Like in media\lua\shared\Foraging\forageSystem.lua
There are a bunch of defination variables for forageSystem:
forageSystem = {
isInitialised = false,
-- definition tables
itemDefs = {}, -- item table
catDefs = {}, -- category definitions
zoneDefs = {}, -- zone definitions
-- forage system loot tables
lootTables = {}, -- the loot table - see generateLootTable for structure
lootTableMonth = nil, -- used to keep the loot table in line with the game date
--
maxIconsPerZone = 2000,
-- sandbox settings
-- (Abundance Settings)
NatureAbundance = { -75, -50, 0, 50, 100 }, -- bonus percent density per zone
OtherLoot = { -75, -50, 0, 50, 100 }, -- bonus percent density per zone
}
Can you make a file to overwrite some of these variables, but not overwriting the entire file? Because that would be a lot of problems when future updates come up.