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Squall4120

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  1. The javadoc shows which parameters the constructor accepts: BaseVehicle(IsoCell cell) I think you can call this constructor in Lua like this and provide it with a cell: BaseVehicle.new() Example: BaseVehicle.new(getCell()) I'm not 100% sure on this though.
  2. Check out the timed action ISEatFoodAction.lua. The start() function handles setting the animations based on the food type.
  3. Hello, I've been looking for a good way to add a new tab to the info panel window that has the character info, skills, health, protection, and temperature panel tabs. I came up with a solution, but I'm not entirely satisfied with it. I did some searching on the forums and I didn't see a solution. Sorry if I missed it. I tried the following and it works for the most part except when you take over player 1 with a controller. The game recreates their info panel window and the new one won't have the new tab. Otherwise, starting a new character with either keyboard or controller will work. local function createTestPanel(playerNum) local infoPanel = getPlayerInfoPanel(playerNum) if not infoPanel then return end infoPanel.testView = ISTestPanel:new(getSpecificPlayer(playerNum), 0, 8, infoPanel.width, infoPanel.height - 8) infoPanel.testView:initialise() infoPanel.testView.infoText = "Test" infoPanel.panel:addView("Test", infoPanel.testView) end local function createTestJoypadPanel() local playerNum = 0 local joypadData = JoypadState.joypads[playerNum + 1] if joypadData.controller then createTestPanel(playerNum) end end ----- Events.OnCreatePlayer.Add(createTestPanel) Events.OnGameStart.Add(createTestJoypadPanel) I found the following solution that will always work every time the info panel window is created, but overwriting a function just feels bad. local oldCreateChildren = ISCharacterInfoWindow.createChildren function ISCharacterInfoWindow:createChildren() oldCreateChildren(self) self.testView = ISTestPanel:new(getSpecificPlayer(self.playerNum), 0, 8, self.width, self.height - 8) self.testView:initialise() self.testView.infoText = "Test" self.panel:addView("Test", self.testView) end Does anyone have a better solution they're willing to share? Thanks in advance!
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