if (this.Traits.IronGut.isSet()) {
this.effectiveEdibleBuffTimer = Rand.Next(80.0f, 150.0f);
}
else if (this.Traits.WeakStomach.isSet()) {
this.effectiveEdibleBuffTimer = Rand.Next(120.0f, 230.0f);
}
else {
this.effectiveEdibleBuffTimer = Rand.Next(200.0f, 280.0f);
Is this intended or not? I'm not sure, I wanted to report it just in case.