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IronCoffins

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Everything posted by IronCoffins

  1. I'm thinking a Dr.Webb spinoff? maybe with how the Dr met up with the Mayor, and how or why he got involved with West Labs. Perhaps also have moments with how Terry and The Mayor found each other, or knew each other. Or maybe on my own time record some footage of my own with just Dr. Webb and send it to you if you think it could work. Its good you choose not to simply give this up, despite what happened.
  2. Yeah, we could use a Smoker trait, it could also remove that damn happiness penalty from Cigarettes, smoking doesn't make me sad, not smoking does. Hey Don't forget us alcoholics in the crowd, need a trait for that too. But since this topic has been started this has made me think. Besides what starter traits you choose from, you should have the ability to gain or loose traits during gameplay, that would make this game even that much more badass.
  3. Discussing this sleep mechanic for multiplayer must be a headache for the devs, there's so many variables involed, trying to keep it realistic, but playable vs what the general community wants or prefers. But let's face not everyone's needs can be met. The way I see sleep for multiplayer can be a few things, 1.) as mentioned above every player that sleeps must wait in real time with a black screen until at least everyone sleeps so then a time skip can happen, but personally I don't prefer that option. 2.) have a "bed-time" set, all though unrealistic, it could work I think. At a set time every night all players are forced to sleep. If you can make it to a place of rest with in the set time or grace time you become we'll rested. If you don't make it to a area you pass out and suffer lack of sleep moodles. However one thing I don't like for this option is it takes that sneak attack option aay from the player. I mean who wouldn't want to rob and kill there enemy while there asleep right?
  4. Since I'm currently suffering from a tooth ache, I though this should be in the game at some point, right? It's horrible pain and suffering and long term damage could possibly lead to illness. So If you ate burnt food, among other possible randoms that can happen. Then your dealt basically a random die role, to see if it takes effect. You would need to create or find a "pair of pliers" or a official medical instrument, to correct this problem. Much how you need a surgeon needle and thread to stitch a wound. Tooth aches, fractured jaw or skull. Stuff like this.
  5. So when playing today i thought after hitting the very well fed moodle, if there should be some limit on how much one can eat after all, right? I mean when i get full, i can't eat another bite, and god forbid if i do so just cuz im in the mood for gluttony, then im in so much pain i must rest for awhile if not sleep it off, no exceptions for myself. So? What do you guys/gals think about this? Should there be a limit and if not then what should the next moodle become? "Overeaten" "Your feeling bloated & pain" If that was the case, then your speed and various other things should happen to you as a result i think.
  6. you know i really don't care what caused the zombies to appear, be it virus or not don't really care, never really looked into a "cause" But many humans are like this, always trying to explain one thing for another. I for one like this, sure i don't agree it should be in a official way to play the game such as survival. But you mentioned sandbox and I for one think why not. Anything to spice the game up some more, im all in favor then.
  7. put my head between my legs and kiss my own goodbye!
  8. ive been bringing this up for awhile now, this indeeds need to happen
  9. it was said in a mondoid or so ago that those traits were a given for pretty much free points. But there is a overhaul in the works so don't get to comfortable with the current set up. I appreciate that, yea i did alot of short story's and the like back in the day, not so much anymore, however these all do come in handy for creating your own character personality. Glad to have helped!
  10. Me and my mate are going to recreate the last two episodes with the big zombie war on the base, then I'll just continue Terrys story on another Server. Bean bros if you're watching this, IM me and ill tell you my server so i can film some of your stuff. Dr Webb please do the same as you... well you remember what goes down in Volume 5 lol No I just need someone to take Rob Wallaces role as he was still around. Cheers man! sounds good just let me know when you think everything could start up again.
  11. This is one of the core components for the game that has always interested me, and with build 31 on the brink, we get first hand to experiment and play with some of these. This is what will make mutiplayer and more importantly npc's dynamic and exciting since we can never know what to expect at any given moment from anyone, pretty much like real life. Things from good to bad to (random genetic traits) like starting a new game and you character happens to be a diabetic so you may need to find sweet things to eat more often. Stuff like that makes it interesting and fresh, besides what the player can choose from. Cuz most players will try and choose the "best" traits while choosing the "least worst" ones to counter. Though the devs have plans to change that so its not so easy this random trait idea can throw you a curve ball that the player must deal with.(oh shit my player has what wrong with them?!?) moment is priceless. Anyway here is a list of all possible traits i can think of from good to evil to leadership and the like. Some character traits have to do with your underlying values or beliefs. Some examples of these types of character traits include: ReligiousHonestLoyalLovingKindSincereDevotedAmbitiousSatisfiedHappyFaithfulPatientDeterminedPersistentAdventurousHomebodyConsiderateCooperativeCheerfulOptimisticPessimisticFunnySome character traits can be bad, and you may not want these traits associated with you. Some examples of these types of character traits include: DishonestDisloyalUnkindMeanRudeDisrespectfulImpatientGreedyAngryPessimisticRepugnantCruelUnmercifulWickedObnoxiousMaliciousGrumpyQuarrelsomeCausticSelfishUnforgivingA leader or person who likes to be in charge may have the following character traits: Domineering Boorish Persuasive Ambitious Bossy Disparaging Picky Sly Cold-hearted Rude Self-centeredConceited Some character traits can be consciously developed, learned or acquired. For example, character traits that you may consciously choose to learn or adopt include: EducatedInformedSome character traits for children include:(mind u i know kids are not planed for the game, but hey lets face it not everyone become mature, they just get taller): Playful Zany Active Wild Silly Affectionate Funny Rough TalkativeRowdy Smart Fidgety Shy Lively SubmissiveStubborn For example, some character traits that can be used for a main character that is a hero include: Dauntless Strong Courageous Reliable Fearless Daring Tough Brave If character is a romantic interest, he may have the following character traits: Charming Loving Affectionate Lovestruck Charismatic UglyEvilCunningDeceptiveMurderousPsychotic
  12. sure it is this i know, there's many other various ways you could have this set up, i just don't want to see it as easy as it is now for someone to enter a boarded up house. To add to this discussion, you could have planks both out and inside the house(to raise the difficulty of trying to enter) you could have so much wood boarded up it could/may be impossible or at least very difficult to break though with a claw side of a hammer, of course this would all depend on the wood, thickness,ect, ect. But maybe the game shouldn't be this micromanaged.......or should it? ) planks could be alittle more detailed as strength,class(wood type, pine,maple,(oak is very strong)(i mean why not we already can see various species of trees in the game as is) possible thickness such as 2x4, 4x4, sheet wood. Stuff like this, not so much for zombie protection(but can be), but from those dam humans always trying to steal your good stuff. Or something as simple as having screws instead of nails would increase your plank resilience against zed thumps, and hammers alike. Mind you i get that the axe can easily destory these things, and should, but this is about hammers. I just feel they shouldent be nearly as easy to break in a place with a hammer.
  13. Well this does suck, i can only wonder how many hours of footage you lost. I had fun with it and give thanks for the time i had with it and some laughs. If you ever do want to start this up again(maybe not a continue of this story) but something in general just let me know ok.
  14. well as of now if you had a hammer or axe you can enter someone else's safe house. Either destroy the door or unbarricade the door / window to make entry. Hammers can be somewhat more common then the axe so i think you should only be able to enter someones base with just the axe. What i mean is for example if i was in my base and barricaded it, then the only way someone would be able to unbarricade my planks is by being on the inside of my house, since that's where i hammered them in at.
  15. i just had this happen back in August. I had a dozen games bought via digital download, gone forever..... thank god for steam though least i have those games forever.
  16. it don't matter who i'll do any of them. and yes the last epsiode, yes ive been waiting for this. I was waiting to rain hell down on that place, made me feel good. Doing was webb has been great thanks so much for that.
  17. I wouldn't have the slightest clue what to operate in a power plant. Except for pushing the red button, and we all know what happens when you push the red button.
  18. just send me a script or two for whoever you think/want me to do a voice has, as ive said im more then happy to do as many as you want.
  19. unless you break the line of sight for the zombies, they should continue after you at all cost's and never stop until they truly cant see/find you. And so when that point happens then they still continue to try and attack you. Example you ran into a house, the zombies follow and start banging on doors & windows. You run out the back and escape. Maybe hours, days, weeks? who knows but those zombies should continue to try break in, if they do they should then attempt to break in the other doors & whatnot inside, trying to find their food.
  20. only one thing alot of times and thats, Pink Floyd
  21. well guess theres no coming back for Webb at this point, like any good story there must allways be that "good" and "Bad" guy, the protagonist and antagonistic. So once Webb is long gone and I';m assuming Rick as well who will the next bad guy be, and how long should Terry remain in the storys, this is now what ive been wondering. This is making me assume The whole Story in general is revolved around terry, i thought it was the mayor in the beginning but since hes dead now i can only wonder. It would be cool if you did some flashbacks in this. Have a clip with the mayor and Terry, like how they met each other, stuff like that. Either way been enjoying these from the get go, good work.
  22. one day while bored i typed on google, best zombie games. The rest is history.......
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