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Blackbeard06

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Everything posted by Blackbeard06

  1. This would be easy to do. Make the item and skip adding it to the loot. The admin can simply spawn the item in with necroforge and hand it off to who ever. You can actually do it yourself and you can find out how to do this with my video tutorial playlist. I am working on a building project now so I do not have the time to do it, but when I get to items I can make one for you.
  2. really cool! Hoping for one day to have a city with buildings like this.
  3. just finished, and released my Project Zomboid Building Pool website, a resource for the community to store, organize and upload their custom buildings for the game. Let me know what you guys think! http://blackbeard06.com/BuildingPool/
  4. My question too. This looks the same as my topic, unless your focused on something else. There is no point to have 2 topics of the same content as it will add to confusion and a unorganized mess. Reading the title I was under the impression that each lot would have multiple buildings and or contain lots of content in each lot.
  5. Blackbeard06

    Bridge of Dies

    The link is broken great work btw. can't wait for the stable release of vehicles!
  6. I am not sure about clothes. I have not looked into as I'm waiting for the animations to be finished. I believe that I've seen something in the devblogs about modding cloths once the anims happen.
  7. I have learned enough to pass on the knowledge on how to make your own custom 3D models for Project Zomboid. This is mainly for weapons, but can be used for any model. I have created a video series showing you everything from designing, color, importing, and programming the model to work in game. In time I will release many more tutorial videos on anything and everything with Project Zomboid. I hope you guys can enjoy and more importantly benefit from my videos. If you have any suggestions on things that I have not covered please let me know! (3D Modeling playlist)
  8. Sorry guys, been busy and took a break from Project Zomboid. I love this game and usually take breaks to prevent burning out on it. I am still working on this project, however I have been working on how to make mods in the game. I will be updating this as soon as I get a chance.
  9. Well, my bad! I was not in object mode in blender when I used the export script. It now works properly! fyi, I was in texture mode..
  10. Ok, so I spent a good time getting my custom rifle made in blender. I then followed this https://www.youtube.com/watch?v=e9LblkVnTMg video tut on using your scripts to import/export the model. When I export using this script the file is not saved and nothing is written. Is this broken? using Blender v2.79
  11. I am working on creating a few weapons. Once I finish the mods I plan to make a video tutorial on how to make a new weapon, which includes the 3d model.
  12. Adds an M1014 semi auto shotgun to the game. Comes with custom sounds, texture and ammo. You will also be able to create a ammo box, ammo can, and ammo crate so you can build your own cache! One of a few weapon mods to come in the next few days. Currently it is stable and may undergo a few spawn rate and location adjustments. It may seem too op for some, but I think it fits nicely with the game. You can find it on the steam workshop under M1014 Mod and or at this link http://steamcommunity.com/sharedfiles/filedetails/?id=1133472361
  13. I made a tutorial video a while back, skip to 23:33 and I explain how to allocate memory. You have to edit the startserver64.bat (or 32, depending on your cpu architecture)
  14. nice! looks like a really nice place to explore.
  15. I've just released the map! Let me know if you guys find any bugs.
  16. same for me, but everything else works.
  17. I've just finished the initial performance testing. Inside the city my FPS dropped to 23, but only when I was running near the skyscrapers. Other than that I have to adjust the zombie spawn map to make the zombies spawn accurately, and fix a few very small things. Other then that I will be planning to release this map tomorrow on steam!
  18. Alright, so I'm finished! I am now starting the process of performance testing and making sure everything is working. In game. Currently I have everything in place with most fine details in place. In time I will update the map with further fine details and making everything pretty. For now it's doable and ready to go. Once performance testing is ready, I will be releasing the map. I have obviously finished ahead of schedule, which is a good thing. I have a few things left out, but nothing that will hinder the map. In time I'd like to add a few more buildings and much more detail, but for now its looking good. This has been a good project. The first project I've ever worked on that took a long time to complete. It was fun and I have learned a lot about mapping in Project Zomboid. Can't wait to release this map once performance has passed!
  19. I have just finished everything, but the city (in yellow) So far it's been a pain in the ass fixing a minor setback, but am still on schedule. The fun part of today was creating a location that could provide clues on how the infection could have spread. The next step will be the most tedious, populating the city and making it look good. I plan to make this area a high density location meaning a huge CQB hellzone with deathtraps at every corner and A LOT of buildings. The only thing about this area is a possible FPS and performance issue, depending on everyone's computer performance. I'll be pushing the limits in this part of the map. I'm excited about vehicles so I am going to try and push this map to be finished and release around the time vehicles are released in the stable build. I'll also add a special city building I have been working on for a few months now called The Tower from We're Alive. Modeled during Season 1, this building will be the ideal zombie safehouse. I will also be adding Dunbar Apartments, the most secure tower you will find in the world of Project Zomboid. If you can find it you can have it, for a price... For those that know, enjoy! For those that don't you should check out the Podcast, it's a great story.
  20. Creative mode... I remember waiting for that.. Waited too long to the point where I sucked it up for a few hours to learn how to make maps.. Fast forward to today, I'm not sure about creative mode now. Once I figured out how to make maps it became easy...
  21. Blackbeard06

    Eastoid

    I'm really looking forward to vehicles! can't wait to see what they are like!
  22. I have a bunch of red ?s on the stair railings as well. I am not sure on a fix, but I just find ways to work around it and use the ones that don't have ?s on them.
  23. @Unicorn The file is compressed using winrar, its a free tool that can compress files. You will need a tool to decompress the files You can use winrar or 7zip. Google does not allow previews of files that have been compressed. 7zip http://www.7-zip.org/download.html winrar http://www.rarlab.com/download.htm It is best practice to compress the files when transferring them, especially when transferred over the internet. I have just downloaded the files and decompressed them and are working, if you still have problems let me know!
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