Crazy ManMan

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About Crazy ManMan

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    Real-Life Zombi-ologist
  • Birthday 06/22/94

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  1. I almost always take the obese trait and spend my first two month living off just handfuls of berries to drop the weight, It buys me a ton of time to stockpile food and get crops going.
  2. I have not heard of this, but I do know that crawlers can scratch you through the fence if you stand too close. I usually do not kill zombies through the fence because I do not want to stain everything with blood (I am weird about having a nice pristine base )
  3. I recently bought a book "the year round vegetable gardener" which explains how to have fresh crops all year round from you home garden. Reading up on it is seems simple enough that any experienced gardener could easily do it even mid zombies doomsday, or at least they could do it just as easily as regular single season gardening. The hardest part mid zombie doomsday would be collecting the many different types of seeds required to have a constant supply of fresh fruits and veggies for each growing season (warm, cool, and cold are the three it identifies in the book). The rest is just tarps, plastics, and metal wires like you can find in most anywhere. The author who wrote the book does it in Nova Scotia, Canada where the winter is much harsher than in Kentucky so I see no reason it would not work anywhere in the USA with minor adaptations.
  4. It takes a lot of practice but once one gets really good at picking a spot and dodging zeds it is pretty simply to avoid most random deaths (the only exception being when one fails to put in all the stops before sleeping as the player does not wake up even after being bitten for some reason). I can see your point with it but I like to keep things nice and challenging myself. I figured keeping every last zombie out would be next to impossible without patrolling up and down but a triple layered wall that gets checked on once a month would be mostly impenetrable and the population of zeds inside significantly reduced compared to outside. As long as it got checked on once ever few days, but I guess that is just more upkeep. The racetrack itself is pretty nice though, and the smaller area to fence off makes it a huge area for a small fence, enough for a small town if everybody wants to build their own homes. Probably the biggest area you can secure without having to make huge hikes back and forth from town.
  5. I actually considered building there but it felt kind of cheap just hiding in a literally impenetrable fortress, which it is whatever if somebody else wants to play that way but I prefer not to. There is another spot not too far from there that is also zombie proof. It is not too far from the end of the stream so you could still fish there even.,0.08544799056513172,114.47545997288273 My experiences so far on the raceway have been good, it is a little harsh at first when you need to build up your character's sprinting to get back and forth from town, but after that it is pretty simple. It is great if you are hosting a larger server where everybody is working together.
  6. I think at least some sort of mumble speech would be interesting, sort of like how a TV or Radio sounds when it is in the other room where you can not quite make out what is being said and then just regular subtitles.
  7. I have not had much time lately but next time I get more into PZ again I would like to try it out. Just look at how much space you get vs how much walling you need to do and how close it is to natural resources.,0.12104344417002148,26.62333328088523 I was thinking of turning it into a small town and collecting all the wood stoves on the map there (if I remember correctly their are 8 of them). I am not sure if water counts as a 'wall' for zombie respawn but if you zoom out some one can see they can turn it into a massive walled off area with relatively little work and still have easy access to the mall even.,0.1145731796274118,6.191736422399997 So the main fort could be in the race track while a huge secure area exist around it by walling off the bridges with a few layers of walls and then making one larger wall(s) at the end of the stream near the church. This may not work on heavily populated servers of course especially if they try to bust through to get to the mall rather than taking the other bridge (maybe make detour signs with pit stops to encourage them to go the other way?), but this could definitely be a castle fit for a king.
  8. That is interesting that you can block out pain and not the only case of I have heard of such but I am not sure if that is actually linked to sociopathy and I am not educated enough on the subject yet to make a statement either way. It is true that it may be a challenge to balance out. If they can find a way to do so it would be interesting. Perhaps it can be like the short fuse trait that was removed I assume until NPCs are added into the game, as psychopaths can have social struggles with some personality types from my understanding (depending on the specific psychopath's personality as well of course). If there was a way to make it so the boredom could not just be ignored that could potentially be a fix I suppose.
  9. That I am aware of one can only become a sociopath at a young age and if they have a specific genetic mutation. It causes the growth of their amygdula (part of the brain) to become stunted so their sense of empathy and ability to feel emotions is lessened. When one is an adult that part of their brain is already developed, however I can say from first hand experience sever trauma can cause long term emotional numbness which provides a strong advantage for some time but is very challenging to overcome and can lead to depression and suicidal thoughts if the situation does not improve after some time. Psychopaths are capable of feeling a wide array of emotions just at a much weaker strength than most, however they are fully incapable of feeling some feelings, this includes guilt, depression, emotional love/bonding, panic, mournfulness, low self esteem and I think a few others I can not remember off the top of my head. That I am aware of they feel physical pain normally but I never asked, however they do not experience emotional trauma so the pain would somewhat less challenging in that aspect, Most of the struggles I imagine a psychopath would face are some struggles in social situations and the bordem can actually be very dangerous in a long term survival situation, as they get increasingly bored their lack of fear will cause them to take higher and higher risks in order to stave off bordem and their lack of fear can also cause them to underestimate just how dangerous a threat is, which can be fatal. Pyshcopaths would likely have a big advantage in some ways, but they certainly would not be without their own struggles. It would likely need to be an expensive trait.
  10. To me this sounds much more like sociopathy than psychopathy. A person is born a psychopath, they can not become one, where as a sociopath is generally caused by extreme trauma in early childhood. The two are similar but have some major differences (I am not educated enough on the subject to tell you exactly what the difference are. I can however link you to the profiles of a few psychopaths on a different site I have spoken with if you wish to do your own digging. They are open about it on this site so I am not giving away their secrets or anything. A number of them have clinical diagnosis.). A psychopath is also completely incapable of emotional love, no matter how well they know a person or how loyal they are to them or how much they respect them (from my understanding for a psychopath respect is essentially 'the law of the land' instead of empathy like many neurotypicals, but they can experience their own version of love which from my limited understanding is basically a form of strong respect [but I am not educated enough to say if that is accurate or not]). From what I have heard from the psychopaths I have interacted with if something is against their moral code they will not even consider it, simply because it would defeat the entire purpose of their moral code, but what their moral code is and what they are willing to do and sacrifice is of course dependent heavily on the individual person. They are not capable of moral dilemmas that I am aware of. There would certainly be some challenges unique to psychopaths in a zombie doomsday, but over all it could be a strong advantage depending on their own personality and moral beliefs. Part of the problem with your response is it is virtually impossible to be certain of psychopathy without a brain scan so without having it clinically diagnosed it is hard to be sure that this is an accurate account of sociopathy, however it does seem to be a useful account of how you feel about things and does not sound like an inaccurate description based on my limited knowledge. I very much appreciate that you took the time to respond and share with us.
  11. Similar to that hoard call in L4D2 when enough zombies are alerted to a survivor they all make their sounds at the same time creating what could be a chilling roar of commotion and perhaps even alert more zombies. This might be more fitting as a sandbox setting (perhaps going along with a previous suggestion with zombie communication settings which I will link) I am sure most if no all of us are famriliar with Left 4 Dead but in case some are not, here is what I am talking about.
  12. Actually if we get technical fully automatic weapons would probably be useless against zombies as zombies require head shots, and fully automatic guns are not high accuracy weapons.
  13. radios can not be 'hacked' but if can have different frequency channels which not all radios can pick up on all frequencies. Additionally, messages sent through radios can be encrypted so that an ordinary listener would not know what they are talking about. Somebody really good at math might be able to crack a basic incryption, but military incription is not likely to be cracked by a regular joe.
  14. It is true that it can become really easy to use, but at the same time I am not sure this is the fix we need for that. Maybe but I am just not sure. When NPCs are added it would be interesting if they drew nearby military soldiers, this I could get behind because you can at least fight them, but shooting you from the sky without a way to shoot back I am not sure.
  15. If it is implemented correctly maybe, but the way I image it it sounds like it would be annoying than helpful. I mean the helicopters though a good challenge are already rather annoying. I feel that making them any more of a challenge would just be overkill. I could be wrong but that is what I see in my mind thinking about it.