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Blackbeard06

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  1. Like
    Blackbeard06 got a reaction from kaizokuroof in All player made Building Archives Verison: 3 - 4/7/2022   
    I've managed to search the forums of every player made building and assembled them all into one archive. In addition I have created this forum post that organizes all the buildings to make searching very fast. (link down below) This would hopefully help mappers easily find and use buildings to save some time. As I was looking at each players contributions about 35% had dead links, so I could not get all of them. Also if the buildings required custom tiles I did not include them as there were no working links. 
     
     
    Categories;
    City - Spaces Commercial                  Apartments
                     Automotive
                     Businesses
                     City Buildings
                     Entertainment
                     Merchandise
                     Recreational
                     Restaurant
                     Shop
    Industry                  Construction
                     Warehouse
                     Misc.
    Military Public Service                  Education
                     Fire
                     Hospital
                     Municipal
                     Police
                     Religion
    Residential Special Incomplete Needs Thumbnails  
    This greatly improves finding which building you need rather than wasting time searching.  I have also added Pictures so most buildings in the archive now comes with a picture you can view before opening.
     
     
    Database Statistics:
    Total Artists contributions:
    37
    Commercial Buildings:
    355
    Industry Buildings:
    65
    Military Buildings:
    70
    Residential Buildings:
    465
    Special Buildings: (doesn't fit in any category)
    300
    Buildings in total:
    1290
    Total Rooms:
    6,825 (estimate)
    Total Size:
    938mb
    Total Man Hours:
    670.00 (estimate)
     
     
     
      Now hosting on steam! 
    Building Pool V2: (all buildings)
    https://steamcommunity.com/sharedfiles/filedetails/?id=2790725628
    Building Pool V3: (error free, cherry picked)
    https://steamcommunity.com/sharedfiles/filedetails/?id=279072623
     
     
     
    A very Spacial thanks to;
    Atoxwarrior
    BeastlyBean
    Blackbeard06
    cmseter
    DavidBlane
    dko112
    DoctahWong
    Doublebrain
    EUDOXIO
    fluffe9911
    GothicGhost
    grivcin
    Jela331
    kaizokuroof
    Kennethdio
    Leolvanov
    mads232
    Mainulainen
    Neutralnz1
    Project Zomboid (for 2 example buildings)
    rsdworker
    Sieben
    srandiny
    The googlator
    Traya Aclus
    Valindil
    Veged
    VikiDikRUS
    Way2sp00ky
    Z3759xy
    IndigoRebel
    zoeyflower
    For all your hard work and dedication!
     
    If you have buildings you should add it to the database Simply create a folder with your name and add all your building .tbx files into it then send me a download link. Feel free to add any pictures.
     
    If anyone does not want their creations in this archive let me know and I will remove them. Since I am dealing with a lot of files, I will need you to provide the building names.
     
    One last thing. Please credit the original artist if you plan to use any of these buildings in your creations.
     
     
     
     
     
     
     
     
     
     
     
     
     
  2. Pie
    Blackbeard06 got a reaction from Shotgun_Messiah in SurvivorWarehouse.tbx (HIGHLY DETAILED)   
    love the quality. I'm going to check this out.
  3. Pie
    Blackbeard06 got a reaction from Bejasc in All player made Building Archives Verison: 3 - 4/7/2022   
    yes, I have upgraded my server and am actively working on it. I'll will get it working as soon as possible.
     
  4. Spiffo
    Blackbeard06 got a reaction from Legoland99 in Back to Making Buildings! -Union City Project- Explanation   
    really cool! Hoping for one day to have a city with buildings like this.
  5. Spiffo
    Blackbeard06 got a reaction from Ice Sex in How to make a map Start to Finish Full Video Tutorial   
    After a very long time of waiting  I have decided to bite the bullet and do my own research and find out how to make a custom map for Project Zomboid. After a Red Bull fueled, grueling 3 days of research I have finally found out how to get started with making a map. I have decided that I would do the community a service and create a tutorial video on how to make a map. A complete all in 1 guide that covers all aspects of the tools and steps needed to get your creativity in gear. The video is long, but worth the watch as you will be on your way to making maps in just a little over 1 hour. I've also added skippable chapters in the video description so you can skip ahead or easily find what your looking for.
     
    ~update~ I've added another video explaining the spawnregions.lua file. It is annotated in the video with a link.
     
    This wouldn't be possible without some help from others and would like to thank Capt_Paradox, Will, RingoD123, and EasyPickens for your support!
     
    If you have any questions please feel free to reply to this topic, the youtube video channel, and or The Indie Stone Community Discord and I will try my best to help you in anyway I can.
     
     
  6. Pie
    Blackbeard06 got a reaction from Damano in How to make and load a 3d model (weapon) in game (Video series)   
    I have learned enough to pass on the knowledge on how to make your own custom 3D models for Project Zomboid. This is mainly for weapons, but can be used for any model. I have created a video series showing you everything from designing, color, importing, and programming the model to work in game. In time I will release many more tutorial videos on anything and everything with Project Zomboid. I hope you guys can enjoy and more importantly benefit from my videos. If you have any suggestions on things that I have not covered please let me know!
     
    (3D Modeling playlist)
     
     
  7. Spiffo
    Blackbeard06 got a reaction from xXxFANCYCAPYBARA36xXx in Blender 3D Scripts   
    Well, my bad! I was not in object mode in blender when I used the export script. It now works properly!
     
    fyi, I was in texture mode..
     
     
  8. Like
    Blackbeard06 got a reaction from zeeb in Want to get into Weapon Modding   
    I am working on creating a few weapons. Once I finish the mods I plan to make a video tutorial on how to make a new weapon, which includes the 3d model.
  9. Like
    Blackbeard06 got a reaction from xXxFANCYCAPYBARA36xXx in M1014 Weapon Mod   
    Adds an M1014 semi auto shotgun to the game. Comes with custom sounds, texture and ammo. You will also be able to create a ammo box, ammo can, and ammo crate so you can build your own cache!
    One of a few weapon mods to come in the next few days. Currently it is stable and may undergo a few spawn rate and location adjustments. It may seem too op for some, but I think it fits nicely with the game.
     
    You can find it on the steam workshop under M1014 Mod and or at this link http://steamcommunity.com/sharedfiles/filedetails/?id=1133472361

  10. penisham
    Blackbeard06 got a reaction from Legoland99 in M1014 Weapon Mod   
    Adds an M1014 semi auto shotgun to the game. Comes with custom sounds, texture and ammo. You will also be able to create a ammo box, ammo can, and ammo crate so you can build your own cache!
    One of a few weapon mods to come in the next few days. Currently it is stable and may undergo a few spawn rate and location adjustments. It may seem too op for some, but I think it fits nicely with the game.
     
    You can find it on the steam workshop under M1014 Mod and or at this link http://steamcommunity.com/sharedfiles/filedetails/?id=1133472361

  11. penisham
    Blackbeard06 got a reaction from Paul Redeker in M1014 Weapon Mod   
    Adds an M1014 semi auto shotgun to the game. Comes with custom sounds, texture and ammo. You will also be able to create a ammo box, ammo can, and ammo crate so you can build your own cache!
    One of a few weapon mods to come in the next few days. Currently it is stable and may undergo a few spawn rate and location adjustments. It may seem too op for some, but I think it fits nicely with the game.
     
    You can find it on the steam workshop under M1014 Mod and or at this link http://steamcommunity.com/sharedfiles/filedetails/?id=1133472361

  12. Like
    Blackbeard06 reacted to IndigoRebel in All player made Building Archives Verison: 3 - 4/7/2022   
    This has helped because my links were inevitably going to die.
     
    Still have my buildings on my comps and externals if I ever have someone who needs me to reupload
  13. Like
    Blackbeard06 reacted to Ciber Ninja in All player made Building Archives Verison: 3 - 4/7/2022   
    ++ Petition to sticky this thread 
  14. Like
    Blackbeard06 reacted to Legoland99 in All player made Building Archives Verison: 3 - 4/7/2022   
    I have about 200 buildings, I'll share them once the Union City Suburban Area is over and out to play. 150 of them are just houses. 110 at least are furnished and ready to be placed.
  15. Like
    Blackbeard06 got a reaction from ManoGihl in All player made Building Archives Verison: 3 - 4/7/2022   
    I've managed to search the forums of every player made building and assembled them all into one archive. In addition I have created this forum post that organizes all the buildings to make searching very fast. (link down below) This would hopefully help mappers easily find and use buildings to save some time. As I was looking at each players contributions about 35% had dead links, so I could not get all of them. Also if the buildings required custom tiles I did not include them as there were no working links. 
     
     
    Categories;
    City - Spaces Commercial                  Apartments
                     Automotive
                     Businesses
                     City Buildings
                     Entertainment
                     Merchandise
                     Recreational
                     Restaurant
                     Shop
    Industry                  Construction
                     Warehouse
                     Misc.
    Military Public Service                  Education
                     Fire
                     Hospital
                     Municipal
                     Police
                     Religion
    Residential Special Incomplete Needs Thumbnails  
    This greatly improves finding which building you need rather than wasting time searching.  I have also added Pictures so most buildings in the archive now comes with a picture you can view before opening.
     
     
    Database Statistics:
    Total Artists contributions:
    37
    Commercial Buildings:
    355
    Industry Buildings:
    65
    Military Buildings:
    70
    Residential Buildings:
    465
    Special Buildings: (doesn't fit in any category)
    300
    Buildings in total:
    1290
    Total Rooms:
    6,825 (estimate)
    Total Size:
    938mb
    Total Man Hours:
    670.00 (estimate)
     
     
     
      Now hosting on steam! 
    Building Pool V2: (all buildings)
    https://steamcommunity.com/sharedfiles/filedetails/?id=2790725628
    Building Pool V3: (error free, cherry picked)
    https://steamcommunity.com/sharedfiles/filedetails/?id=279072623
     
     
     
    A very Spacial thanks to;
    Atoxwarrior
    BeastlyBean
    Blackbeard06
    cmseter
    DavidBlane
    dko112
    DoctahWong
    Doublebrain
    EUDOXIO
    fluffe9911
    GothicGhost
    grivcin
    Jela331
    kaizokuroof
    Kennethdio
    Leolvanov
    mads232
    Mainulainen
    Neutralnz1
    Project Zomboid (for 2 example buildings)
    rsdworker
    Sieben
    srandiny
    The googlator
    Traya Aclus
    Valindil
    Veged
    VikiDikRUS
    Way2sp00ky
    Z3759xy
    IndigoRebel
    zoeyflower
    For all your hard work and dedication!
     
    If you have buildings you should add it to the database Simply create a folder with your name and add all your building .tbx files into it then send me a download link. Feel free to add any pictures.
     
    If anyone does not want their creations in this archive let me know and I will remove them. Since I am dealing with a lot of files, I will need you to provide the building names.
     
    One last thing. Please credit the original artist if you plan to use any of these buildings in your creations.
     
     
     
     
     
     
     
     
     
     
     
     
     
  16. Pie
    Blackbeard06 got a reaction from DavidBlane in All player made Building Archives Verison: 3 - 4/7/2022   
    I've managed to search the forums of every player made building and assembled them all into one archive. In addition I have created this forum post that organizes all the buildings to make searching very fast. (link down below) This would hopefully help mappers easily find and use buildings to save some time. As I was looking at each players contributions about 35% had dead links, so I could not get all of them. Also if the buildings required custom tiles I did not include them as there were no working links. 
     
     
    Categories;
    City - Spaces Commercial                  Apartments
                     Automotive
                     Businesses
                     City Buildings
                     Entertainment
                     Merchandise
                     Recreational
                     Restaurant
                     Shop
    Industry                  Construction
                     Warehouse
                     Misc.
    Military Public Service                  Education
                     Fire
                     Hospital
                     Municipal
                     Police
                     Religion
    Residential Special Incomplete Needs Thumbnails  
    This greatly improves finding which building you need rather than wasting time searching.  I have also added Pictures so most buildings in the archive now comes with a picture you can view before opening.
     
     
    Database Statistics:
    Total Artists contributions:
    37
    Commercial Buildings:
    355
    Industry Buildings:
    65
    Military Buildings:
    70
    Residential Buildings:
    465
    Special Buildings: (doesn't fit in any category)
    300
    Buildings in total:
    1290
    Total Rooms:
    6,825 (estimate)
    Total Size:
    938mb
    Total Man Hours:
    670.00 (estimate)
     
     
     
      Now hosting on steam! 
    Building Pool V2: (all buildings)
    https://steamcommunity.com/sharedfiles/filedetails/?id=2790725628
    Building Pool V3: (error free, cherry picked)
    https://steamcommunity.com/sharedfiles/filedetails/?id=279072623
     
     
     
    A very Spacial thanks to;
    Atoxwarrior
    BeastlyBean
    Blackbeard06
    cmseter
    DavidBlane
    dko112
    DoctahWong
    Doublebrain
    EUDOXIO
    fluffe9911
    GothicGhost
    grivcin
    Jela331
    kaizokuroof
    Kennethdio
    Leolvanov
    mads232
    Mainulainen
    Neutralnz1
    Project Zomboid (for 2 example buildings)
    rsdworker
    Sieben
    srandiny
    The googlator
    Traya Aclus
    Valindil
    Veged
    VikiDikRUS
    Way2sp00ky
    Z3759xy
    IndigoRebel
    zoeyflower
    For all your hard work and dedication!
     
    If you have buildings you should add it to the database Simply create a folder with your name and add all your building .tbx files into it then send me a download link. Feel free to add any pictures.
     
    If anyone does not want their creations in this archive let me know and I will remove them. Since I am dealing with a lot of files, I will need you to provide the building names.
     
    One last thing. Please credit the original artist if you plan to use any of these buildings in your creations.
     
     
     
     
     
     
     
     
     
     
     
     
     
  17. Like
    Blackbeard06 reacted to RingoD123 in How to Create Lootable Maps for Build 41.6+   
    First, create the following file structure (if you are adding the lootable map to your own map mod then create all folders within the media folder below in your map mods media folder instead):
     
     
    Next up create a .txt file in the scripts folder called something like "mylootablemap" (except make it more unique to avoid any possible compatability issues with other mods that might use the same names), it should include this code:
     
     
    The above code is adding a new item with the internal name "MyLootableMap" (so again make sure yours is something unique) into the vanilla pool of items, the above settings work for maps.
     
    The next file you need you will want to create in the "media\lua\server\Items" folder, call it something like MyLootableMapDistribution.lua but again make it's a unique name to avoid any possible mod imcompatability with other mods. It should contain the following code:
     
     
    In the above code you can see that we are adding our new Item "MyLootableMap" into the "MagazineRackMaps"  loot table inside of ProceduralDistributions.lua, this will affect any roomDef of any building that pulls from the MagazineRackMaps loot table. We are doing it this way as the definition we want to add to has the "procedural" tag in Distributions.lua and is therefore using the procedural loot tables. The number 50 is the "weight" of the item you are adding, higher number = more chance. To find the current room and container definitions, navigate to your "steamapps\common\ProjectZomboid\media\lua\server\Items" folder and open the Distributions.lua file.
     
    If the definition you want to add your item to is not procedural (does not have the "procedural = true" line) then you want to add this code instead of the above code:
     
    This would add your map to the existing "all>shelves" definitions, which would be every shelves container in the game world not inside a roomdef defined inside Distributions.lua, so for example your map would not spawn on shelves that are placed inside a "bookstore" room def as that room def already exists in Distributions.lua with a rule for shelves.
    You can also check this thread:
    for a more in-depth guide to working with the loot tables.
     
    Lastly, inside of your "media\lua\client\ISUI\Maps" folder create a new file called something like MyLootableMapDefinition.lua (make it unique to your mod instead of a generic name) and include the following code:
     
     
    Now, after the last set of dashed lines you can add your lootable map definitions with the following code:
     
    Make sure that your "LootMaps.Init.MyLootableMap" on line 1 matches the name you specified on the "Maps = " line in your map item script you made earlier in this tutorial. The rest of the code is commented to describe what they do.
    The "textures\worldMap" folder that you created at the start should be used to store your maps name banner png if you have one and is referenced in the above code to make your lootable map look more official.
    As you can see, no external PNG's need to be created as the map is drawn from the data stored in the maps worldmap.xml file, which is what the "mapAPI:setBoundsInSquares" is using to draw a certain section of the overall world map.
     
    And that's it, copy your entire folder structure into your "C:\Users\YourUserNameHere\Zomboid\Mods" folder, load up the game, enable the mod (Your map mod if you made your lootable maps as part of a map mod) and start a new game, you now have your lootable map in game and waiting for you to find, and when you do it will uncover that area automatically on the main in game map.
     
    If you need a working example you can always subscribe to Bedford Falls on Steam and check it's workshop folder "steamapps\workshop\content\108600\522891356" . It's handy to verify your folder/file structure etc if you're having problems.
  18. Like
    Blackbeard06 got a reaction from DresdenBBQ in Monroeville   
    I've just released the map! Let me know if you guys find any bugs.
  19. Like
    Blackbeard06 got a reaction from DresdenBBQ in Monroeville   
    Monroeville has now been released!
     
    An area south of Rosewood. This map contains a suburbia, Airport, Military base, Research Lab, City, Farms, and various outside settlements. The map is in a usable state. I plan to add more detail and buildings in the future. If you discover any bugs please report them here or in the Steam work shop page.
     
    You may download the map from the Steam workshop here.
    http://steamcommunity.com/sharedfiles/filedetails/?id=915801691
     
    I've used many community made buildings from the Building Pool V2 which was made from 30 different Artists.
     
    I'd love to thank you all for your hard work in making this map possible!
    Atoxwarrior BeastlyBean Blackbeard06 cmseter dko112 DoctahWong Doublebrain EUDOXIO fluffe9911 GothicGhost grivcin Jela331 kaizokuroof Leolvanov mads232 Mainulainen Neutralnz1 rsdworker Sieben srandiny The googlator Traya Aclus Valindil Veged VikiDikRUS Way2sp00ky Z3759xy IndigoRebel zoeyflower
     
    Below is the initial WIP post, you may also reply your bugs here.
     
    ~Initial post~
    My second map, and currently 10x10 cells. Features a suburb spanning 2 cells, a city, Airport, and various others. Lots of scattered settlements here and there as well. I'm trying to make every single building for the map, so it would be a new experience for everyone and to get some new buildings out there for everyone to use.  I am making this with quality in mind and want to make this map very detailed like others. The area I plan to place this would be south of Rosewood, and should roughly be the size of West Point as far as content..
     
    Not sure on the release date, regardless after this map I plan to make a huge map. Like 45x45 cells or more if possible. (inspired by Cardenaglo's bunjil map.) More info on that when this one is finished..
     
     

  20. Like
    Blackbeard06 got a reaction from Atoxwarrior in Monroeville   
    Monroeville has now been released!
     
    An area south of Rosewood. This map contains a suburbia, Airport, Military base, Research Lab, City, Farms, and various outside settlements. The map is in a usable state. I plan to add more detail and buildings in the future. If you discover any bugs please report them here or in the Steam work shop page.
     
    You may download the map from the Steam workshop here.
    http://steamcommunity.com/sharedfiles/filedetails/?id=915801691
     
    I've used many community made buildings from the Building Pool V2 which was made from 30 different Artists.
     
    I'd love to thank you all for your hard work in making this map possible!
    Atoxwarrior BeastlyBean Blackbeard06 cmseter dko112 DoctahWong Doublebrain EUDOXIO fluffe9911 GothicGhost grivcin Jela331 kaizokuroof Leolvanov mads232 Mainulainen Neutralnz1 rsdworker Sieben srandiny The googlator Traya Aclus Valindil Veged VikiDikRUS Way2sp00ky Z3759xy IndigoRebel zoeyflower
     
    Below is the initial WIP post, you may also reply your bugs here.
     
    ~Initial post~
    My second map, and currently 10x10 cells. Features a suburb spanning 2 cells, a city, Airport, and various others. Lots of scattered settlements here and there as well. I'm trying to make every single building for the map, so it would be a new experience for everyone and to get some new buildings out there for everyone to use.  I am making this with quality in mind and want to make this map very detailed like others. The area I plan to place this would be south of Rosewood, and should roughly be the size of West Point as far as content..
     
    Not sure on the release date, regardless after this map I plan to make a huge map. Like 45x45 cells or more if possible. (inspired by Cardenaglo's bunjil map.) More info on that when this one is finished..
     
     

  21. Like
    Blackbeard06 reacted to Paul Redeker in Monroeville   
    I put it on my server.  Looked around a little bit.  I like it.  Won't be able to give you good feedback for a couple of weeks. It's dead right now as players await our hard reset. 
  22. Like
    Blackbeard06 got a reaction from wanderinbilly in Monroeville   
    Alright, so I'm finished! I am now starting the process of performance testing and making sure everything is working. In game. Currently I have everything in place with most fine details in place. In time I will update the map with further fine details and making everything pretty. For now it's doable and ready to go. Once performance testing is ready, I will be releasing the map. I have obviously finished ahead of schedule, which is a good thing. I have a few things left out, but nothing that will hinder the map. In time I'd like to add a few more buildings and much more detail, but for now its looking good.
     
    This has been a good project. The first project I've ever worked on that took a long time to complete. It was fun and I have learned a lot about mapping in Project Zomboid. Can't wait to release this map once performance has passed!
  23. Like
    Blackbeard06 reacted to Paul Redeker in Monroeville   
    Where on the map is the city located?
     
    EDIT: found it. 
     
  24. Like
    Blackbeard06 got a reaction from srandiny in Monroeville   
    I've just released the map! Let me know if you guys find any bugs.
  25. Like
    Blackbeard06 got a reaction from Zombadger in Monroeville   
    I've just released the map! Let me know if you guys find any bugs.
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