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turbotutone got a reaction from Austin in Erosion - Nature takes over
The idea
To slowly have the map detoriate over time, nature grows wild and the urban areas slowly decay.
What will the mod do?
Currently the planning is for Erosion to add the following effects to the game:
Plantlife:Nature will slowly start to take over, popping up on natural tiles. Currently plants have 6 stages (low grass to tree), only the most fertile spots will reach the maximum. Random special objects with a very low chance of spawning (imagine a dead campfire and the likes). Streets:Big cracks in the road that gradually become more intense. Patches of cracked road where grass and stuff grows through. More litter and garbage appearing over time. Random special objects with a very low chance of spawning (a pile of zombie corpses for example). Houses (exterior):Cracks that can appear on over time. Vines that slowly takover a part of a wall. Windows have a chance to be broken over time (idea by RobertJohnson) Doors have a tiny chance to pop open at some point. Random stuff like smudges and what not.
Textures by Thutzor
Thutzor will be doing the extensive list of additional artwork for the mod. Thank you Thutzor!
build 27 version:
pz build 27 click here
Post 25 march 2014 steam update:
pz build 26B click here
Pre 25 march 2014 steam update:
pz build 26A click here
Download Erosion Alpha 0.1
Modding Erosion
Videos
Screenshots
Screenshots Archive
Outdated screenshots from the very first functional version:
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turbotutone got a reaction from daorkboypl in Erosion - Nature takes over
The idea
To slowly have the map detoriate over time, nature grows wild and the urban areas slowly decay.
What will the mod do?
Currently the planning is for Erosion to add the following effects to the game:
Plantlife:Nature will slowly start to take over, popping up on natural tiles. Currently plants have 6 stages (low grass to tree), only the most fertile spots will reach the maximum. Random special objects with a very low chance of spawning (imagine a dead campfire and the likes). Streets:Big cracks in the road that gradually become more intense. Patches of cracked road where grass and stuff grows through. More litter and garbage appearing over time. Random special objects with a very low chance of spawning (a pile of zombie corpses for example). Houses (exterior):Cracks that can appear on over time. Vines that slowly takover a part of a wall. Windows have a chance to be broken over time (idea by RobertJohnson) Doors have a tiny chance to pop open at some point. Random stuff like smudges and what not.
Textures by Thutzor
Thutzor will be doing the extensive list of additional artwork for the mod. Thank you Thutzor!
build 27 version:
pz build 27 click here
Post 25 march 2014 steam update:
pz build 26B click here
Pre 25 march 2014 steam update:
pz build 26A click here
Download Erosion Alpha 0.1
Modding Erosion
Videos
Screenshots
Screenshots Archive
Outdated screenshots from the very first functional version: