Topic. Sneak attacks no longer work, jaw stabs no longer work, therefore, knives are 100% useless to use because they break after five zombie kills. I feel like those animations were the only viable aspect to short-blade use, and now, there's no point in using any weapon besides Long Blunt. Crowbars are epic in terms of durability, knockdown and damage, spiked bats suck in durability but kill zombies in 2-3 swings by only level 3 Long Blunt, which, if you take Baseball Player, comes pretty quickly. You can also repair them with nails, which are abundant. Just wondering why you, the devs, felt it necessary to basically take short blades, a viable weapon type, and make them unviable and unusable? I'm just not seeing the logic here from a game-design perspective, and I feel like you made a massive mistake and passed it off as polish. Why can't you guys make more viable weapon types besides just Long Blunt? Why are you pidgeon holing every player into Long Blunt use? Why can't you give every weapon unique aspects and capabilities, why aren't you working on melee weapon balance? Rather, why are you destroying whatever balance already existed for short blades? Indie Stone, this is a direct question and I am indeed expecting a direct answer. Better be a good one.