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Jatta Pake got a reaction from mads232 in I Need To Pee Mod
The simplest solution would be an overall Hygiene moodle. Maybe the character gets increasingly more unhygienic the longer they go without upkeep. Upkeep could be simply doing one of the following timed actions every (day, few days, week):
Use Toilet (before water shut off)
Use Soap
Use Toothpaste
Use Razor
Use ....
The longer you go without doing an upkeep action, the more Stinky you become. Highest level Stinky moodle could impair relations with NPCs, increase Sadness, and/or increase risk of getting a Cold.
You could also have Melee combat with zombies increase Stinky.
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Jatta Pake got a reaction from Invader Jim in Leveling Carpentry seems crazy
Does sawing logs no longer give XP? I havnt tried Carpentry in Build 31. Doesn't seem as important anymore. I'm operating more like a Nomad. No permanent base.
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Jatta Pake reacted to Ontogenesis in Vegan Trait
I think even the most hardcore vegan would probably give it up in the face of starvation... Certain food intolerances, however...
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Jatta Pake got a reaction from Wveth in Multiplayer sleep, how should it work?
Sleep idea:
Screen goes black, sleep happens in real time, no fast forward BUT a new window pops up with a recorded video of your play since last sleep. You can re-watch, rewind, pause as you wait.
It's kinda like dreaming, your memories are getting encoded in the brain. You have the option of waking up at any time but a Refresh meter tracks your progress from rest. Beds refresh faster. Others more slowly. Players could also chat and check character menus.
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Jatta Pake reacted to Wveth in Multiplayer sleep, how should it work?
I agree 100% with this. PZ is already a niche game; you're catering to people who like slower, more difficult and less action-y gameplay. This is a natural extension of that, and being able to still chat with your friends or whoever you're playing with will help relieve the tedium.
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Jatta Pake got a reaction from CaptKaspar in Sheetropes fail (falling)
That's a good point on Number 3. Bad example on my part. Maybe a better example is this - rooftop farms and water collectors require more resources and skills because of weight. Roofs aren't necessarily designed for the weight of soil, water, structures at the scale needed to keep people alive. (I'm not a roofer so I'm just spit balling here!)
Or the "trade off" could be that players cannot climb ropes with sacks of soil and planks. Make going up stairs with that stuff exhausting and really slow.
I think there are clever ways to nerf the advantages of being "up" in relation to Number 3.
I love your shark example. I'm ok with zombies being the "sharks" as long as you cannot attain permanent sustainability with your "up" island.
What goes up must come down.
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Jatta Pake got a reaction from CaptKaspar in Multiplayer sleep, how should it work?
To expand on the trust thing: let's say a new character partnered up with you. You didn't trust him 100%. You tell him you need to log off and your character will sleep.
I would go to sleep in a room with a locked door. And instead of logging off, I'd sleep but listen for someone trying to axe down my door. If I hear chopping, I'd wake up and get my gun.
Point is this: sleeping can build trust between players. Taking turns being vulnerable builds bonds. In the Zombie Apocalypse, trust is more valuable than bullets.
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Jatta Pake got a reaction from CaptKaspar in Multiplayer sleep, how should it work?
Don't log off tired or choose a better sleeping spot. Or post guards. Think of the thrill of dispatching your enemy while he sleeps. And how much do you really trust your new companion anyway? Enough to sleep with both eyes closed?
You may be pissed off when you return but you might get to watch your dead character wandering the streets eating other people.
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Jatta Pake reacted to Kajin in Why bows and ability to make arrows is not good idea
While I'll agree that learning how to MAKE a bow or crossbow is something that an average person couldn't easily figure out how to do by themselves (good thing we'll soon getting instructional manuals for crafting recipes, eh?), I'm gonna have to call all kinds of bullshit on people not being able to use a bow and arrow. I've been using bows on and off since I was a kid in elementary school. Rocket science it is not. It's difficult to pick up and get any good at it, but difficult to master does not equal difficult to use.
I'm seeing no proper justification for why bows shouldn't be in the game. Nor am I seeing any proper reason why you'd need a special trait or skill book before you can even start trying to use a bow.
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Jatta Pake reacted to WolfeClaw in Risk of suicide (this is almost certainly too dark for this game, and may even be offensive)
Suicide in-game is an interesting mechanic that I personally think should be explored further for the sake of both roleplay and generally cool, final moments, however I don't like the aspect of it happening by means that are out of the player's hands. If I can't find a means of getting rid of depression, I don't want my character killing himself. I'd like to be the one in control of that, though that's just my view.
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Jatta Pake got a reaction from Geras in I Need To Pee Mod
The simplest solution would be an overall Hygiene moodle. Maybe the character gets increasingly more unhygienic the longer they go without upkeep. Upkeep could be simply doing one of the following timed actions every (day, few days, week):
Use Toilet (before water shut off)
Use Soap
Use Toothpaste
Use Razor
Use ....
The longer you go without doing an upkeep action, the more Stinky you become. Highest level Stinky moodle could impair relations with NPCs, increase Sadness, and/or increase risk of getting a Cold.
You could also have Melee combat with zombies increase Stinky.
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Jatta Pake reacted to WolfeClaw in Improvised Containers
Oh, I apologize for not seeing this sooner. I made it so that the Improvised Backpack, Pillow Case Backpack, Shoulder Pole and duffelbag/hiking bags with pouches can be worn on your back, with the others simply being held items.
Are you sure it was one of these that weren't equippable on the back? Because if so I'll delve back into the code, but I do remember testing all bags and they worked as intended. Thanks regardless!
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Jatta Pake got a reaction from CaptKaspar in Dissmantle/Collect items in the world to reuse in your safe house.
I'm fairly certain we will see a Scavenge or Salvage skill in an upcoming build, or the ability rolled into other specific skills. For example, if you have Carpentry you could take apart existing wood objects like tables for resources. Mechanical maybe lets you take apart appliances.
The Foraging skill was originally named "Scavenging". Read into the re-naming what you will.
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Jatta Pake got a reaction from CaptKaspar in Multiplayer sleep, how should it work?
This is kind of a wacky idea but let me know what you think as a potential option.
MP sleep works the exact same as SP sleep without the time sped up. While sleeping, the character is prone and vulnerable to attack. But instead of the screen going black for the player, it goes into a black and white dream mode. The player can check inventory, check health and skill screens, and chat but otherwise not interact with anything. But they can "see" within their hearing radius. A big red button in the right corner of the screen says, "Wake Up!". The player can hit that button at any time to immediately awaken from the dream state.
This provides "something to do" for the player while the character is sleeping. Maybe reduce the amount of in game time a character needs to sleep before being fully rested if using a bed (or provide customization as a server admin option). In my current SP game I have Slow Reader. Reading skill books takes forever so I use the time to go to the bathroom or grab a beer. Or check the PZ forum!
But I agree with the posters above. I believe Sleep needs to be in MP and it makes a huge difference in the game. I also think Sleep can be integrated with player log off. For example, if your character has a sleep deficit when you log off, the character will remain in game and sleep for the required amount of time before disappearing from the game. So players should either be well rested before logging off or somewhere safe where they can sleep.
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Jatta Pake reacted to chthonic in Play My Legacy Save!
http://www.mediafire.com/download/z8aextq45arsd6h/Legacy_10.rar
Didn't live much, got bored and killed myself almost at instant. I forgot how incredibly easy standart presets are ^^
Found a few player notes tho and left a few of my own. Hint: twiggy's, west point school
A good idea would be to start a legacy save topic with hard presets.
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Jatta Pake reacted to chthonic in Play My Legacy Save!
You guys are awesome! Found 3 notes so far, so atmospheric
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Jatta Pake reacted to gameroach81 in Play My Legacy Save!
I really would like to say that this idea is awesome and when I get the game I would love to find out what shenanigans you guys/gals have done. Can't wait...
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Jatta Pake reacted to Burianu in Multiplayer sleep, how should it work?
I know I'm probably in the minority here, so I wouldn't expect it to be the default, but I would really like a multiplayer server option that enabled sleep just as it is - with no fast forwarding.
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Jatta Pake reacted to Lux in New clothing for females.
I have managed to edit the long skirt into a more shorter one, I personally find this too short, but I had to make it shorter to show off the differences between each clothing item. This is still a WIP.
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Jatta Pake got a reaction from bumblemore in Feedback on new zombies AI & zombies memory
Awhile back I had suggested zombies having different behaviors. Some "clump" into hordes while others ignore the horde and stay solitary. This would leave more randoms around to increase the danger for players.
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Jatta Pake got a reaction from uberevan in Risk of suicide (this is almost certainly too dark for this game, and may even be offensive)
I favor the acquisition of permanent negative traits when reaching the most extreme moodles for extended periods of time.
Instead of the game killing the character, let the player decide if they want to trudge on with mental illness. More role playing opportunity this way.
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Jatta Pake reacted to Svarog in Random Sprites
Hello, I've been editing various PZ sprites for various reasons, I'll be uploading them here for use by everyone who's interested. No credit needed unless otherwise stated as most of the stuff is very simple edits of existing PZ sprites I make for various mods I make\use. I hope somebody will find this useful.
Tin Cans: Empty\Filled with Water
Miscellaneous: Other random sprites.
Free for all, there is no need to give me credit.
My Sprite Mods:
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Jatta Pake reacted to WolfeClaw in A Few 3D Models for Project Zomboid
In this thread, I'll post 3D models that I've created that are free to download and use by
READ THIS
As of March 17th 2015, I have not yet implemented any of these models into the game, be it clothing, weapons or any attachments. The downloads are supplied in case you wish to use them in your own personal projects or if you want to help figure out how to get them working in-game. Thank you.
Models are working in-game! I may post a tutorial soon on how to use these models for yourselves, but for now check out Jab's Model Loader and the various other tools available across the forum.
Please note that some of these weapons may be out-dated in terms of their position/rotation/scale, so double-check to make sure of this before importing them into the game.
Weapons
Rolling Pin:
Texture Resolution: 32x32
Tri Count: 120
Crowbar:
Texture Resolution: 32x32
Tri Count: 92
Hunting Rifle
(Kimber Model 84M Classic)
Texture Resolution: 32x32
Tri Count: 222
Shotgun
Texture Resolution: 32x32
Tri Count: 326
Sawn Shotgun
Texture Resolution: 32x32
Tri Count: 326
Franchi SPAS-12
Texture Resolution: 32x32
Tri Count: 496
Rifle Attachments
2x Scope (Trijicon ACOG)
Texture Resolution: 32x32
Tri Count: 100
4x Scope (Bushnel AR Optics)
Texture Resolution: 32x32
Tri Count: 124
Ammo Strap
Texture Resolution: 32x32
Tri Count: 81
Clothing
Slouched Beanie
Texture Resolution: 64x64
Tri Count: 54
Sunglasses
Texture Resolution: 32x32
Tri Count: 26
Hoodie
Texture Resolution: 128x128
Tri Count: 369
Cargos
Texture Resolution: 128x128
Tri Count: 260
Downloads:
Clothing & Weaponry
To Do:
8x Scope
Varmint Rifle
Permissions:
Final Words:
I'm sure that The Indie Stone will make much better versions of these when they are ready, but for now I feel as though it gives people the option to mess around with the tools that are currently available and hopefully implement these into the game.
If there are any issues with the above models to do with placements or sizes, I'd love to know. I'm quite busy with both college and working on icons for 2 members of this community for their respective mods, so I'm unsure as to how frequent updates will be for this, though I will try my best.
Feel free to request models, but know that they will likely not be made for a long time, or at all for the reasons stated above. Thanks guys!
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Jatta Pake got a reaction from uberevan in Views on recreational drug use
The drunk guy drives up to a stop sign and runs it, because he doesn't see it.
The guy high on crack comes up to a stop sign and guns it, because he knows he can beat the cross traffic.
The guy high on weed comes up to a stop sign and stops, waiting for the sign to turn green.
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Jatta Pake got a reaction from Kajin in Views on recreational drug use
The drunk guy drives up to a stop sign and runs it, because he doesn't see it.
The guy high on crack comes up to a stop sign and guns it, because he knows he can beat the cross traffic.
The guy high on weed comes up to a stop sign and stops, waiting for the sign to turn green.