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jcm

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Everything posted by jcm

  1. Nope, the issue is when loading some of the mods present in the modpack. Here is the modpack: https://steamcommunity.com/sharedfiles/filedetails/?id=2710586001 Related options in the server's ini file: Mods=modoptions;AquatsarYachtClub;AutoSmoke;autotsartrailers;BedfordFalls;Betterhandwash;BookCollection;isoContainers;esQoLMP;BoredomTweaks;FRUsedCars;FRUsedCarsNLF;ExpirationFoodR;MilitaryUsedCarSkins;MinimalDisplayBars;ModManager;MoreDescriptionForTraits4166;OccupationalItemsImproved;OtrSR;Otr;myclothinguimod;RPQuickSortB41;RainWash;ReducedPlank;spiffovanrefrigerator;SimpleAddInventoryPages20191226;sleeponit;Smoker;jiggasGreenfireMod;jiggasAddictionMod;TMC_TrueActions;tsarslib;TurnOffTVRadioFromContextMenu;VehicleRecycling;Xonics Mega Mall;VaccinDrReapers;BecomeDesensitized;FuelAPI;TheStar;WaterDispenser;ATA_Jeep;ATA_Mustang;ATA_Bus;TMC_Trolley;TrueActionsDancing;Jagdkommando;ExtraMapSymbols;Military_Tool_Kit;M113_APC_by_Papa_Chad;TicklistMod;SkillRecoveryJournal;546189296;compactbetto;PropaneandGasoline;UNO_83;EasyEngineRebuild;PlayersOnMap;Apocalypse Machines 2 WheelZ;cropsNeverRot;SYMS;TheWorkshop(new version);ScrapWeapons(new version);ScrapGuns(new version);ScrapArmor(new version);Kaldo_RadioFrequencyManager Map=Xonics Mega Mall;Xonics Mega Mall Exterior;Xonics Mega Mall Interior;Xonics Mega Mall Roof;Otr;Over the River - Secondary Route;North;South;West;BedfordFalls;Muldraugh, KY WorkshopItems=2710586001 DoLuaChecksum=true I am pretty sure if a server is deployed on Linux using that it will cause the issue. The modpack was created on Windows.
  2. both, I have a custom modpack for my own server. I noticed that renaming the file that had the error to be all in lowercase would fix the error for that specific file, but then another file would cause the same error. Eventually I was renaming almost all files inside `media/lua/shared` to be in lowercase, which is not feasible when you have many mods installed. At this point I just disabled the checksum.
  3. Still having this issue. Eventually the only solution is to turn checksum off. This is also affecting v41.66 btw. It makes really hard and error prone to host servers. And the workaround is to make the server open for hackers. The error seems to be related to file casing, as renaming files to be all in lower cases tends to fix specific errors, but doing that in all mods is not feasible.
  4. Having the same issue, Zomboid seems to have some OS incompatibility when checking the checksum of the files in case the server is hosted on Linux but clients are on Windows.
  5. +1 on everything said here. If IndieStone wants to make hosting/managing a PZ dedicated server a bearable long-term exercise, those are essential. I know the whole dedicated MP experience is still beta (or even alpha), but simply having more logs would help A LOT. Like, log everytime someone destroys a structure, takes items from a structure, enter/exit/damage a vehicle. Also log the world coordinates of where this happened, and this is valid for all player actions. Right now I do not think it is possible to know where a player killed another one. On top of that, simply having a easy way for moderators/admins to teleport to any given coordinate would be great. So you can simply look at the given position in the log, and teleport to it.
  6. bump just in case anyone has any idea on how to do that.
  7. I am trying to build a mod that allows other players to see other members of their own faction in the in-game world map but I am not sure if that is even possible, has anyone tried to mod the in-game map? I tried looking at the available lua scripts inside `media\lua\client\ISUI\Maps` but I did not find anything related. Any help is appreciated. Thanks!
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