary mod for all the users in the server's settings? (I remember there was a way to list specific mods in config file/files) Zombies don't (Should not) respawn inside the prison as soon as you kill them all off. More of them could come from the forest as time passes. It's up to you to set up defenses and defend it. It has two vulnerable spots from which zombies can breach through - burnt off southern block, and the main gate. Best way of cleaning them all out is finding some weapons on the guard towers and go all out, considering that you're quite far from Muldraugh. All of the shots that you're going to make are only going to attract the zombies local to prison's area.
  7. Strange. Did you start the new game after installing the map, or have you already ran the game prior to installing it? Project Zomboid seems to act weird in saved games when there are updates to the maps, such as an entirely new prison in an area you've already visited before. I can advice trying to fully restart the server (With making backups, of course) and see if it fixes the issue.
  8. You seem to be stumbling in a lot of design mistakes that I've been at already. 1) Lights were indeed turned off at the prison during the TV show, but if we were to follow the lore, we'd know that the electricity was already out by the time they got there. I'm pretty sure that players would want to be able to reach the prison early in the apocalypse, when they could still operate indoors, and see everything gradually turn to shit. Plus, wouldn't you want to see generators work properly in this place? Imagine the co-op possibilities! 2) Guard Towers. In the beginning I made them inaccessible too, taking them as more of a decoration, rather than a practical thing, but seeing as everything in Project Zomboid can be accessed using built stairs, or sledgehammer, I decided that they should have stuff spawn in them. It just feels more awesome when you can find yourself some weapons (like in the TV show) before entering the prison to clear it out. 3) Part of why the prison was so interesting in the TV show is because it had nearly everything you need, it was built pre-apocalypse and was overrun. If players would just spawn inside the prison, not only would it despawn all of the zombies inside of the building your character spawns in, it also makes you the owner of a place that has everything you'll ever need to survive the apocalypse. Meaning you won't ever have to venture out to scavenge, or even worry about barricades. It's an interesting place to explore, but you can easily do that in sandbox with zombies turned off. Running there doesn't take that long if you know the way. I just don't particularly agree with the idea of letting players spawn inside the prison Try and take these suggestions into consideration for your next update. Also, watching people like syfy stream your map reveals a lot of bugs that you would otherwise miss during your testing periods. The prison that I already have, after version 1.0, was built purely by listening to the feedback, so I'm sure you'll get there and make it even better!
  9. You should have been the one taking all that fame instead of me. Would have never done this place better. If you feel like it, you could PM me if you have any questions regarding the process of putting this on an in-game map of Muldraugh. Maybe there's a way to merge our projects together, as one.
  10. https://www.dropbox.com/s/11uf4vg829ckdjy/Prison%20raw.rar?dl=0 Here is the raw version of the prison (I hope I didn't forget any files that are necessary for tweaking). You are welcome to tweak around the prison by yourself and check the process that I've been going through while creating it, along with searching for any interesting -easter eggs- that would otherwise be hidden from the normal people (Anybody remembers discovering a ton of invisible ovens? Well, guess how so many zombies spawn in the prison..) Any servers that are using my map on them (like Redboid) are welcome to add, substract, change or fix (yes please) anything that the administration deems necessary. Go crazy with it
  11. Just in case (And it's a far stretch considering how quick and awesome the mods are on these forums), I would like to remind people that this isn't a call for everyone to "stay shut and never mention NPC's on the forums or next Q&A, ever!", it acts more like a warning that even if you do ask the question about them, it's likely going to be ignored no matter the quantity of them. Now to the main point - dealing with trying to find a job and having to wheeze past a BUNCH OF DICKHEAD EMPLOYEES ALMOST DAILY, I can feel what you're going through - it sucks, and can take a lot of enthusiasm out of you. After the latest job rejection, which was done in a spectacularly irritating and mind boggling way, I had to take a rest for at least a week from trying to find a new one. Really sorry that you have to go through this. If it makes you feel better - as an EARLY ACCESS, SURVIVAL, ZOMBIE game developer, you are in a really lucky spot to have "20 positive reviews to battle 1 negative", considering how much hate this genre gets in particular in recent years. It takes serious skill, determination and professionalism to come out as a good exception to tell everyone about when they are on yet another rant about how bad the "early access zombie survival games" are. Your game literally IS the "Armed Assault series" of FPS shooters. That one "realistic" game that everyone wants in modern releases, but never quite get with the new AAA titles.
  12. I suddenly feel threatened by the latest Enigma's message.
  13. I will try and upload the .tbx files and other necessary ones (Cell for worldEd with all the zones and zombie spawn map) as soon as I'm capable, since I can't really work on prison anymore due to looking for a job. I have no idea why it would let rain get inside the prison, as in all of the previous versions of the game, or the mod, it never did. Hopefully someone knowledgeable in this area manages to figure out a fix until I'm back, or you would have to wait for me to return and dig in the files myself :/ If anyone's worrying about changing the files to make specific fixes or tweaks for their servers, I give you the full permission to go ahead and do anything you want with it, as long as you don't claim that you made the full map all by yourself
  14. Haven't ran into this kind of problem before. Maybe reinstalling/re-enabling the mod in the mod menu can fix it? If you haven't visited the area that the prison is located at before installing/enabling this map, I don't think so.
  15. I believe that H1Z1 itself could learn a thing or two from Zomboid's zombies, not the other way around.
  16. Well, I know that starting prior to the apocalypse is a definite NO, but one of the part of your suggestion DOES sound interesting, and that is spending a certain amount of money on various stuff before outbreak hits. Let's say that you get a "text adventure" scenario right before the start of the game (similar to how character creation works in, say, Vampire: The Masquerade bloodlines). It informs you that before the outbreak you've been working as an X, and had an income of Y. You had a chance to collect money for a specific thing, like doing a full re-work of your house, or buying a bunch of tools for repairs, or buying a full gardening set etc. That is before the all the hell was set loose. That way you get to determine which set of items you start with. Specific professions are allowed specific sets or additional items within an otherwise normal set. Later on you could add another variable that determines your start conditions - what family you had and where they were before the outbreak hit. But I'll leave this until the NPC's are reintroduced. Either way, this feature doesn't fall under the "start pre-apocalypse", but still an interesting one to overlook!
  17. I was thinking about it a while ago, and came to conclusion that terminus and woodbury are just.. a bit boring to map, to be honest. Because what are they, essentially? Just a bunch of "normal" buildings in a block tied together with an outside wall that stops the zombies from coming in. I think that is something that an actual bunch of players can do better than a single mapper, like me. Because you have the two story houses built together, and you have means of creating temporary walls that can hold zombies from coming in. A project like this has already been done by Man Bear Pig, I think, and a lot of interesting stories came together from it. The prison is more interesting because it's a single, fixed location, that existed before the outbreak and that can possibly become your base, if you clear it out from zombies. There you have the perfect set up, like in original TV series, and allow players to play around in it and make their own stories. When the TV show comes up with a more interesting safe location that isn't just "a bunch of houses surrounded by a wall", I might get on mapping those, otherwise I think the players are perfectly capable of building their own walls without outside help from the mappers
  18. Russian translation updated for build 32.17 Download link - https://www.dropbox.com/s/n88jn9przy68dwu/RU%2019.07.15.rar?dl=0
  19. Now The walking dead prison is officially working as a mod, meaning you don't have to replace original files anymore. Big thanks to EasyPickins and Body Builder for their help in making this new version come true. Main post updated with download link. Download v.3.3 here (for the lazy ones) Also updated the readme file with both English and Russian instructions on how to install or find the prison within the archive. Enjoy!
  20. The link to the 3.2 version of the prison seems to break the game, and I'm currently working on a version provided by Tim that makes it work as an actual mod instead of forcing you to replace original files. Enough digging on dropbox might get you to find the original file as all I did was just replaced the original files into a separate dropbox folder, but I'd rather people wait for a new version to be honest, saves me the nerve of telling people to wait
  21. Apparently, the modified objects.lua file is breaking the game, so I highly advice people not to replace within the game files, and to verify cache for those who have already installed this prison map. I'm currently consulting with Tim regarding how to make this work better (and possibly appear as an actual mod instead of forcing you to replace original files), and will report back when this happens. If you don't install objects.lua along other files, the only thing you'll have trouble with is being able to forage inside the prison yard. It's also possible that there won't be as much "world events" happening close, like gunshots or other stuff, but the prison will still be there, and zombies should be able to migrate around that area properly. Sorry for the inconvenience.
  22. Ban Ontogenesis for having a character fire the shot before calling the attention of the horde in the avatar.
  23. The only thing that's annoying me more than those helicopters (That, I believe, happen only on a single day in the entire game) is the fact that people "assume" that zombies are spawned out of thin air when they are actually not. I am half tempted to run the game in debug mode and record how the zombies ACTUALLY react to helicopters and why is your area being swarmed with zombies. Hint - it's not because they "spawn out of thin air". ;/
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