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turbotutone

The Indie Stone
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  1. Like
    turbotutone got a reaction from Crowborn in ItemZed (updated 1.1b)   
    Eya @Crowborn,
     
    Not being able to edit existing base game items when modding is correct behaviour for the program, you can however override an existing item in your mod.
    To do this,  in add new object (bottom left) check 'copy' and select for example a apple from the list, give your copy item exactly the same name as the original apple and press 'add'.
    This copy can be edited and should overwrite the basegame apple once you load the mod ingame.
     
    As for adding sprites, you got 2 options:
    Single file sprites which go into the "media/textures/" folder in your mod dir,
    or texturepacks which go into "media/texturepacks/" more info on creating texturepacks can be found here.
     
    The default icons are in a pack file, however you can use the Lua tab to export them.
    To do so, go the Lua tab and paste the following script:
    -- outputs to: ..\output\user\html\img\ function run() for v in DataManager.Objects do if v.IsMod==false and v.ObjectType.Name=="item" then if v.HasKey("Icon") then local icon = v.GetFirstKey("Icon").Value; -- see if icon exists, else try prefixing Item_ if not DataManager.HasImage(icon) then icon = "Item_"..icon; end if DataManager.HasImage(icon) then addIconToExportList(icon); --global function to add icons to export list. end end end end -- global function, this exports all icons added to the export list to html/img/ in the output dir: exportIcons(); end Give the script a name and hit 'Save & Run', this should export all used icons for basegame items to 'output/user/html/img/'
    One thing to keep in mind about exported icons tho, when it exports it cuts away unused whitespace so their original size was 32x32px but some outputted images will be a tad bit smaller then that due to this cutting of whitespace.
  2. Like
    turbotutone got a reaction from makkenhoff in ItemZed (updated 1.1b)   
    Updated the main post with a new ItemZed version 1.1b and a instructions manual (thanks to @Batsphinx and @Rathlord for making it a smoother read!)
    Also thanks to those testing and posting suggestions! a good bunch have been put in the update.
     
    @Rathlord
    The distributions work for the new version 1.1b, the project zomboid's current IWBMS has the game side code updated as well to make the ItemZed distribution files work.
     
    @makkenhoff sorry for getting back at your question a bit late i see you already gotten it working, a tip for future: it may be handy to copy an existing apple and then add stuff like the alcohol to it. For copying existing items you need to untick "show only modded objects" in the filter, then the copy section in the add item groupbox (bottom left) also shows existing game items in the dropdown box.
    Currently that dropdown box and the objects list both apply the filter settings so it may not have been apparent right away.
     
    As for your suggestion about the mod.info, the new version allows you to create a mod from scratch aswell as editing mod.info file of a loaded mod
    I havent added another way of copy pasting sections of objects contents yet, but ill likely put that in a future update allong with @Butter Bot suggestion of being able to view multiple objects at once in-program, as those suggestions would be very handy indeed.
  3. Like
    turbotutone got a reaction from CzarUltra in WordZed   
    Eya, should already be able to change a selection of lines to another voice (theres some more info on making selections in the documentation in bottom of main post) with a selection active, changing one of the selected lines voices will apply to the entire selection.
    To change a color of a section of text within a line try 
    [col=255,255,255]some text[/] (these cannot be nested). I think this should be enabled currently for radio lines as well, if it doesnt work let me know.
    additionally theres also 
    [img=xxxx] which can add display any icon, or the shorthand 
    [img=music] for music the notes, and 
    [fnt=fontnamehere]some text[/] which can display text in a different font loaded by the game.
     
    Timing the broadcasts is a bit tricky, the game can run in various time scales where an hour ingame could be 2.5 minutes or less in real time or it can run where a ingame hour is an actual real time hour. The lines however have to appear at the same pace for good readability. So when setting up broadcasts for a certain timeslot youll have to make sure that amount of lines fit somewhat in whatever the lenght of the timeslot is. Which comes to the second question about the blue and orange numbers, those represent the game time timeslot and they are calculated automatically based on the duration of the broadcast.
    You should be able to edit the duration via this button:

    Then change the duration and it'll update the colored times:

     
    resulting in a updated time slot:

    When setting the duration of a broadcast to 2 hours as in the image above, on the fastest time setting it would be about 1.2 real minutes so the amount of lines within the broadcast should more or less be able to be processed within that time frame. If you use the entire day (23:30) as duration you'll have 15 minutes on the fastest time setting.
    The system will always try to finish the currently playing broadcast once its triggered, once finished it will be free to put a new broadcast on queue. If a certain broadcast takes extremely long to play then it might happen on fast time modes that it overlaps some follow up short duraction timeslots which wont get a chance to be aired as consequence.
     
    Hope that clarified a bit, let me know if stuffs still unclear tho,
    Turbo
     
  4. Like
    turbotutone got a reaction from CzarUltra in WordZed   
    Also, loading custom made radio files should work with the current IWBMS and beyond. To add them a mod can be used which should have "media/radio/" directory where all the files (xml and final translation txt files) should go.
    Optionally you can use this simple mod package and edit the mod.info accordingly.
    RadioTestMod.rar
  5. Like
    turbotutone got a reaction from dnk3912 in ItemZed (updated 1.1b)   
    Updated the main post with a new ItemZed version 1.1b and a instructions manual (thanks to @Batsphinx and @Rathlord for making it a smoother read!)
    Also thanks to those testing and posting suggestions! a good bunch have been put in the update.
     
    @Rathlord
    The distributions work for the new version 1.1b, the project zomboid's current IWBMS has the game side code updated as well to make the ItemZed distribution files work.
     
    @makkenhoff sorry for getting back at your question a bit late i see you already gotten it working, a tip for future: it may be handy to copy an existing apple and then add stuff like the alcohol to it. For copying existing items you need to untick "show only modded objects" in the filter, then the copy section in the add item groupbox (bottom left) also shows existing game items in the dropdown box.
    Currently that dropdown box and the objects list both apply the filter settings so it may not have been apparent right away.
     
    As for your suggestion about the mod.info, the new version allows you to create a mod from scratch aswell as editing mod.info file of a loaded mod
    I havent added another way of copy pasting sections of objects contents yet, but ill likely put that in a future update allong with @Butter Bot suggestion of being able to view multiple objects at once in-program, as those suggestions would be very handy indeed.
  6. Like
    turbotutone got a reaction from Rathlord in ItemZed (updated 1.1b)   
    Updated the main post with a new ItemZed version 1.1b and a instructions manual (thanks to @Batsphinx and @Rathlord for making it a smoother read!)
    Also thanks to those testing and posting suggestions! a good bunch have been put in the update.
     
    @Rathlord
    The distributions work for the new version 1.1b, the project zomboid's current IWBMS has the game side code updated as well to make the ItemZed distribution files work.
     
    @makkenhoff sorry for getting back at your question a bit late i see you already gotten it working, a tip for future: it may be handy to copy an existing apple and then add stuff like the alcohol to it. For copying existing items you need to untick "show only modded objects" in the filter, then the copy section in the add item groupbox (bottom left) also shows existing game items in the dropdown box.
    Currently that dropdown box and the objects list both apply the filter settings so it may not have been apparent right away.
     
    As for your suggestion about the mod.info, the new version allows you to create a mod from scratch aswell as editing mod.info file of a loaded mod
    I havent added another way of copy pasting sections of objects contents yet, but ill likely put that in a future update allong with @Butter Bot suggestion of being able to view multiple objects at once in-program, as those suggestions would be very handy indeed.
  7. Like
    turbotutone got a reaction from ProjectSky in WordZed   
    Also, loading custom made radio files should work with the current IWBMS and beyond. To add them a mod can be used which should have "media/radio/" directory where all the files (xml and final translation txt files) should go.
    Optionally you can use this simple mod package and edit the mod.info accordingly.
    RadioTestMod.rar
  8. Like
    turbotutone reacted to makkenhoff in ItemZed (updated 1.1b)   
    Just a note, finally had some time to plug at it again, and your windows.txt works perfectly.  I'm having a bit of trouble locating specific functions, as Rathlord commented on; It'd also be nice if I could copy and paste sections from other items, thus far I'm not seeing a way to do that, though the tick box seems like a good way to do that.
     
    Another nice feature would be when creating a specific module, that it would create (or allow you to create) the mod.info file and folder structure for the mod upon save, so it can be drag and dropped right into the mod folder, for quick testing. I'll probably add more later, but I ran out of time troubleshooting why my explosive alcoholic food item wouldn't let me eat it.
  9. Like
    turbotutone reacted to CzarUltra in Action Classics (new TV channel mod)   
    So, today I worked a little in Wordzed to test it out and to do that, and with a little help from @turbotutone (thank you!) I created a single channel called "Action Classics" with one short script: The first scene of Pulp Fiction.

     

     
    So, I'm thinking, I might expound upon this and either add the script to the entire movie as a mod, and/or find other scenes from other awesome movies and add them in.

    If so; what movies would you guys like to see?
  10. Like
    turbotutone got a reaction from Rathlord in ItemZed (updated 1.1b)   
    Thanks @Rathlord! I've got a update coming up with some fixes and small additions from the earlier suggestions, gonna see if i can add in the ones youve mentioned as well before releasing.
  11. Like
    turbotutone reacted to Rathlord in ItemZed (updated 1.1b)   
    Poking around on this and it's looking good so far. Start-up could be streamlined a bit (maybe prompt the users on what to do when the program is first launched within the program, just have those windows come up with what to do with them automatically?).
     
    One thing that really stands out when I tried to work on recipes, though, is adding required ingredients. I finally figured out that you have to uncheck "UseKey" box. I think the easiest way would be to expand the "Add contents" box a little bit. Replace the "UseKey" box with just "Add Key" and below it have another blank that says "Add Ingredient" with its own Add button.
     
    Otherwise, stuff is looking good so far and I'm enjoying playing with it.
  12. Like
    turbotutone got a reaction from totovick in ItemZed (updated 1.1b)   
    ItemZed
    Scripts & Distribution editor.
     
     
     
    Welcome to ItemZed!
    ItemZed is a development and modding tool that is used to edit the contents of script modules (foodstuff items, weapons, recipes etc) and the distribution table that dictates where different in-game items can be found and looted on the map. Additionally, it loads texturepacks containing icons so you can change how things appear in-game.
    On top of the manual editing of data, there are options for the batch refactoring of large numbers of items and in-game objects.
    We have also added lua integration that allows the entire data set to be programmatically modified, and output to any sort of format – meaning that changes and new items can quickly and easily become part of user mods, and a part of the main game. They can also be used to created handy tables in html and wiki format.
     
    Videos
    Video I
    Video II
     
    Downloads
    Most recent version:
    ItemZed 1.3 (FULL) | ItemZed 1.3 (UPDATE)
     
    Old versions:
    ItemZed 1.2 (FULL) | ItemZed 1.2 (UPDATE)
    ItemZed Version 1.1b download.
    (if you have 1.0 installed, put this one in a seperate directory, dont update the 1.0 version)
    ItemZed Version 1.0 download.
     
    Changelog
     
    ItemZed instructions
     
     
  13. Like
    turbotutone got a reaction from Enoahe in ItemZed (updated 1.1b)   
    ItemZed
    Scripts & Distribution editor.
     
     
     
    Welcome to ItemZed!
    ItemZed is a development and modding tool that is used to edit the contents of script modules (foodstuff items, weapons, recipes etc) and the distribution table that dictates where different in-game items can be found and looted on the map. Additionally, it loads texturepacks containing icons so you can change how things appear in-game.
    On top of the manual editing of data, there are options for the batch refactoring of large numbers of items and in-game objects.
    We have also added lua integration that allows the entire data set to be programmatically modified, and output to any sort of format – meaning that changes and new items can quickly and easily become part of user mods, and a part of the main game. They can also be used to created handy tables in html and wiki format.
     
    Videos
    Video I
    Video II
     
    Downloads
    Most recent version:
    ItemZed 1.3 (FULL) | ItemZed 1.3 (UPDATE)
     
    Old versions:
    ItemZed 1.2 (FULL) | ItemZed 1.2 (UPDATE)
    ItemZed Version 1.1b download.
    (if you have 1.0 installed, put this one in a seperate directory, dont update the 1.0 version)
    ItemZed Version 1.0 download.
     
    Changelog
     
    ItemZed instructions
     
     
  14. Like
    turbotutone got a reaction from Geras in ItemZed (updated 1.1b)   
    ItemZed
    Scripts & Distribution editor.
     
     
     
    Welcome to ItemZed!
    ItemZed is a development and modding tool that is used to edit the contents of script modules (foodstuff items, weapons, recipes etc) and the distribution table that dictates where different in-game items can be found and looted on the map. Additionally, it loads texturepacks containing icons so you can change how things appear in-game.
    On top of the manual editing of data, there are options for the batch refactoring of large numbers of items and in-game objects.
    We have also added lua integration that allows the entire data set to be programmatically modified, and output to any sort of format – meaning that changes and new items can quickly and easily become part of user mods, and a part of the main game. They can also be used to created handy tables in html and wiki format.
     
    Videos
    Video I
    Video II
     
    Downloads
    Most recent version:
    ItemZed 1.3 (FULL) | ItemZed 1.3 (UPDATE)
     
    Old versions:
    ItemZed 1.2 (FULL) | ItemZed 1.2 (UPDATE)
    ItemZed Version 1.1b download.
    (if you have 1.0 installed, put this one in a seperate directory, dont update the 1.0 version)
    ItemZed Version 1.0 download.
     
    Changelog
     
    ItemZed instructions
     
     
  15. Like
    turbotutone reacted to makkenhoff in ItemZed (updated 1.1b)   
    One minor thing, on start up, it doesn't take into consideration where your start menu is located. (IE: If it is situated at the top, it will place the title bar "under" the start menu. Makes working within the window impossible. 
  16. Like
    turbotutone reacted to EnigmaGrey in ItemZed (updated 1.1b)   
    Well, it seems to be working, at any rate.
     
    a distinct icon would be nice being able to open multiple item/recipe definitions in tabs would be helpful (can currently run two instances of the program to do this) does this keep a temp file so that if the program crashes, your work is preserved? What about an auto-save function? Tooltips would be nice. I did not know what the red dot of death did. I do not understand how to modify the base scripts -- I guess this means I'm in modder mode? Input/output alternative formats, other than the game's script. In particular, CSV would be useful for balancing in Excel. perhaps it'd allow the easy writing of a wiki bot to process that data, as well the Search tab is totally blank could a key be added ("ingredient"), even if it is purely aesthetic? It should help people understand what's happening with recipes (add blank field -> put in item name is a bit obtuse) In one instance, it wouldn't let me raise or lower a field for unknown reasons. Deleting the field and re-creating it solved this
  17. Like
    turbotutone got a reaction from Rathlord in ItemZed (updated 1.1b)   
    ItemZed
    Scripts & Distribution editor.
     
     
     
    Welcome to ItemZed!
    ItemZed is a development and modding tool that is used to edit the contents of script modules (foodstuff items, weapons, recipes etc) and the distribution table that dictates where different in-game items can be found and looted on the map. Additionally, it loads texturepacks containing icons so you can change how things appear in-game.
    On top of the manual editing of data, there are options for the batch refactoring of large numbers of items and in-game objects.
    We have also added lua integration that allows the entire data set to be programmatically modified, and output to any sort of format – meaning that changes and new items can quickly and easily become part of user mods, and a part of the main game. They can also be used to created handy tables in html and wiki format.
     
    Videos
    Video I
    Video II
     
    Downloads
    Most recent version:
    ItemZed 1.3 (FULL) | ItemZed 1.3 (UPDATE)
     
    Old versions:
    ItemZed 1.2 (FULL) | ItemZed 1.2 (UPDATE)
    ItemZed Version 1.1b download.
    (if you have 1.0 installed, put this one in a seperate directory, dont update the 1.0 version)
    ItemZed Version 1.0 download.
     
    Changelog
     
    ItemZed instructions
     
     
  18. Like
    turbotutone got a reaction from bok in ItemZed (updated 1.1b)   
    ItemZed
    Scripts & Distribution editor.
     
     
     
    Welcome to ItemZed!
    ItemZed is a development and modding tool that is used to edit the contents of script modules (foodstuff items, weapons, recipes etc) and the distribution table that dictates where different in-game items can be found and looted on the map. Additionally, it loads texturepacks containing icons so you can change how things appear in-game.
    On top of the manual editing of data, there are options for the batch refactoring of large numbers of items and in-game objects.
    We have also added lua integration that allows the entire data set to be programmatically modified, and output to any sort of format – meaning that changes and new items can quickly and easily become part of user mods, and a part of the main game. They can also be used to created handy tables in html and wiki format.
     
    Videos
    Video I
    Video II
     
    Downloads
    Most recent version:
    ItemZed 1.3 (FULL) | ItemZed 1.3 (UPDATE)
     
    Old versions:
    ItemZed 1.2 (FULL) | ItemZed 1.2 (UPDATE)
    ItemZed Version 1.1b download.
    (if you have 1.0 installed, put this one in a seperate directory, dont update the 1.0 version)
    ItemZed Version 1.0 download.
     
    Changelog
     
    ItemZed instructions
     
     
  19. Like
    turbotutone got a reaction from dnk3912 in ItemZed (updated 1.1b)   
    ItemZed
    Scripts & Distribution editor.
     
     
     
    Welcome to ItemZed!
    ItemZed is a development and modding tool that is used to edit the contents of script modules (foodstuff items, weapons, recipes etc) and the distribution table that dictates where different in-game items can be found and looted on the map. Additionally, it loads texturepacks containing icons so you can change how things appear in-game.
    On top of the manual editing of data, there are options for the batch refactoring of large numbers of items and in-game objects.
    We have also added lua integration that allows the entire data set to be programmatically modified, and output to any sort of format – meaning that changes and new items can quickly and easily become part of user mods, and a part of the main game. They can also be used to created handy tables in html and wiki format.
     
    Videos
    Video I
    Video II
     
    Downloads
    Most recent version:
    ItemZed 1.3 (FULL) | ItemZed 1.3 (UPDATE)
     
    Old versions:
    ItemZed 1.2 (FULL) | ItemZed 1.2 (UPDATE)
    ItemZed Version 1.1b download.
    (if you have 1.0 installed, put this one in a seperate directory, dont update the 1.0 version)
    ItemZed Version 1.0 download.
     
    Changelog
     
    ItemZed instructions
     
     
  20. Like
    turbotutone got a reaction from stuck1a in CartoZed   
    CartoZed
     
    CartoZed is a little tool that can draw 2d topdown images from lotheader/lotpack data. It should work for custom maps as well.
    The new version also has the option to export isometric renders of cells.
     
    Most recent version:
    CartoZed 1.2 (Full) || CartoZed 1.2 (Update)
     
    Older versions:
    CartoZed 1.1
    PZCarto_v1.rar
     
    Changelog:
     
    Usage:
     
     
     
  21. Like
    turbotutone got a reaction from LeoIvanov in ItemZed (updated 1.1b)   
    ItemZed
    Scripts & Distribution editor.
     
     
     
    Welcome to ItemZed!
    ItemZed is a development and modding tool that is used to edit the contents of script modules (foodstuff items, weapons, recipes etc) and the distribution table that dictates where different in-game items can be found and looted on the map. Additionally, it loads texturepacks containing icons so you can change how things appear in-game.
    On top of the manual editing of data, there are options for the batch refactoring of large numbers of items and in-game objects.
    We have also added lua integration that allows the entire data set to be programmatically modified, and output to any sort of format – meaning that changes and new items can quickly and easily become part of user mods, and a part of the main game. They can also be used to created handy tables in html and wiki format.
     
    Videos
    Video I
    Video II
     
    Downloads
    Most recent version:
    ItemZed 1.3 (FULL) | ItemZed 1.3 (UPDATE)
     
    Old versions:
    ItemZed 1.2 (FULL) | ItemZed 1.2 (UPDATE)
    ItemZed Version 1.1b download.
    (if you have 1.0 installed, put this one in a seperate directory, dont update the 1.0 version)
    ItemZed Version 1.0 download.
     
    Changelog
     
    ItemZed instructions
     
     
  22. Like
    turbotutone got a reaction from Kuren in RELEASED: Build 36.4   
    thanks @Kim Jong Un! gonna look into those.
  23. Like
    turbotutone got a reaction from Magic Mark in RELEASED: Build 36.4   
    thanks @Kim Jong Un! gonna look into those.
  24. Like
    turbotutone got a reaction from EUDOXIO in RELEASED: Build 36.4   
    thanks @Kim Jong Un! gonna look into those.
  25. Like
    turbotutone got a reaction from AiweLelia in CartoZed   
    CartoZed
     
    CartoZed is a little tool that can draw 2d topdown images from lotheader/lotpack data. It should work for custom maps as well.
    The new version also has the option to export isometric renders of cells.
     
    Most recent version:
    CartoZed 1.2 (Full) || CartoZed 1.2 (Update)
     
    Older versions:
    CartoZed 1.1
    PZCarto_v1.rar
     
    Changelog:
     
    Usage:
     
     
     
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