Just to let you know this comment created this on the Steam forums. Just as a thought but could you even imagine this in a game? Out exploring and see an injured woman limping down the street being followed by zombies...you run to her aid and slay the zombies. Her name is Jessica, and after a short panicked conversation she collapses. So you carry her back to your safehouse ( Same as moving zombie corpses in game when they add that? ) She wakes up, you chat and over the next few days you nurse her back to reasonable health, but she starts spiraling into depression, but you can find anything to help her... You go out one day trying to find some anti-depressants or whiskey...anything. But as soon as you get 100 ft from your house it starts raining, so you *sigh* and run back home, and find her trying to kill herself, you save her and through that action and a bit of time she breaks from her depression....(This is a timed thing tho so you make it or miss it) Or You leave and try to find the medical center to find something to help her, you make it, and search the place and find some pills before nearly being over run by zombies... You come home and find her dead hanging from a rope. You r-click and cut her down, and then carry her outside and dig a hole and then bury her...you then craft a wooden cross out of two planks to mark her grave...say a few words and go to bed. Every time you leave your house you look over at her grave...and wonder when your time will come... *** Mind Blown *** If this was actually possible in any game people would be writing their college thesis on it in 20 years, and it would go down in history.