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ANoNameIs

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  1. I've done a bit of testing, and it seems like the spawn rates for food, weapons, and other items aren't working the way they did in the single player Beta. Even on Extremely Rare setting for all items, in the 41 Multiplayer Beta it's consistently possible to find 4+ sources of food, canned and fresh, and weapons, where on Apocalypse Settings, at Rare for everything, Starting houses rarely give out more than 2 food sources. I've tried adjusting the loot spawn tables using the server host to no success to get around this. Is this as intended, or is this a bug? Perhaps related to the Zombie Spawning bug?
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